It took me 3 damn days to sign up and here i am finally!
bow down, noobs!
Hiya! Nice to see you here!
blast las does more dmg than blast chain. From my experience the dps output of blast las is higher than that of a blast chain tank
I think this issue is probably just a matter of personal preference.
It's pretty easy to acheive the ideal top damage/second with blast/laser, since both weapons are slow-firing, and thus easy to hit with.
Chainguns are a lot harder to hit 100% with than lasers are, and even with expert weapon-switch timing it's impossible not to miss a few bullets of chain while you switch to blast and back.
With the above laser advantages in mind, the theoretical maximums with perfect weapons switching and aim, are:
___________vs scout__vs tank__
blast/laser____ 650_____450____
blast/chain____720_____620____
Now due to the fact that the laser is easier to aim, easier to weaponswitch, and more frontloaded, blast/laser almost always comes out ahead of blast/chain against scouts, despite doing less damage/second. Just about everyone can agree on that.
Against tanks, though, the target is slower and larger, and I find it quite easy to aim a chaingun at them. Also, frontloading counts for less, since tanks have more health. Due to this, in my experience, the last remaining advantage of blast/laser - the ease of weapon-switching, doesn't make up for the *huge* damage advantage that blast/chain holds.
I can see where you're coming from !g, and it's more pronounced if you're fighting more enemy scouts than enemy tanks.
I think this issue is probably just a matter of personal experience - some players fight tank v tank better when using blast/chain, some find it easier to use blast/laser. Since I'm not sure which of the two the reader would prefer, I just suggest blast/chain because it has stronger numerical backup, it's my personal preference, and it obviously hits scavs/pools a lot better.
However, that was the one main thing I didnt agree with. I dont think i can argue about the rest with you since 1.3 seems to be a different game where rocket tanks do serve a purpose!
Haha, yes, if it were a ZST guide I'd be advising more tech or guntowers at that stage of the game. 1.3 rocket tanks do indeed make things a little different in the midgame. Still, you should come play some 1.3 with us. Scout, Appel, Fired, and I have been having some decent games together, and this dd guy is going to be an absolute master in a few months if he keeps playing as often as he is doing.
Also: Kick ass guide - nice that some1 took his time to make this. I recorded a lot of games with me tutoring my guys, but they've been lost in a server crash... Maybe i can dig up some of the more basic ones and ul em somewhere so ppl can view them? Is that even interesting to ppl since 1.2 seems to be the new-guy free zone...
HF! Please dont ask who I am, it annoys me - those who need to know, do know.
Thanks! Unfortunately, most of the good 'thanks' feedback for this guide has come from the highly experienced players, and I haven't had so much from the intermediate or new players for whom the guide was written... Which is a shame. Cheers anyway, nice seeing you here.