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Author Topic: LAN Play  (Read 446 times)
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TheWall
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« on: January 25, 2010, 03:41:55 PM »

In my recent BZ1.4 experience, I'd noticed the apparent development of LAN play over TCP/IP as opposed to the obsoleted IPX.

NICE...

 huh ummmm.... what about the next logical step?  huh

Would it be similar to the orginally intended MODEM PLAY, or some version of EXTENDED LAN-TCP/IP, to be able to play WAN via the TCP/IP "LAN"Huh

Serverless BZ? But I don't know that, that would SERVE(R) the BZ community....
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Kevin - AKA TheWall
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« Reply #1 on: January 25, 2010, 07:48:53 PM »

I'd like to see that for one on one, or 'head to head' strat play...  I mean, Mower and I used to play head to head all the time and with just the two of us lag never really became an issue (he was on dialup but it was good dialup...)

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« Reply #2 on: January 25, 2010, 08:42:34 PM »

I've done . . .maybe . .30 hours total of LAN IPX (with a crossover cable) strat between two PC's and it was VERY nice.   There's little to none of the normal endgame Mexican jumping beans.
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Josiah
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« Reply #3 on: January 25, 2010, 10:26:36 PM »

you cannot beat LAN play... it has as much lag as in the sp missions (read: NONE). I should know, because that is the only way I can play it mp...
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SnakeEye
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« Reply #4 on: March 10, 2010, 05:54:25 AM »

In my recent BZ1.4 experience, I'd noticed the apparent development of LAN play over TCP/IP as opposed to the obsoleted IPX.

NICE...

 huh ummmm.... what about the next logical step?  huh

Would it be similar to the orginally intended MODEM PLAY, or some version of EXTENDED LAN-TCP/IP, to be able to play WAN via the TCP/IP "LAN"Huh

Serverless BZ? But I don't know that, that would SERVE(R) the BZ community....




yeah feel free to try this dll file, its from another Activision game called Heavy gear 2

http://www.battlezone1.org/tcp-ip-lan-file-t866.html

btw: hi im new to this board
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eddywright
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« Reply #5 on: March 10, 2010, 07:39:50 AM »

Welcome!

I had heard a little about this and there are services that will packetize IPX to allow "lan" games over the Internet.  I can't remember the name of it off the top of my head but someone will remember (smart bunch of guys here).

Eddy
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sabrebattletank
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« Reply #6 on: March 10, 2010, 10:35:34 AM »

Serverless BZ? But I don't know that, that would SERVE(R) the BZ community....

That pun was epic. Nice work!
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« Reply #7 on: March 10, 2010, 11:38:36 AM »

  I can't remember the name of it off the top of my head but someone will remember (smart bunch of guys here).

Eddy

HAMACHI
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scrapmkr
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« Reply #8 on: March 10, 2010, 02:13:49 PM »

Greetings all!

Lan play on BZ1 is awesome!

I got to do it 1 time.


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TheWall
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« Reply #9 on: March 10, 2010, 04:49:30 PM »

welcome aboard Mr. Scrapmkr!
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Kevin - AKA TheWall
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« Reply #10 on: March 10, 2010, 04:58:58 PM »

I use LAN mode between my desktop and laptop when testing network code.  It's great.   grin
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eddywright
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« Reply #11 on: March 10, 2010, 11:18:54 PM »


I got to do it 1 time.


What's that got to do with BZ? LOL Good to see you scrappy...

Eddy
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Josiah
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« Reply #12 on: March 10, 2010, 11:26:30 PM »

always have/always will use LAN play. The 'upgrade' to TCP/IP is sooooooooooooooooooooooo appreciated.
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SnakeEye
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« Reply #13 on: March 12, 2010, 05:19:57 AM »

Welcome!

I had heard a little about this and there are services that will packetize IPX to allow "lan" games over the Internet.  I can't remember the name of it off the top of my head but someone will remember (smart bunch of guys here).

Eddy


Garena is another one, but Garena only support a handfull of games, if we could get battlezone in to Garena we would have a lot more players.


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eddywright
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« Reply #14 on: March 12, 2010, 07:33:36 AM »

I would agree, if BZ supported anything other than the defunct HEAT network, we'd see more players. Another LAN over Internet option is Kali. I remember using it 10 years ago but it's still around. http://www.kali.net.

Eddy
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