These won't change often.
Anet libraries (submitted by Dx):
Compiled with VC++ 2008 (includes new winets2.dll) (incompatible with stock game)
Updated Servers:
Servers (
mirror) built from Dan Kegel's
master server listMiscellaneous files:
label.mapUsual reminders:
1. These builds require the
Visual C++ 2008 SP1 Redstributable Package 2. If using a retail install, rename the "splash" folder to "splash_" to disable Windows 7's compatibility layer
3. If running on Windows Vista or 7, make the install folder writable
4. If having trouble, try the
DirectX End-User Runtime Web InstallerRender.cfg:
[NormalView]
VisibilityScale=150
HiRes=1
[Debug]
TrackFPS=1
[D3D]
ZBuffer=1
Alpha=1
Texture16=1
HalfTexel=1
TripleBuffer=1
SplitZBuffer=0
MipMaps=1
PreLoad=0
LargeAssets=1
LoadSprites=0
Buffer32=1
Vsync=1
MaxAnisotropy=16
MultiSampleType=0
MultiSampleQuality=0
Broadband net.ini:
; The maximum acceptable ping value before we start to decrease the bandwidth
MaxPing = 300
; The number of bytes we increase the bandwidth usage if we are below the max ping value
UpCount = 5
; The minimum bandwidth that we will adjust to. We will always use at least min bandwidth
MinBandwidth = 4000
; The maximum bandwidth that we will adjust to. We will never use more than max bandwidth
MaxBandwidth = 10000