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Battlezone 2: 1.3 Public Beta 5.1
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Missile Scout Flame Meshes Are Broken
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Topic: Missile Scout Flame Meshes Are Broken (Read 776 times)
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Nielk1
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Re: Missile Scout Flame Meshes Are Broken
«
Reply #30 on:
February 02, 2010, 07:17:23 PM »
And if 1 vert is off by a fraction not making it perfectly flat, AV.
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bb1
Attila
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Re: Missile Scout Flame Meshes Are Broken
«
Reply #31 on:
February 02, 2010, 08:47:24 PM »
Quote from: Nielk1 on February 02, 2010, 07:17:23 PM
And if 1 vert is off by a fraction not making it perfectly flat, AV.
Thus it would not be a plane, thus it would not be a flame mesh anyway.
I'm make one the shape of a whale.
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Nielk1
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Re: Missile Scout Flame Meshes Are Broken
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Reply #32 on:
February 02, 2010, 09:49:11 PM »
Yea, but it can be off by 0.001, a number not shown in the editor.
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VSMIT
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Re: Missile Scout Flame Meshes Are Broken
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Reply #33 on:
February 03, 2010, 03:00:50 AM »
Look at the Scion XSI files. Especially the Warrior. Look at the flame_1__h mesh. It's curved.
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Nielk1
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Re: Missile Scout Flame Meshes Are Broken
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Reply #34 on:
February 03, 2010, 04:12:36 AM »
Quote from: VSMIT on February 03, 2010, 03:00:50 AM
Look at the Scion XSI files. Especially the Warrior. Look at the flame_1__h mesh. It's curved.
Interesting. It appears a flame may contain at least one concave fold. I know for a fact however that 1 vert of by .001 will cause an AV. Perhaps at least 4 verts must exist per sub-plane and all division lines must occur stably between verts.
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TheJamsh
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Re: Missile Scout Flame Meshes Are Broken
«
Reply #35 on:
February 03, 2010, 09:11:15 AM »
Also look at the flame mesh on the scion 'Legion' in the EP N1, flame meshes on that is concave, it has 14 verts i think.
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Nielk1
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Re: Missile Scout Flame Meshes Are Broken
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Reply #36 on:
February 03, 2010, 02:26:13 PM »
Well all MY flames AV if 1 vert is off.
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Clavin12
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Re: Missile Scout Flame Meshes Are Broken
«
Reply #37 on:
February 03, 2010, 02:55:13 PM »
The way to fix that would be with notepad correct?
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C l a v i n 1 2
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