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Author Topic: Commanding...but I digress (SPLIT TOPIC)  (Read 1590 times)
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bb1
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« Reply #90 on: March 09, 2010, 10:17:03 PM »

My team were supposed to hit pools while I came and gave your base towers lip service with that thing. They just kept suiciding themselves instead!

Blast tanks are great, but they can be 'rushed'. Walkers, with double the health, are generally better if you have the scrap to afford them, plus a couple of salvo rocket tanks to watch your back. Smiley

Those MDMs, though, you can't argue against those.
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S.cavA.rmyG.en
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« Reply #91 on: March 10, 2010, 03:46:50 AM »

add 10 scavs to that and you can run over a base in less than a min.
run in the first 5 and have them stop then send the next 5 to sit in front at that all the guntowers are locked on the back row and will die that way.
I would use 30 scavs but thats only becouse it makes it work better the larger the #.
some times I add 3 cons to this to build guntowers as a back or take them down wich ever.
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DarkFox
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« Reply #92 on: March 10, 2010, 07:06:09 AM »

Those MDMs, though, you can't argue against those.
Map-dependant. On many maps MDMs are all but useless against a serviced assault tank. On others, such as stratarena, they're basically unstoppable.
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appel
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« Reply #93 on: March 10, 2010, 08:01:10 AM »

The only times I equip my sabres with regular mortars is when you're playing a map where you can mortar enemy base from a high position.

Take HILO for example. You can mortar buildings in the enemy base from the upper entrance area, without risking yourself into the base itself. With MDM you'd only be able to kill turrets, gun tower or constructor.

Dunes is another example of this too. Although, due to it's size and large field terrain I have MDM on my sabres. Mortars ARE useful though, when you're attacking base. 2-3 sabres on top of a hill mortaring enemy base pool or factory works pretty well.

But generally, MDM is the best. Only a very few maps regular mortar works good on.
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AHadley
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« Reply #94 on: March 10, 2010, 08:49:52 AM »


The most annoying (for the opponent) way to win a game is to wheel a shedload of scavs in. Guntowers and units will shoot at them, and their explosions will deal damage to nearby units. Effectively rather pathetic scuicide units.
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TheJamsh
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« Reply #95 on: March 10, 2010, 09:22:12 AM »

I really prefer standard mortar over MDM, although if MDM did detonate when it hit buildings i would love it, but thats diving into balance ain't it.

MDM's make good little mines too, remember by holding the mouse you can launch 4-5 at one time, and i tend to lay a couple down if an APC is on its way in, or if i need to distract that next assault tank that might punch through.
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bb1
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« Reply #96 on: March 10, 2010, 09:37:16 AM »

@Darkfox

I meant the MDMs on the assault tank are a heavy tradeoff when you want to use a walker instead. Against Scions, they rip incoming maulers to shreds (in conjunction with the blast cannon at range) and the splash or direct hit against a warrior is admirable. Not to mention shelling the bapoop out of the enemy base from afar.

If you want to trade that all in for 2 of those fearsome cannons, double the health, and some healthy pummel for the dirty work, though, be my guest Smiley

Either way, service trucks aren't really good for retreats. They don't like being reversed into and form a nice cushion of trapped. Easiest remedy is to place nav beacons on your retreat path as you progress forward. Send the trucks to the closest point to allow some reverse, although if they do get the jump on you, expect to fight it out because moving that much tank anywhere very fast is almost impossible.

Yes, they can M-Curtain or Mitts you, but what happens if your rocket tank friend is sitting next-door? Wink

Your strat guide, if it doesn't already, should include how to be a serviced assaulter, rather than assuming people understand their responsibilities. Sure, it is easy enough to say move forward and pwn anything that moves and even what doesn't move, but there is more of an art to it then that. I've had my serviced assaulter charge forward of the group too far and needed to recall him for base defense, but it was too late. That is the thing that can be avoided with some good reading, along with how to properly escort the assaulter.
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S.cavA.rmyG.en
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« Reply #97 on: March 10, 2010, 08:02:38 PM »

Quote
Effectively rather pathetic scuicide units.
1.scavs have the highest health of a 20 scrap unit.
2.if you have two grupes of them one gose first and stops after the defs lock on them and the next move infront making the target unreachable stops all defs to the point that you can walk up and kill them and they will sit there still trying to kill thouse first few scavs.
they are pathetic scuicide units. but grate targets.
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Behold The Power Of Scrap.If it works in-game, it doesn't matter how wierd and broken it looks code wise.
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bb1
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« Reply #98 on: March 10, 2010, 08:49:43 PM »

1.scavs have the highest health of a 20 scrap unit.
2.if you have two grupes of them one gose first and stops after the defs lock on them and the next move infront making the target unreachable stops all defs to the point that you can walk up and kill them and they will sit there still trying to kill thouse first few scavs.
they are pathetic scuicide units. but grate targets.

While on that topic..

Service pods have the greatest health AND ammo for any 2 scrap unit ...
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AHadley
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« Reply #99 on: March 11, 2010, 02:37:32 PM »


You do know that that tactic has been used to win a game before, right? It does work.
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S.cavA.rmyG.en
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« Reply #100 on: March 11, 2010, 04:59:53 PM »

Quote
While on that topic..

Service pods have the greatest health AND ammo for any 2 scrap unit ...
nice one..  cheesytongue
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Behold The Power Of Scrap.If it works in-game, it doesn't matter how wierd and broken it looks code wise.
what is not broken around here?
DarkFox
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« Reply #101 on: March 11, 2010, 05:36:00 PM »

The only times I equip my sabres with regular mortars is when you're playing a map where you can mortar enemy base from a high position.
In just my opinion, regular mortars are great on many maps....Better for dogfighting, better for hitting pools or killing scavs, and better for base rushing.

MDM is better for stopping serviced assaults, and hitting guntowers.

I usually prefer regular mortars.

That being said, my above comment was pureply about killing assault tanks using mortars, which as I said I feel is MDM-work, and map-specific.
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