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Author Topic: Nathan/Natty  (Read 237 times)
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Clavin12
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« on: March 09, 2010, 11:45:39 AM »

Nathan Mates is Natty Bumppo is he not?
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C l a v i n 1 2
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« Reply #1 on: March 09, 2010, 11:48:25 AM »

no he is not.
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Red Spot
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« Reply #2 on: March 09, 2010, 12:30:01 PM »

Sorry, but I had to laugh about that one ....

The guy that has been developing 1.3 for us for the last years, thats Nathan Mates(check the 1.3 release sticky and look where you can DL 1.3). The guy that has been developing G66 for years (up untill some time ago), thats Natty Bumppo.

2 of the greatest men in the history of BZ2 .. Wink
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Clavin12
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« Reply #3 on: March 09, 2010, 12:32:54 PM »

I thought Natty might have been his nickname.
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C l a v i n 1 2
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« Reply #4 on: March 09, 2010, 12:37:37 PM »

GSH is Nathan.

Natty Bumppo is a character in the Leatherstocking Tales.  Oh, and one of the best modders to ever grace us with his presence.
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« Reply #5 on: March 09, 2010, 04:16:50 PM »

Interesting idea that they might be the same, though.
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« Reply #6 on: March 09, 2010, 04:19:22 PM »

My name is visible if you click on my profile here, or read readme13.rtf . It's not rocket science.

And no, I'm not Natty Bumppo at all.

-- GSH
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« Reply #7 on: March 09, 2010, 09:20:14 PM »

My name is visible if you click on my profile here, or read readme13.rtf . It's not rocket science.

And no, I'm not Natty Bumppo at all.

-- GSH

Would you like to be Natty Bumppo?
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bigbadbogie
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« Reply #8 on: March 10, 2010, 05:35:07 AM »

I would like to be Nathan Mates.

Then I could add all the amazing things I want BZ2 to be capable of doing.


Natty Bumppo is a character in the Leatherstocking Tales.  Oh, and one of the best modders to ever grace us with his presence.

I still don't get why everyone thinks he is so special. He made 1 mod. It wasn't even really a mod. Just a collection of maps with some new nifty DLL. Not exactly rocket science either.
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AHadley
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« Reply #9 on: March 10, 2010, 08:51:26 AM »

Something tells me you haven't played G66 properly yet.
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TwinShadow
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« Reply #10 on: March 10, 2010, 10:08:41 AM »

G66, back in the 1.2 days, was one of the best MPI stuff at the time. Much, much better than stock, and more challenging than stock AIP's.

Depending on the map, you can have forces coming from any particular direction. Heck, once in a while, you may find yourself being invaded in the rear of the base, where defenses will tend to be very lacking. The G66 DLL's, both 1.2 and 1.3, are very different and include many neat tricks than what some other DLL's can provide.
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General BlackDragon
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« Reply #11 on: March 10, 2010, 10:35:27 AM »

G66 also has ai patrol routes and surprise attacks.
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« Reply #12 on: March 10, 2010, 12:41:37 PM »

I still don't get why everyone thinks he is so special. He made 1 mod. It wasn't even really a mod. Just a collection of maps with some new nifty DLL. Not exactly rocket science either.

He set the bar for all of us, and so far I havent seen anyone surpass him in MP-mod making...
Also note that he already did, almost 10 years ago, what most of us cant even do today(or end up using G66 as guideline).
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« Reply #13 on: March 10, 2010, 04:17:40 PM »

G66 was probably the first advertisement for the power exposed by BZ2 to DLLs. So many people insist on access to the raw code to get what they think they want. But, Natty proved there's plenty of gameplay tweakable thru DLLs.

-- GSH
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bigbadbogie
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« Reply #14 on: March 10, 2010, 04:56:02 PM »

Quote
He set the bar for all of us, and so far I havent seen anyone surpass him in MP-mod making...

2 words: FISH BONE.

Something tells me you haven't played G66 properly yet.

I have played several G66 1.5 games in my time...

The only major difference from stock that I ever noticed was a few insignificant new units.
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