Battlezone Universe
July 29, 2010, 04:23:41 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: BZUniverse Home - BZ2MD - BZScrap - TimeDisruptor
 
   Home   Help Rules Search Groups Calendar Login Register  
Pages: [1]
  Print  
Author Topic: New Build Common Files  (Read 716 times)
0 Members and 1 Guest are viewing this topic.
Ultraken
Moderator
**
Gender: Male
Posts: 476

WHAT YOU SAY !!


View Profile
« on: December 16, 2009, 06:23:35 AM »

These won't change often.

Anet libraries (submitted by Dx):
Compiled with VC++ 2008 (includes new winets2.dll) (incompatible with stock game)

Updated Servers:
Servers (mirror) built from Dan Kegel's master server list

Miscellaneous files:
label.map

Usual reminders:
1. These builds require the Visual C++ 2008 SP1 Redstributable Package
2. If using a retail install, rename the "splash" folder to "splash_" to disable Windows 7's compatibility layer
3. If running on Windows Vista or 7, make the install folder writable
4. If having trouble, try the DirectX End-User Runtime Web Installer

Render.cfg:
Code:
[NormalView]
VisibilityScale=150
HiRes=1

[Debug]
TrackFPS=1

[D3D]
ZBuffer=1
Alpha=1
Texture16=1
HalfTexel=1
TripleBuffer=1
SplitZBuffer=0
MipMaps=1
PreLoad=0
LargeAssets=1
LoadSprites=0
Buffer32=1
Vsync=1
MaxAnisotropy=16
MultiSampleType=0
MultiSampleQuality=0

Broadband net.ini:
Code:
; The maximum acceptable ping value before we start to decrease the bandwidth
MaxPing = 300
; The number of bytes we increase the bandwidth usage if we are below the max ping value
UpCount = 5
; The minimum bandwidth that we will adjust to.  We will always use at least min bandwidth
MinBandwidth = 4000
; The maximum bandwidth that we will adjust to.  We will never use more than max bandwidth
MaxBandwidth = 10000
« Last Edit: June 15, 2010, 11:14:05 PM by Ultraken » Logged
.:.FTD.:.squirrel-Gen
Global Moderator
***
Gender: Male
Posts: 1725



View Profile WWW
« Reply #1 on: March 04, 2010, 01:12:12 AM »

I cannot get the first link to work.
Logged

fight till death our forums -> http://www.ftd-clan.com
Dx
Attila
*****
Gender: Male
Posts: 1620



View Profile WWW
« Reply #2 on: March 08, 2010, 02:24:31 PM »

Kens "Compiled with VC++ 2008" replaced the first one which was mislabeled.
The stock executable uses the stock anet2.dll (94KB)
Logged

There was a young lady named Bright,
whose speed was much faster than light.
  She set off one day
  in a relative way,
and returned on the previous night.
Spacecomber
Drunken Constructor
****
Posts: 36


View Profile
« Reply #3 on: March 08, 2010, 02:34:19 PM »

Thanks for the clarification on that Dx, I was confused and thought that I might need that first one for other versions of BZ, such as 1.4, etc.  As you can probably tell, I haven't tried them, yet, only the experimental build.

Space
Logged
Dx
Attila
*****
Gender: Male
Posts: 1620



View Profile WWW
« Reply #4 on: March 18, 2010, 02:29:55 PM »

Can we get the current render.cfg posted here with all the new available changes Ken?
Logged

There was a young lady named Bright,
whose speed was much faster than light.
  She set off one day
  in a relative way,
and returned on the previous night.
Ultraken
Moderator
**
Gender: Male
Posts: 476

WHAT YOU SAY !!


View Profile
« Reply #5 on: March 18, 2010, 02:34:12 PM »

Oh, right.  I'll add that when I get home tonight.
Logged
Dx
Attila
*****
Gender: Male
Posts: 1620



View Profile WWW
« Reply #6 on: June 15, 2010, 07:15:38 PM »

The check.odf link is 404 error.
Logged

There was a young lady named Bright,
whose speed was much faster than light.
  She set off one day
  in a relative way,
and returned on the previous night.
Ultraken
Moderator
**
Gender: Male
Posts: 476

WHAT YOU SAY !!


View Profile
« Reply #7 on: June 15, 2010, 11:14:53 PM »

Since Tug's new checks make the check.odf changes unnecessary, I'll just remove the link for now.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!