Not a bad post Jamsh, but I disagree about fang... Fang isn't that good - it's only good on a mauler because of it's damage frontloading, and because the mauler has 2 of them. A quill ship should never morph, and scions biggest advantage isn't morphing, it's the mauler and blink.
sidesman - got a lot of points to address here...
I tried focusing on blink, but a non-upgraded warrior is weaker than a chaingunned scout. The main problem, that chaingun is soon avaliable and very strong.
You're getting ahead of yourself. Racing to blink is just one scion start, and you need more pools to carry it off...
While they're going for chain, can go for other things, depending on the opponents and the map.
1. Quill/Stasis scouts
2. EMP/Deflection warriors
3. Quill/deflection scouts
Basically, never risk number 2 unless you really, really know what you're doing. It's used to trap enemies using lasers so your team can ambush them, and unless your teamwork is excellent (basically requires voice communications and a team that practices together) then it's not worth trying.
Quill/stasis scouts, on the other hand, are a great general-purpose scion unit. They easily beat chain scouts for dogfighting, have better pool-hitting abilities than chain scouts (their ammo lasts longer), and don't ever have to morph. They also do ok against lasers.
Quill/deflection scouts are easy to reach, you get them before the isdf get lasers, and they eat chain scouts for breakfast. Trouble is, they die horribly to lasers, so quill/deflection is leaving yourself wide open, and if the ISDF get lasers you stand to lose a lot of scrap.
Going with any of those tech choices is very difficult against a decent ISDF team that know how, when, and in what quantity to use lasers, but in general provided teams are matched and your thugs are being careful you'll do ok.
Scion empty scout should be avaliable with shield as well.
No, they shouldn't. That would make them far too strong against ISDF, and allow them to rush your base and take it to pieces. Not to mention scion vs scion would allow no kills at all in the early game.
Sonic cannon should be available sooner, with stronghold for etc,
This would make the stronghold an instant-win for scions - you'd have blinking sonic/absorbtion ships before the enemy had blast, they wouldn't have a chance.
and why does stronghold need an upgraded Kiln?
So that it takes longer to get blink and maulers. Without requiring an upgraded kiln, you'd be building maulers while the ISDF are dropping off their chainguns, and you'd win the game easily.
Until scions doesn't reach upgraded antenna, they are useless.
Completely untrue. Blink, quill, maulers, and absorbtion shields are all incredibly good.
Quill should be available even sooner, since its even weaker than chain gun.
It's not weaker than chaingun - when it's fired out of a stasis scout, you've got more resilience and a lot more ammo.
Scions, as a race, are weaker than ISDf due to the very early game (ISDF can monopolise on the first dogfight to a crazy degree), but provided the scion team make sure the scrap from their scouts fall in their own base, they aren't far behind ISDF. I've played in perhaps 5 games, in the 10 years I've been playing BZ2, where scions lost to ISDF because of their racial problems. Most of the time it's because of bad commanders, and the rest of the time it's usually unmatched teams.