|
Commando
|
 |
« on: August 04, 2008, 02:57:37 PM » |
|
Post what you think should be changed or tweaked for the 1.2 variant.
ZA already suggested decreasing the buildTime for pods from 5 seconds to 4.
If there are any more suggestions, post them here.
If they don't make it in public beta 4a, I can release the update separately or I can make a new unofficial 1.2 variant for the time being to prevent bad assets.
What I have so far is
* Reduce build time for Service pods from 5 seconds (Default) to 4 seconds * Make bomber team-transferable * Reduce the cost of upgraded empties to 30 * Change ai aiming behavior to use 1.3's aiming code since 1.2's is horribly broken
|
|
|
|
« Last Edit: August 06, 2008, 06:14:55 PM by Commando »
|
Logged
|
|
|
|
|
Zero Angel
|
 |
« Reply #1 on: August 04, 2008, 03:10:48 PM » |
|
Great stuff. I've posted a similar topic on bz2maps, which will probably get more replies to this since thats where most of the 1.2 players hang out.
|
|
|
|
|
Logged
|
Awareness, Teamwork, Discipline Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat. {bac}Zero Angel Victory through superior aggression
|
|
|
|
Commando
|
 |
« Reply #2 on: August 04, 2008, 03:13:04 PM » |
|
ZA, I made the change locally and will upload the change when 4a comes out.
|
|
|
|
|
Logged
|
|
|
|
|
Commando
|
 |
« Reply #3 on: August 04, 2008, 03:14:12 PM » |
|
Should I kill the 1.2 aim code used in the 1.2 variant? From what I've heard and seen, the code doesn't work nearly as well as expected. Nowhere close to the behavior of 1.2.
|
|
|
|
|
Logged
|
|
|
|
|
General BlackDragon
|
 |
« Reply #4 on: August 04, 2008, 03:32:28 PM » |
|
Great stuff. I've posted a similar topic on bz2maps, which will probably get more replies to this since thats where most of the 1.2 players hang out.
And of course, Ego Squished it into that one big thread ...
|
|
|
|
|
Logged
|

*****General BlackDragon*****
|
|
|
|
Zero Angel
|
 |
« Reply #5 on: August 04, 2008, 03:37:25 PM » |
|
Should I kill the 1.2 aim code used in the 1.2 variant? From what I've heard and seen, the code doesn't work nearly as well as expected. Nowhere close to the behavior of 1.2.
Are you talking about TLI, GT/Rat aiming, or AI unit aiming?
|
|
|
|
|
Logged
|
Awareness, Teamwork, Discipline Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat. {bac}Zero Angel Victory through superior aggression
|
|
|
|
Commando
|
 |
« Reply #6 on: August 04, 2008, 04:06:21 PM » |
|
AI unit aiming ZA. Go against a Scion gun spire and you will see what I mean.
|
|
|
|
|
Logged
|
|
|
|
|
mrtwosheds
|
 |
« Reply #7 on: August 04, 2008, 06:14:44 PM » |
|
Speed the turrets up, their too easy to snipe.
|
|
|
|
|
Logged
|
|
|
|
|
Feared_1
|
 |
« Reply #8 on: August 04, 2008, 06:24:48 PM » |
|
There's something in the description for the 1.2 variant that says that Bombers are non-transferable. Is this really the case? If so, that should be changed. Also, is there any way to make Turrets aim better? When they turn around to attack an enemy, their turret wobbles back and forth for the first few seconds making them horribly ineffective when multiple fast ships attack at once. Sorry, I don't mean to sound picky 
|
|
|
|
|
Logged
|
|
|
|
|
Zero Angel
|
 |
« Reply #9 on: August 04, 2008, 08:39:57 PM » |
|
Ahhh! The spire aiming code. I remember encountering this in one game! I agree with Feared, its probably better just to use the stock 1.3 aiming settings rather than the 'crazy spire' settings you had in PB4. EDIT: PB4a was just released a few minutes ago. So it will be great to have in PB5. The fixes you already applied to the '1.2' rec is good enough for now. 
|
|
|
|
« Last Edit: August 09, 2008, 11:05:21 AM by Zero Angel »
|
Logged
|
Awareness, Teamwork, Discipline Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat. {bac}Zero Angel Victory through superior aggression
|
|
|
|
Feared_1
|
 |
« Reply #10 on: August 05, 2008, 02:45:50 PM » |
|
If they don't make it in public beta 4a, I can release the update separately or I can make a new unofficial 1.2 variant for the time being to prevent bad assets.
That sounds like a good idea if more suggestions come around... Some 1.2 vets aren't against 1.3, and actually enjoy playing it. It would be nice to get their opinions too.
|
|
|
|
|
Logged
|
|
|
|
|
GENERAL MANSON*
|
 |
« Reply #11 on: August 05, 2008, 11:55:29 PM » |
|
Would it be possible to give the scouts more lift so they can try to fly or stay in air longer?
|
|
|
|
|
Logged
|
|
|
|
|
Zero Angel
|
 |
« Reply #12 on: August 06, 2008, 12:51:29 PM » |
|
I posted a poll on BZ2Maps, asking what upgraded empties should cost. The results are: 5 think it should cost 25 scrap 1 thinks it should cost 30 scrap 2 think it should cost 35 scrap 1 thinks it should cost 40 scrap As a compromise, I would suggest that upgraded empties be made to cost 30 scrap. Additionally, the bomber should be Team Transferrable, as thats how it is in 1.2.
|
|
|
|
« Last Edit: August 06, 2008, 12:54:34 PM by Zero Angel »
|
Logged
|
Awareness, Teamwork, Discipline Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat. {bac}Zero Angel Victory through superior aggression
|
|
|
|
Commando
|
 |
« Reply #13 on: August 06, 2008, 06:12:38 PM » |
|
Did I not fix the transferable issue in 4a?
|
|
|
|
|
Logged
|
|
|
|
|
Zero Angel
|
 |
« Reply #14 on: August 06, 2008, 06:15:25 PM » |
|
Did I not fix the transferable issue in 4a?
Dont know, havent really been able to test the Commando rec in PB4a, but I assume so now.
|
|
|
|
|
Logged
|
Awareness, Teamwork, Discipline Constantly apply these principles, and you will succeed in a lot of things, especially BZ2 team strat. {bac}Zero Angel Victory through superior aggression
|
|
|
|