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Author Topic: Czar model/texture...  (Read 704 times)
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eddywright
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« Reply #15 on: February 07, 2010, 06:54:57 PM »

BZ1 is DX5 but as Jamesh noted, its on its way to DX9.
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« Reply #16 on: February 07, 2010, 08:23:42 PM »

Using the latest 1.5, BZ has never ran so smooth with my XP PC.  It runs the game at 1900x1200 @ 60fps using whatever that huge view distance is.

One other thing I notice that is very nice, is the frame transition seems to 'blend' better than in BZ1.4, even at the same frame rate...AND at lower res.  Where I test it visually is in Colli using the towers. Swing your view fast past the towers and watch the edge transition from frame to frame.

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S.cavA.rmyG.en
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« Reply #17 on: February 07, 2010, 09:30:12 PM »

my fps ranges form 200 to 30 depenning how much stuf I have runing in the backround.
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« Reply #18 on: February 07, 2010, 11:30:51 PM »

Using the latest 1.5, BZ has never ran so smooth with my XP PC.  It runs the game at 1900x1200 @ 60fps using whatever that huge view distance is.

One other thing I notice that is very nice, is the frame transition seems to 'blend' better than in BZ1.4, even at the same frame rate...AND at lower res.  Where I test it visually is in Colli using the towers. Swing your view fast past the towers and watch the edge transition from frame to frame.



You've tried Colli at 750 view? It crawls on this rig.
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AHadley
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« Reply #19 on: February 09, 2010, 05:33:10 PM »

my fps ranges form 200 to 30 depenning how much stuf I have runing in the backround.

Damn it, I struggle for 60.

Higher FPS has an effect on game speed, 60 is the recommended real-time scale, but I don't even get that. Not that I particularly notice.
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Josiah
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« Reply #20 on: February 11, 2010, 10:16:42 PM »

Quote from: eddywright
I think it looks very much like the BZ Czar.  A model like that could be used in BZ! is only minor modification

That is the Bz Czar, with some minor tweaks... round barrel, real mortar assembly(not just texture), improved spoiler, etc...

Quote from: General BlackDragon
yea, how goes the modeling?

uh... I was kinda waiting on the grizz... wanted to see some textures... does anyone still want minor tweaks to the stock vehicles?
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« Reply #21 on: February 12, 2010, 10:20:37 AM »

Damn it, I struggle for 60.

Higher FPS has an effect on game speed, 60 is the recommended real-time scale, but I don't even get that. Not that I particularly notice.

Oh, that great performance is on my XP PC. I play BZ/E on an old 500 mhz 98se PC. That dog has never seen 60 fps I don't think.  Plus 98se won't play 1.5.
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Ultraken
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« Reply #22 on: February 12, 2010, 11:58:00 AM »

BZ's software rendering pipeline is very inefficient, particularly for terrain.

By the way, that Czar model looks really nice.
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« Reply #23 on: February 12, 2010, 02:10:13 PM »

Max DX9 texture size is 2048x2048 according to GSH, although i don't know if BZ1 caps it elsewhere...

I used a 4096x4096 in BZ2 Tongue, awesome

Bz is caped at 256x256.
2048x2048 would be nice for new terrain but the textures are stretched on hills.
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« Reply #24 on: February 12, 2010, 02:55:05 PM »

I get about ~40 fps with the vis scale set at 800, even with my 9600... though usually I go at 250, with a strong 75 fps.
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Ultraken
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« Reply #25 on: February 12, 2010, 03:17:12 PM »

Rendering is almost completely CPU-bound right now.  Like BZ2 did before Nathan changed it, BZ1 performs all transformation, lighting, clipping, and projection in software.
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« Reply #26 on: February 12, 2010, 03:26:40 PM »

Rendering is almost completely CPU-bound right now.  Like BZ2 did before Nathan changed it, BZ1 performs all transformation, lighting, clipping, and projection in software.

That would explain why a quad core proc would be crippled by a game like this at such high views...

Yes I know it doesn't take advantage of 4 cores I'm just saying that quad only using 1 core for all that is the fatal flaw of a quad by design
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« Reply #27 on: February 12, 2010, 04:22:50 PM »

Here's what I have.

1.5 must be utilizing everything I have just right, because it runs rock solid with several players (with decent ping) in the map.
I don't think I've seen it dip under FPS 56 or so since the last two releases.

XP SP2
Intel Core 2 Duo 6600 2.4GHz
GeForce 8800 GTS (640MB)
MoBo D975XBX 'BadAxe'
Intergrated 5.1 sound
3 gig Dual Channel PC6400 DDR2 800MHz Memory
Dell 2407WFP 24"
Seagate Barracuda 250GB HD 7200RPM SATA
Standard cheap wireless mouse & KB
Logitech Z-560 speakers
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