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eddywright
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« Reply #15 on: February 07, 2010, 06:54:57 PM » |
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BZ1 is DX5 but as Jamesh noted, its on its way to DX9.
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Blunt Force Trauma
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« Reply #16 on: February 07, 2010, 08:23:42 PM » |
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Using the latest 1.5, BZ has never ran so smooth with my XP PC. It runs the game at 1900x1200 @ 60fps using whatever that huge view distance is.
One other thing I notice that is very nice, is the frame transition seems to 'blend' better than in BZ1.4, even at the same frame rate...AND at lower res. Where I test it visually is in Colli using the towers. Swing your view fast past the towers and watch the edge transition from frame to frame.
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S.cavA.rmyG.en
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« Reply #17 on: February 07, 2010, 09:30:12 PM » |
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my fps ranges form 200 to 30 depenning how much stuf I have runing in the backround.
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 │░││▒││▒││▓││▓││▓│ Behold The Power Of Scrap.If it works in-game, it doesn't matter how wierd and broken it looks code wise. what is not broken around here?
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bb1
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« Reply #18 on: February 07, 2010, 11:30:51 PM » |
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Using the latest 1.5, BZ has never ran so smooth with my XP PC. It runs the game at 1900x1200 @ 60fps using whatever that huge view distance is.
One other thing I notice that is very nice, is the frame transition seems to 'blend' better than in BZ1.4, even at the same frame rate...AND at lower res. Where I test it visually is in Colli using the towers. Swing your view fast past the towers and watch the edge transition from frame to frame.
You've tried Colli at 750 view? It crawls on this rig.
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"The most beautiful flowers grow only in the hoot of Godzilla."
-Cracked.com
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AHadley
Global Moderator
  
Gender: 
Posts: 2248
Grr.
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« Reply #19 on: February 09, 2010, 05:33:10 PM » |
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my fps ranges form 200 to 30 depenning how much stuf I have runing in the backround.
Damn it, I struggle for 60. Higher FPS has an effect on game speed, 60 is the recommended real-time scale, but I don't even get that. Not that I particularly notice.
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Josiah
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« Reply #20 on: February 11, 2010, 10:16:42 PM » |
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I think it looks very much like the BZ Czar. A model like that could be used in BZ! is only minor modification That is the Bz Czar, with some minor tweaks... round barrel, real mortar assembly(not just texture), improved spoiler, etc... yea, how goes the modeling? uh... I was kinda waiting on the grizz... wanted to see some textures... does anyone still want minor tweaks to the stock vehicles?
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Seek the truth and the truth will set you free.
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Blunt Force Trauma
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« Reply #21 on: February 12, 2010, 10:20:37 AM » |
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Damn it, I struggle for 60.
Higher FPS has an effect on game speed, 60 is the recommended real-time scale, but I don't even get that. Not that I particularly notice.
Oh, that great performance is on my XP PC. I play BZ/E on an old 500 mhz 98se PC. That dog has never seen 60 fps I don't think. Plus 98se won't play 1.5.
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Ultraken
Moderator
 
Gender: 
Posts: 476
WHAT YOU SAY !!
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« Reply #22 on: February 12, 2010, 11:58:00 AM » |
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BZ's software rendering pipeline is very inefficient, particularly for terrain.
By the way, that Czar model looks really nice.
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Dx
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« Reply #23 on: February 12, 2010, 02:10:13 PM » |
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Max DX9 texture size is 2048x2048 according to GSH, although i don't know if BZ1 caps it elsewhere... I used a 4096x4096 in BZ2  , awesome Bz is caped at 256x256. 2048x2048 would be nice for new terrain but the textures are stretched on hills.
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There was a young lady named Bright, whose speed was much faster than light. She set off one day in a relative way, and returned on the previous night.
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Josiah
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« Reply #24 on: February 12, 2010, 02:55:05 PM » |
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I get about ~40 fps with the vis scale set at 800, even with my 9600... though usually I go at 250, with a strong 75 fps.
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Seek the truth and the truth will set you free.
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Ultraken
Moderator
 
Gender: 
Posts: 476
WHAT YOU SAY !!
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« Reply #25 on: February 12, 2010, 03:17:12 PM » |
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Rendering is almost completely CPU-bound right now. Like BZ2 did before Nathan changed it, BZ1 performs all transformation, lighting, clipping, and projection in software.
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bb1
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« Reply #26 on: February 12, 2010, 03:26:40 PM » |
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Rendering is almost completely CPU-bound right now. Like BZ2 did before Nathan changed it, BZ1 performs all transformation, lighting, clipping, and projection in software.
That would explain why a quad core proc would be crippled by a game like this at such high views... Yes I know it doesn't take advantage of 4 cores I'm just saying that quad only using 1 core for all that is the fatal flaw of a quad by design
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"The most beautiful flowers grow only in the hoot of Godzilla."
-Cracked.com
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Blunt Force Trauma
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« Reply #27 on: February 12, 2010, 04:22:50 PM » |
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Here's what I have.
1.5 must be utilizing everything I have just right, because it runs rock solid with several players (with decent ping) in the map. I don't think I've seen it dip under FPS 56 or so since the last two releases.
XP SP2 Intel Core 2 Duo 6600 2.4GHz GeForce 8800 GTS (640MB) MoBo D975XBX 'BadAxe' Intergrated 5.1 sound 3 gig Dual Channel PC6400 DDR2 800MHz Memory Dell 2407WFP 24" Seagate Barracuda 250GB HD 7200RPM SATA Standard cheap wireless mouse & KB Logitech Z-560 speakers
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