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Author Topic: Flanker model...  (Read 501 times)
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Josiah
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« on: February 12, 2010, 04:39:05 PM »

Well, here goes...





what do ya guys think?
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Ultraken
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« Reply #1 on: February 12, 2010, 05:04:11 PM »

So far so good.  Smiley

Assuming the engines are meant to be some sort of turbofan or turbojet, you might want to make them more opaque.  Right now they look like ducted propellers.
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Blunt Force Trauma
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« Reply #2 on: February 12, 2010, 05:52:47 PM »

Excellent kick-off Josiah!
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Josiah
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« Reply #3 on: February 12, 2010, 06:38:45 PM »

So far so good.  Smiley

Assuming the engines are meant to be some sort of turbofan or turbojet, you might want to make them more opaque.  Right now they look like ducted propellers.

well, mainly I didn't want plain cylinders there, so I made those up with nothing particular in mind...
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Josiah
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« Reply #4 on: February 12, 2010, 08:12:21 PM »

how's this?





you were right in that the engines didn't look too spectacular, so I redid them.
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Josiah
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« Reply #5 on: February 12, 2010, 10:41:05 PM »

flames done:



'nother closeup of the front of the engines:



can someone tell me how to animate the wings(in bz2 .xsi)? as in 3 frames for each anim: forward, reverse, right, left?

also, can someone tell me each and every single step how to export to .geo format using max 2010? tell me everything...
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Clavin12
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« Reply #6 on: February 12, 2010, 10:49:23 PM »

Josiah, what do you model with?
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Josiah
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« Reply #7 on: February 12, 2010, 11:56:44 PM »

Quote from: Clavin12
Josiah, what do you model with?

Autodesk 3D Studio Max 2010...


where is everybody? like a graveyard out here...
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Clavin12
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« Reply #8 on: February 12, 2010, 11:59:16 PM »

well it is midnight.
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bb1
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« Reply #9 on: February 13, 2010, 01:11:34 AM »

Autodesk 3D Studio Max 2010...


where is everybody? like a graveyard out here...

The GEO method is individual parts. If you want to play Puzzle, put each part at 0,0,0 and move them into place on VDF loader.
I haven't tried this but you may be able to export it from whatever position it is in and load it into VDF loader and it might hold its position.
Recommended: ask DX really nicely and he may use his uber powuh to magically make it into anything you might need.
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AHadley
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« Reply #10 on: February 13, 2010, 07:16:58 AM »

Looks very nice, Josiah!
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Josiah
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« Reply #11 on: February 13, 2010, 09:43:26 AM »

The GEO method is individual parts. If you want to play Puzzle, put each part at 0,0,0 and move them into place on VDF loader.
I haven't tried this but you may be able to export it from whatever position it is in and load it into VDF loader and it might hold its position.
Recommended: ask DX really nicely and he may use his uber powuh to magically make it into anything you might need.

if I attach everything together into one big part, how would I export that?
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« Reply #12 on: February 13, 2010, 11:28:36 AM »

if I attach everything together into one big part, how would I export that?

You don't. GEO is a piece, a single object. They must be assembled into a VDF with the VDF loader.
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Josiah
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« Reply #13 on: February 13, 2010, 11:31:38 AM »

You don't. GEO is a piece, a single object. They must be assembled into a VDF with the VDF loader.

exactly. the entire ship would be one piece.
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SnakeEye
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« Reply #14 on: March 10, 2010, 05:57:19 AM »

ah, cool did you make this one for bz1 or bz2
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