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Author Topic: Commanding...but I digress (SPLIT TOPIC)  (Read 1589 times)
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bb1
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« Reply #75 on: March 07, 2010, 09:59:31 AM »

OT: Rampant error throughout this forum.

Loose is the white scrap that comes from killing things. It is advisable to pick up all loose before deploying.

Lose is to fail the game. It is advisable not to do this.
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mrtwosheds
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« Reply #76 on: March 07, 2010, 10:41:43 AM »

Yup, the stupid spell checker just cannot understand what I meant to type.
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TheJamsh
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« Reply #77 on: March 07, 2010, 12:36:30 PM »

I mean busted as in you can't have thugs, and if a fifth player wants in, he gets his own rec etc. Mighty shame!
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« Reply #78 on: March 07, 2010, 01:17:53 PM »

the map is called: st:4play, i think its on top of the st maps. (its a ffa map)
a whole lot of loose scrap spawns at the middle throughout the game.
if you manage to get some defence and scavs there, u basicly won the game.
theres a whole bunch of people that host that map and then quit or kick you when you beat them to it. (which is mostly the case)
ghost-kix and some others, i cant recall their nicks.
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mrtwosheds
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« Reply #79 on: March 07, 2010, 03:44:01 PM »

I don't bother to join ghost-kix games any more, he kicks you as soon as you start winning. Shame, you only learn how to win by learning why you lose.

Quote
I mean busted as in you can't have thugs, and if a fifth player wants in, he gets his own rec etc. Mighty shame!
Not busted, that's how its supposed to work. The shell UI could not even do 4 player with thugs, the screens don't exist.
Maybe this would be an interesting project for someone, but I think there will be too many reasons why it won't work.
Setting it to 5 players is user error, the maps are only designed for 4 players, that's why they have 4 in the title.
I wonder if a 5 player map would work?
« Last Edit: March 07, 2010, 03:46:09 PM by mrtwosheds » Logged
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« Reply #80 on: March 07, 2010, 03:58:09 PM »

Pretty funny, his name being ghost-kix and all.
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S.cavA.rmyG.en
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« Reply #81 on: March 07, 2010, 04:40:55 PM »

the poblem I some times run in to is server that block joins till thay own the map. its just not right.
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« Reply #82 on: March 07, 2010, 05:00:04 PM »

1.3 shows how many minutes the game has been playing, even before you join. And the number of people playing. There's no reason to join a ST game in progress w/ only 1 player in it.

-- GSH
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TheJamsh
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« Reply #83 on: March 07, 2010, 05:41:15 PM »

It would be cool if the map could set the max number of commanders with spawn points, and the .dll would just randomly assign a team and ally slot to any other player that joins. Imagine FFA with thug variant Tongue

Although, theres probably a very simple reason this hasn't been done...

EDIT: Im pretty sure you can have more than four players. Isn't there a sixway map as a remake of a DR2 map? (Check UEP, yes there is!)

Six way FFA Smiley
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S.cavA.rmyG.en
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« Reply #84 on: March 07, 2010, 08:08:16 PM »

just have the dll look for the fist 0# teams/players and then stop giving recs after it reaches the 0# team/player.
that way the first say 4 poeple to join would get to be commanders and the others would be on their teams.
or just a limet on the total # of recs would work.
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« Reply #85 on: March 07, 2010, 09:24:01 PM »

Interesting note, players joining post game start also do weird things. A limit 4 players total game with 3 joiners all on the same team causes a semi-useless F slot or 2 as the engine EXPECTED 2 of those joiners to be on the other team (was a test game for something).
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mrtwosheds
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« Reply #86 on: March 08, 2010, 02:01:01 PM »

Quote
the poblem I some times run in to is server that block joins till thay own the map. its just not right.
I like that! I accept that I am going to get destroyed by overwhelming forces when I join and then try as hard as I can to thwart their evil noobish plans  grin challenging and fun!
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VoodooChile
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« Reply #87 on: March 09, 2010, 12:32:18 PM »

I like that! I accept that I am going to get destroyed by overwhelming forces when I join and then try as hard as I can to thwart their evil noobish plans  grin challenging and fun!


i agree  evil

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« Reply #88 on: March 09, 2010, 09:19:11 PM »

Darkfox has recently given me a newfound and enduring love for the blast MDM serviced assault tank. The thing is like a fortress from hell on wheels. It can be countered, but if you are sitting far back and MDMing it, the thugs in THEIR own blast sabres can get a few easy shots in.

How I countered his serviced assault tank:

With one of my own Wink
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« Reply #89 on: March 09, 2010, 09:33:22 PM »

My team were supposed to hit pools while I came and gave your base towers lip service with that thing. They just kept suiciding themselves instead!

Blast tanks are great, but they can be 'rushed'. Walkers, with double the health, are generally better if you have the scrap to afford them, plus a couple of salvo rocket tanks to watch your back. Smiley
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