|
Blunt Force Trauma
|
 |
« on: March 11, 2010, 12:37:25 PM » |
|
HERE'S a company that may. . . and remember I DO say MAY. . .provide the biggest jump in realtime CG since the use of transitioning polygons. What's even more amazing is the CEO claims commerical release within 2 years. I suspect if his vision is correct, we may have 'Avatar' level gaming in 4 years.
|
|
|
|
|
Logged
|
|
|
|
|
Red Devil
|
 |
« Reply #1 on: March 11, 2010, 01:02:58 PM » |
|
That is really cool. Good/funny narrator, too.
|
|
|
|
|
Logged
|
What box???
|
|
|
|
Clavin12
|
 |
« Reply #2 on: March 11, 2010, 01:23:03 PM » |
|
It's cool but scary in an odd way.
|
|
|
|
|
Logged
|
C l a v i n 1 2
|
|
|
|
TheJamsh
|
 |
« Reply #3 on: March 11, 2010, 03:51:18 PM » |
|
It looks really horrible, but i am impressed nonetheless
|
|
|
|
|
Logged
|
 Click Me!
|
|
|
|
Blunt Force Trauma
|
 |
« Reply #4 on: March 11, 2010, 04:31:26 PM » |
|
Yes. . .I see a crap-load of repeating patterns and models.
I think he's taking a few models and copying them hundreds of times to show the engine can handle the load.
If his graphics application or code proves worthy and truly a revolutionary breakthrough, I'm sure he will have a small army to code models, textures and whatever else he needs down the road.
|
|
|
|
|
Logged
|
|
|
|
|
DarkFox
|
 |
« Reply #5 on: March 11, 2010, 04:45:43 PM » |
|
It might be ready in 2 years, but it'll take at least a decade before the industry adapts to a new way of building 3d objects (ie without polygons). Plus, he explains this whole 'search for a pixel' idea, but I'm not convinced that will be able to handle transform and lighting, volumetric lighting, and alpha blending. We might end up with a forest with a billion mushrooms and blades of grass, but no shadows. I'd take polys any day. We'll have to see the final result... 
|
|
|
|
|
Logged
|
|
|
|
|
iron maiden
|
 |
« Reply #6 on: March 11, 2010, 05:09:48 PM » |
|
Rome Total War, have it, love it, am amazed by it.
Also, dosen't the narrator sound a little like Eisenstein?
|
|
|
|
|
Logged
|
|
|
|
|
TheJamsh
|
 |
« Reply #7 on: March 11, 2010, 05:24:10 PM » |
|
Personally, i don't see anything wrong with polygons. Games are just fine the way there are right now
|
|
|
|
|
Logged
|
 Click Me!
|
|
|
|
Blunt Force Trauma
|
 |
« Reply #8 on: March 11, 2010, 06:50:35 PM » |
|
Rome Total War, have it, love it, am amazed by it.
Yea, I have ROME: Total War too. Very good game. It's one of those games you like to play again every time you upgrade hardware. Each time the frame rate goes up 30%, it's even more impressive.
|
|
|
|
|
Logged
|
|
|
|
|
mrtwosheds
|
 |
« Reply #9 on: March 11, 2010, 06:51:54 PM » |
|
Models without polygons sounds great, making them could be so much simpler when you don't have the annoyance of forcing geometry into shapes it does not want to be. Would be more like moulding clay than doing origami with aluminium foil. Shadows and lighting could be much smoother if drawn on a per pixel basis.
|
|
|
|
|
Logged
|
|
|
|
|
Blunt Force Trauma
|
 |
« Reply #10 on: March 11, 2010, 07:04:24 PM » |
|
Here's sorta how it visualize it. Think of a clay model of a decent size, say the size of a human. Then take birdshot (about 20% the size of a B-B) and press them into the surface, one layer thick. Then remove the clay. 
|
|
|
|
|
Logged
|
|
|
|
|
Clavin12
|
 |
« Reply #11 on: March 11, 2010, 09:12:00 PM » |
|
Yeah I was thinking how I would model with that.
|
|
|
|
|
Logged
|
C l a v i n 1 2
|
|
|
|
bb1
|
 |
« Reply #12 on: March 11, 2010, 09:50:12 PM » |
|
Personally, i don't see anything wrong with polygons. Games are just fine the way there are right now
To be completely fair, that's what pong players and SNES gamers were saying about sprites 10-15 years ago.
|
|
|
|
|
Logged
|
"The most beautiful flowers grow only in the hoot of Godzilla."
-Cracked.com
|
|
|
|
TheJamsh
|
 |
« Reply #13 on: March 12, 2010, 06:40:30 AM » |
|
Yeah good point. Although, i like the grityness of games  , some games with the best graphics like things from Epic Games, Infogrames, Crysis, Battlefield 2 etc, i think those are spot-on. If they get much better it'll almost become too real.
|
|
|
|
|
Logged
|
 Click Me!
|
|
|
|
Red Spot
|
 |
« Reply #14 on: March 12, 2010, 01:18:24 PM » |
|
It might be ready in 2 years, but it'll take at least a decade before the industry adapts to a new way of building 3d objects (ie without polygons).
I'm not sure about that, as I've understooth it the information leaves enough open that it could actually work by taking the current 'polygon-models' and transform them to how they use 3D and than render it. It doesnt speak about it needing things to update their engines, it only hints at developers upgrading their 'few polygon' models. Yea, I have ROME: Total War too. Very good game. It's one of those games you like to play again every time you upgrade hardware. Each time the frame rate goes up 30%, it's even more impressive.
Play it using the BI-engine. You will actually notice an AI that becomes slightly more competitive and formations that actually work a wee bit better. Not even mentioning some of the glitches/bugs it fixes/improves.
|
|
|
|
|
Logged
|
*Something intelligent, yet funny*
|
|
|
|