Steelion
Drunken Scavenger
 
Posts: 19
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« Reply #60 on: December 23, 2006, 01:31:49 AM » |
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ERR |Debug | debug:765 |00:30:11|19047 |[ E X C E P T I O N ] ERR |GLOBAL | i76win:80 |00:30:11|19047 |Patch 1.3pb3 Aug 10 2006 07:49:33 ERR |Debug | debug:885 |00:30:11|19047 |Type: ACCESS VIOLATION ERR |Debug | debug:886 |00:30:11|19047 |Info: READING from 00000000h ERR |Debug | debug:410 |00:30:11|19047 |CallStack: ERR |Debug | debug:552 |00:30:11|19047 |004B79E9 +02C9 bzone.exe EXE BasePanel.obj public: static void __fastcall BasePanel::Control(float) ERR |Debug | debug:552 |00:30:11|19047 |0048506F +0076 bzone.exe EXE GameFeature.obj public: static void __fastcall GameFeature::ControlAll(float) ERR |Debug | debug:552 |00:30:11|19047 |00462927 +013B bzone.exe EXE void __fastcall RecordMove(void) ERR |Debug | debug:552 |00:30:11|19047 |004631E3 +00DF bzone.exe EXE MissionHandler.obj public: static void __fastcall MissionHandler::State::RunState::Process(void) ERR |Debug | debug:552 |00:30:11|19047 |00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void) ERR |Debug | debug:552 |00:30:11|19047 |758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown] ERR |Debug | debug:433 |00:30:11|19047 |Registers: ERR |Debug | debug:434 |00:30:11|19047 |EAX: 00000000h CS: 0000001Bh DS: 00000023h ERR |Debug | debug:435 |00:30:11|19047 |EBX: 00000000h EIP: 004B79E9h ES: 00000023h ERR |Debug | debug:436 |00:30:11|19047 |ECX: 00000000h SS: 00000023h FS: 0000003Bh ERR |Debug | debug:437 |00:30:11|19047 |EDX: 00000000h EBP: 0229FACCh GS: 00000000h ERR |Debug | debug:438 |00:30:11|19047 |ESI: 00000004h ESP: 0229FA50h ERR |Debug | debug:439 |00:30:11|19047 |EDI: 00000004h ERR |Debug | debug:449 |00:30:11|19047 | CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0 DIAG|Main | mainproc:158 |00:30:11|19047 |Entering critical shutdown
Everytime I try and run a sungle player map. I'm hoping I dont have to reinstall.... Tried the re-doing log.ini, didnt help...
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Commando
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« Reply #61 on: December 23, 2006, 11:35:32 AM » |
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My first suspicion is an issue with one of your .cfg files due to the BasePanel. Try redownloading 1.3 and reinstalling it.
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GSH
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« Reply #62 on: December 24, 2006, 08:01:59 AM » |
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The basepanel AV is probably due to a mod that added in its own bzgame_base.cfg. 1.3pb3 added items to that file, but a lot of mods haven't caught up. Uninstall them for now.
-- GSH
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Steelion
Drunken Scavenger
 
Posts: 19
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« Reply #63 on: December 24, 2006, 12:54:12 PM » |
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reinstalled, works great now.
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Commando
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« Reply #64 on: December 24, 2006, 01:03:05 PM » |
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Did you install any mods, FE I think will cause that AV. Starfleet too I'm sure.
