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Author Topic: QF Mod released  (Read 3811 times)
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.:.FTD.:.TopGun-Lt_Gen
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« Reply #60 on: August 17, 2009, 11:35:51 AM »

Oh, and I would like to compliment you on the last bonus mission. I have never ever played a mission that was that hard. It was almost impossible.

Good Job Wink


TopGun
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.:.FTD.:.TopGun-Lt_Gen
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« Reply #61 on: August 17, 2009, 12:15:58 PM »

Why is it when I play as the QF in a instant action that the scion recycler does not deploy?


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Warfreak
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« Reply #62 on: August 17, 2009, 12:24:37 PM »

It only has AIPs for the QFvsISDF... so you can't play in IA against the Scions with the QF.
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.:.FTD.:.TopGun-Lt_Gen
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« Reply #63 on: August 17, 2009, 12:30:05 PM »

Oh, ok thanks.
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bigbadbogie
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« Reply #64 on: August 17, 2009, 09:34:00 PM »

Oh, and I would like to compliment you on the last bonus mission. I have never ever played a mission that was that hard. It was almost impossible.

Good Job Wink


TopGun

Thanks. Even I have trouble beating that mission.  cheesy
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« Reply #65 on: August 18, 2009, 04:50:01 AM »

QF2... was... CANCELED...
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« Reply #66 on: August 18, 2009, 07:40:37 AM »

There is better on the way.
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.:.FTD.:.TopGun-Lt_Gen
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« Reply #67 on: August 18, 2009, 10:11:02 AM »

Thanks. Even I have trouble beating that mission.  cheesy


I just tried the mission again and I noticed your message. I did not see it before because I was quick to exit the game. I am glad that I did not cheat. I took me hours to beat it but I did it with a clean consonance.


Again GREAT JOB!


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bb1
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« Reply #68 on: August 18, 2009, 01:25:49 PM »

Lots of parts of that mod stuck out to me, like that nice shuttle and the weapon rehauls, but those tanks I was flying made me feel like I was in cardboard boxes undecided especially the kind domino's switched to (corrigated). I can't do much better though so I don't know why I bring it up.

I think my favorite thing in general was the defender tower.
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.:.FTD.:.TopGun-Lt_Gen
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« Reply #69 on: August 18, 2009, 01:34:39 PM »

The tower is awesome! I only wish that I could have built the walkers. They are awesome! I hate that I only get them in the last mission.


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bigbadbogie
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« Reply #70 on: August 19, 2009, 01:41:35 AM »

One of those can destroy an entire base on its own.

Plus they are meant to be experimental at the end.
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Warfreak
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« Reply #71 on: August 19, 2009, 10:44:53 AM »

I assume the revamped QF Forces have a more uniform walker design to use in combat now, correct?
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.:.FTD.:.TopGun-Lt_Gen
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« Reply #72 on: August 19, 2009, 10:51:32 AM »

The other thing I found weird was that the QF do not have a armory. When the QF get revamped will they have a armory? I hope that the walker also become available to. And when a QF mod or any other mod is done if you need some one to beta test it I would be glad to help.


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« Reply #73 on: August 19, 2009, 01:03:32 PM »

Hilarious to have empty spots in ships but nothing to put in them!

Real headscratcher for those QF engineers.
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TheJamsh
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« Reply #74 on: August 19, 2009, 01:28:33 PM »

why is it wierd for the QF to not have an armory? Its a definitive part of that race, same way the Hadeans and Cerberi have no terminals on their factories...

The walkers wern't available because as BBB says, they were just brought invented at the end of the campaign. A recycler variant with the walkers wouldn't have hurt tho B Tongue.

Also, the QF didn't have enough weapons to fill an armory, so it would have been pointless anyway.
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