Tried that, makes no sense to me, AND i cant get models into 3DS
3DS??? can you export it at all?
if you can export it to .xsi, this is what to do:
- open .xsi model in notepad(or equivalent program)
- search for flame_#__h
Frame frm-flame_2__h {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
-0.162018,-0.051987,-1.241797,1.000000;;
}
Mesh flame_2__h {
4;
-0.127633;-0.214215;0.056827;,
-0.335231;0.116152;-0.081535;,
0.054443;0.115387;-0.032120;,
0.408422;-0.017324;0.056827;;
2;
3;0,2,3;,
3;0,1,2;;
MeshMaterialList {
1;
2;
0,
0;
SI_Material {
0.000000;0.500000;1.000000;1.000000;;
200.000000;
0.500000;0.500000;0.500000;;
0.000000;0.000000;0.000000;;
0;
0.000000;0.000000;0.000000;;
}
}
SI_MeshNormals {
6;
0.116974;-0.318473;-0.940687;,
0.116974;-0.318473;-0.940687;,
0.116974;-0.318473;-0.940687;,
0.118604;-0.319247;-0.940220;,
0.118604;-0.319247;-0.940220;,
0.118604;-0.319247;-0.940220;;
2;
0;3;0,1,2;,
1;3;3,4,5;;
}
}
}
- this is the important stuff:
2; <- the # of polygons
3;0,2,3;, <- polygon #1
3;0,1,2;;<- polygon #2
- the 3 on each of the polygons is the amount of vertices used in making the actual flame
- the 0,2,3 and 0,1,2 are the vertices
- in whatever 3d modeling program you are using, select the flame_#__h, and view the vertices
- starting with the topmost vertex, write down the ones on the edge going clockwise(w/commas in between, of course)
- minus 1 from each #; e.g. say you had 2,4,3,1 you would get 1,3,2,0
- put it together:
1; <- you only want 1 polygon per flame (experts disregard)
4;1,3,2,0;;
- save .xsi
note: when I say topmost, I mean how high it is from 0,0,0...
note: this 'fixed' flame is not for ivmisl.xsi, I just made it up...
when you are really good, you can have vehicles as flames; I made the flanker a total flame, and it was cool, have to find pic...