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Public 1.3 Beta Archive
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1.3pb2 - soon
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Topic: 1.3pb2 - soon (Read 8883 times)
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General BlackDragon
Attila
Posts: 4083
Battlezone Classic Dev Member
Re: 1.3pb2 - soon
«
Reply #60 on:
February 27, 2006, 08:03:25 AM »
i dunno... should be easy to fix tho...
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*****General BlackDragon*****
lucky_foot
Bull Dog
Gender:
Posts: 785
Re: 1.3pb2 - soon
«
Reply #61 on:
February 27, 2006, 08:22:12 AM »
We all hope so! LOL
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GENERAL MANSON*
Attila
Gender:
Posts: 1308
Re: 1.3pb2 - soon
«
Reply #62 on:
February 27, 2006, 02:03:16 PM »
Patience is a virtue people.
«
Last Edit: February 27, 2006, 02:49:41 PM by GENERAL MANSON*
»
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GSH
Developer
Gender:
Posts: 4802
Re: 1.3pb2 - soon
«
Reply #63 on:
February 27, 2006, 02:13:11 PM »
I determine the schedule and the severity of bugs. That info is usually best kept private.
-- GSH
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GENERAL MANSON*
Attila
Gender:
Posts: 1308
Re: 1.3pb2 - soon
«
Reply #64 on:
February 27, 2006, 02:50:28 PM »
Well.. Once you release the patch we do still post if we find something wrong right?
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lucky_foot
Bull Dog
Gender:
Posts: 785
Re: 1.3pb2 - soon
«
Reply #65 on:
February 27, 2006, 02:54:34 PM »
Yep,
Though that doesn't gurantee that GSH is going to listen to what you say (or me for that matter.)
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Fishbone
Attila
Posts: 1541
Re: 1.3pb2 - soon
«
Reply #66 on:
February 27, 2006, 03:54:57 PM »
DuneCommand is very close to ready.
I have a few loose ends to tie up, mainly the "progress code" that connects one online mission with the next one.
I expect to have things ready in a few weeks.
(yes, I have been busy with my real life recently and my BZ committment will stay reduced. but I will finish what I started. this also means getting bz2md back up to snuff as well as fish.xsi in its new form on the wiki)
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lucky_foot
Bull Dog
Gender:
Posts: 785
Re: 1.3pb2 - soon
«
Reply #67 on:
February 27, 2006, 04:12:16 PM »
Cool!
Glad to here that you are still around and I missed the Fish.xsi site. :\ I used to refer to it when my gmax messed up or I had a model question.
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Angstromicus
Global Moderator
Gender:
Posts: 1168
You never find yourself until you face the truth.
Re: 1.3pb2 - soon
«
Reply #68 on:
February 27, 2006, 10:20:48 PM »
I sure hope some of the more annoying bugs are fixed, like not being to top a cliff.
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ScarleTomato
Bull Dog
Gender:
Posts: 984
as in red.
Re: 1.3pb2 - soon
«
Reply #69 on:
February 27, 2006, 11:26:20 PM »
Try pointing your nose up when you begin your ascent, instead of down.
«
Last Edit: April 05, 2006, 03:26:00 PM by ScarleTomato
»
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technoid
Attila
Posts: 2306
Avoid the Noid!
Re: 1.3pb2 - soon
«
Reply #70 on:
February 27, 2006, 11:52:36 PM »
Quote from: ScarleTomato on February 27, 2006, 11:26:20 PM
Try pointing your nose up when you begin your ascent, instead of down.
Make sure it's the nose on the vehicle, not the one on your face, although that might help also.
Logged
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