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Natty Bumppo's G66 3.0 For 1.3 PB5.1
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Topic: Natty Bumppo's G66 3.0 For 1.3 PB5.1 (Read 16190 times)
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General BlackDragon
Attila
Posts: 4083
Battlezone Classic Dev Member
Re: Natty Bumppo's G66 3.0 For 1.3 PB5.1
«
Reply #30 on:
July 06, 2010, 06:10:13 PM »
Does how many "day/night" cycles that have passed adjust it?
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*****General BlackDragon*****
Red Devil
Administrator
Posts: 11978
There's more than one point of view...
Re: Natty Bumppo's G66 3.0 For 1.3 PB5.1
«
Reply #31 on:
July 06, 2010, 06:53:44 PM »
Nope, just what i said.
Oh, it is increased the longer you play, so kinda.
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Red Devil
Administrator
Posts: 11978
There's more than one point of view...
Re: Natty Bumppo's G66 3.0 For 1.3 PB5.1
«
Reply #32 on:
July 22, 2010, 06:32:04 PM »
Uploaded a new zip.
+ Modified Crates drops.
- Improved PU positioning
- Added 25+ more crates for a wider variety of PU's
- May have fixed resync in the process. Please check.
+ Fixed Patrol code so it does not strand units in their base
- Converted patrol code to use array notation instead of pointer notation
+ Lighting
- Improved lighting a bit. Made it less dark at night and made NV cover a wider area and last longer.
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