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.:.FTD.:.squirrel-Gen
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« Reply #65 on: December 30, 2006, 12:26:06 AM » |
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ERR |Debug | debug:765 |14:50:06|1345375|[ E X C E P T I O N ] ERR |GLOBAL | i76win:80 |14:50:06|1345375|Patch 1.3pb3 Aug 10 2006 07:49:33 ERR |Debug | debug:885 |14:50:06|1345375|Type: ACCESS VIOLATION ERR |Debug | debug:886 |14:50:06|1345375|Info: READING from 0000001Ch ERR |Debug | debug:410 |14:50:06|1345375|CallStack: ERR |Debug | debug:552 |14:50:06|1345390|0060BFE0 +0000 bzone.exe utilsys varitem.obj public: void __thiscall VarSys::VarItem::SetStr(char const *) ERR |Debug | debug:552 |14:50:06|1345390|0060BB08 +0018 bzone.exe utilsys varitem.obj public: void __thiscall VarSys::VarItem::PrivTriggerCmd(void) ERR |Debug | debug:552 |14:50:06|1345390|00609107 +0027 bzone.exe utilsys console.obj public: static void __fastcall Console::ProcessCmd(char const *) ERR |Debug | debug:552 |14:50:06|1345390|006015D5 +01A5 bzone.exe main maincmd.obj public: static void __fastcall Main::ScopeHandler(class FScope *) ERR |Debug | debug:552 |14:50:06|1345390|005BB6A9 +0089 bzone.exe interface icontrol.obj public: bool __thiscall IControl::DoAction(unsigned long) ERR |Debug | debug:552 |14:50:07|1345406|005AF41C +01AC bzone.exe interface icwindow.obj public: virtual bool __thiscall ICWindow::HandleEvent(struct Event &) ERR |Debug | debug:552 |14:50:07|1345406|005B7EFB +006B bzone.exe interface icontrol.obj public: bool __thiscall IControl::NotifyParent(char const *) ERR |Debug | debug:552 |14:50:07|1345406|005BF5B3 +0143 bzone.exe EXE bool __fastcall IFace::InputEventHandler(struct Event &) ERR |Debug | debug:433 |14:50:07|1345406|Registers: ERR |Debug | debug:434 |14:50:07|1345406|EAX: 00000000h CS: 0000001Bh DS: 00000023h ERR |Debug | debug:435 |14:50:07|1345406|EBX: 00000000h EIP: 0060BFE0h ES: 00000023h ERR |Debug | debug:436 |14:50:07|1345406|ECX: 00000000h SS: 00000023h FS: 0000003Bh ERR |Debug | debug:437 |14:50:07|1345406|EDX: 91B7EC07h EBP: 0229F4D0h GS: 00000000h ERR |Debug | debug:438 |14:50:07|1345406|ESI: 0077A954h ESP: 0229F458h ERR |Debug | debug:439 |14:50:07|1345406|EDI: 00000000h ERR |Debug | debug:449 |14:50:07|1345406| CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0 DIAG|Main | mainproc:158 |14:50:07|1345437|Entering critical shutdown
[12.29.2006 hr:11:min:24: sec:10.PM] General manson: just entered billrays game and it froze [12.29.2006 hr:11:min:24: sec:24.PM] General manson: it didnt av [12.29.2006 hr:11:min:24: sec:31.PM] General manson: just crashed or froze [12.29.2006 hr:11:min:24: sec:59.PM] General manson: i posted my log [12.29
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Commando
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« Reply #66 on: January 01, 2007, 06:35:54 PM » |
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Was playing fleshstorm with Michael. I was maybe in the game for 2 minutes before the AV.
[ E X C E P T I O N ] ERR |GLOBAL | i76win:80 |17:34:54|175080 |Patch 1.3pb3 Aug 10 2006 07:49:33 ERR |Debug | debug:885 |17:34:54|175080 |Type: ACCESS VIOLATION ERR |Debug | debug:886 |17:34:54|175080 |Info: READING from FFC380FBh ERR |Debug | debug:410 |17:34:54|175080 |CallStack: ERR |Debug | debug:552 |17:34:54|175080 |FFC380FB +FFC380FB [Unknown] [Unknown] [Unknown] [Unknown] ERR |Debug | debug:552 |17:34:54|175087 |0052DB0A +00BB bzone.exe EXE Path.obj void __fastcall UpdatePathPlan(class Craft &) ERR |Debug | debug:552 |17:34:54|175097 |00446671 +0016 bzone.exe EXE UnitTask.obj public: void __thiscall UnitTask::DoGoto(void) ERR |Debug | debug:552 |17:34:54|175097 |00445CFA +013E bzone.exe EXE UnitTask.obj public: virtual void __thiscall UnitTask::Execute(void) ERR |Debug | debug:552 |17:34:54|175097 |004440F4 +0114 bzone.exe EXE UnitProcess.obj protected: void __thiscall UnitProcess::DoState(void) ERR |Debug | debug:552 |17:34:54|175106 |00401D91 +000A bzone.exe EXE AiMission.obj void __fastcall AI_Update(float) ERR |Debug | debug:552 |17:34:54|175107 |00462AD4 +00D0 bzone.exe EXE MissionHandler.obj void __fastcall MoveOneTurn(void) ERR |Debug | debug:552 |17:34:54|175114 |00600B26 +0136 bzone.exe main runcodes.obj public: void __thiscall RunCodes::Process(void) ERR |Debug | debug:552 |17:34:54|175114 |758B56EC +758B56EC [Unknown] [Unknown] [Unknown] [Unknown] ERR |Debug | debug:433 |17:34:54|175114 |Registers: ERR |Debug | debug:434 |17:34:54|175114 |EAX: 0229FA30h CS: 0000001Bh DS: 00000023h ERR |Debug | debug:435 |17:34:54|175114 |EBX: 0F161AF8h EIP: FFC380FBh ES: 00000023h ERR |Debug | debug:436 |17:34:54|175114 |ECX: 00000008h SS: 00000023h FS: 0000003Bh ERR |Debug | debug:437 |17:34:54|175114 |EDX: 00000000h EBP: 0229FA80h GS: 00000000h ERR |Debug | debug:438 |17:34:54|175114 |ESI: 0F161AF8h ESP: 0229FA10h ERR |Debug | debug:439 |17:34:54|175114 |EDI: 00000001h ERR |Debug | debug:449 |17:34:54|175114 | CF: 00210293h PF:1 AF:0 ZF:1 SF:0 OF:1 DIAG|Main | mainproc:158 |17:34:54|175115 |Entering critical shutdown
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mag
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« Reply #67 on: January 02, 2007, 04:18:49 PM » |
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I tried to play sunset in the fleshstorm instant action, and got this av. can not play any map now. [ E X C E P T I O N ] Patch 1.3pb3 Aug 10 2006 07:49:33 Type: ACCESS VIOLATION Info: WRITING to 15CD2001h CallStack: 005F3D9E +043E bzone.exe graphics bitmap.obj public: bool __thiscall Bitmap::ReadPIC(char const *,struct PixFormat *) 25241E19 +25241E19 [Unknown] [Unknown] [Unknown] [Unknown] Registers: EAX: 00000002h CS: 0000001Bh DS: 00000023h EBX: 00069844h EIP: 005F3D9Eh ES: 00000023h ECX: 00000687h SS: 00000023h FS: 0000003Bh EDX: 15CD1920h EBP: 15D9302Eh GS: 00000000h ESI: 15CD2001h ESP: 021912E8h EDI: 0000002Fh CF: 00210202h PF:0 AF:0 ZF:0 SF:0 OF:0 Entering critical shutdown
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Eraser
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« Reply #68 on: January 02, 2007, 06:37:31 PM » |
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[ E X C E P T I O N ] Patch 1.3pb3 EDITOR Aug 10 2006 08:26:12 Type: ACCESS VIOLATION Info: READING from 00000020h CallStack: 0BE93AA2 +BE93AA2 [Unknown] [Unknown] [Unknown] [Unknown] 0BE8D6AB +BE8D6AB [Unknown] [Unknown] [Unknown] [Unknown] 0BE3C818 +BE3C818 [Unknown] [Unknown] [Unknown] [Unknown] 004F932F +023D bz2edit.exe EXE LoadSaveGame.obj int __fastcall LoadGame(char *,int) 004F8FF6 +0098 bz2edit.exe EXE LoadSaveGame.obj int __fastcall LoadGame(char *) 0046C05D +032B bz2edit.exe EXE InitHandler.obj public: static void __fastcall InitHandler::Process(void) 005501B0 +0130 bz2edit.exe main runcodes.obj public: void __thiscall RunCodes::Process(void) 0054FCB8 +004B bz2edit.exe main mainproc.obj public: static void __fastcall Main::MessagePump(void) 00458549 +0061 bz2edit.exe EXE void __cdecl AppStart(struct HINSTANCE__ *) 005D39D7 +0177 bz2edit.exe LIBCMT wincrt0.obj ___tmainCRTStartup 7C816FD7 +7C816FD7 kernel32.dll [Unknown] [Unknown] [Unknown] Registers: EAX: 0225FB7Ch CS: 0000001Bh DS: 00000023h EBX: 00000000h EIP: 0BE93AA2h ES: 00000023h ECX: 00000000h SS: 00000023h FS: 0000003Bh EDX: 08DC18DFh EBP: 0225FB5Ch GS: 00000000h ESI: 08DC18D9h ESP: 0225FB30h EDI: 00000000h CF: 00210206h PF:0 AF:1 ZF:0 SF:0 OF:0 Entering critical shutdown
Occurrs when trying to play an Uler mission in the 1.3 editor build. Doesn't happen in the regular build.
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Commando
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« Reply #69 on: January 02, 2007, 07:18:55 PM » |
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The uler uses its own dlls which is probably the cause. Especially when it only occurs in the editor. The editor and bzone.exe both use different dlls. The uler mod has the dlls for bzone.exe but not for bzedit.exe.
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Eraser
Guest
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« Reply #70 on: January 02, 2007, 09:25:27 PM » |
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Yeah, I read that, the bzedit.exe dlls need to have Editor at the end of the file name. I'm quite certain those and FE missions worked fine in the previous 1.3 version I had with that tiny modification.
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.:.FTD.:.squirrel-Gen
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« Reply #71 on: February 18, 2007, 04:02:40 PM » |
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ERR |Debug | debug:765 |15:01:07|227255 |[ E X C E P T I O N ] ERR |GLOBAL | i76win:80 |15:01:07|227255 |Patch 1.3pb3 Aug 10 2006 07:49:33 ERR |Debug | debug:885 |15:01:07|227255 |Type: ACCESS VIOLATION ERR |Debug | debug:886 |15:01:07|227255 |Info: READING from 0B229794h ERR |Debug | debug:410 |15:01:07|227255 |CallStack: ERR |Debug | debug:552 |15:01:08|227301 |005B5A97 +0127 bzone.exe interface icbutton.obj public: virtual bool __thiscall ICButton::HandleEvent(struct Event &) ERR |Debug | debug:552 |15:01:08|227307 |005BF5B3 +0143 bzone.exe EXE bool __fastcall IFace::InputEventHandler(struct Event &) ERR |Debug | debug:433 |15:01:08|227307 |Registers: ERR |Debug | debug:434 |15:01:08|227307 |EAX: 00000001h CS: 0000001Bh DS: 00000023h ERR |Debug | debug:435 |15:01:08|227307 |EBX: 0229FD7Ch EIP: 005B5A97h ES: 00000023h ERR |Debug | debug:436 |15:01:08|227307 |ECX: 047AAAF4h SS: 00000023h FS: 0000003Bh ERR |Debug | debug:437 |15:01:08|227307 |EDX: 00000001h EBP: 0229FD54h GS: 00000000h ERR |Debug | debug:438 |15:01:08|227308 |ESI: 0229FD7Ch ESP: 0229FD38h ERR |Debug | debug:439 |15:01:08|227308 |EDI: 0B2294C4h ERR |Debug | debug:449 |15:01:08|227308 | CF: 00010202h PF:0 AF:0 ZF:0 SF:0 OF:0
got the av after clicking main when I quit an online game of my own.
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mrtwosheds
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« Reply #72 on: March 22, 2007, 05:47:56 PM » |
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I have a real odd av thats bugging me. Legions of skaro, mpi game, all works well, game ends, back out to main screen, close BZ. ACCESS VIOLATION READING from 0320FD9Ch
The log is normal showing no av, no other details are displayed, av screen is partaly drawn like it forgot something.... I am using ai aircraftclass, I suspect it is linked to that, but have no firm evidence yet.
Ai aircraft do a funny thing when you ask them to pick you up, pilot jumps out, ship keeps deploying-undeploying untill you get into it.
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Commando
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« Reply #73 on: March 22, 2007, 10:30:08 PM » |
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Unfortunately any AVs you post will most likely be useless. Unless that AV can be reproduced in the latest builds, there isn't much hope that it will get fixed.
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mrtwosheds
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« Reply #74 on: March 29, 2007, 08:09:49 PM » |
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I wasn,t expecting a fix. Just hoping someone else might have seen it and have any ideas what it is. Its pretty hard to diagnose with out a log entry.
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