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Author Topic: QF Mod released  (Read 3812 times)
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bb1
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« Reply #75 on: August 19, 2009, 01:44:25 PM »

That doesn't explain empty weapon slots in ships, though.
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« Reply #76 on: August 19, 2009, 02:04:45 PM »

True. But I hope that the walkers get in there some how.


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« Reply #77 on: August 19, 2009, 03:46:47 PM »

If they do get an armory it might be best it not be a catapult one but a simple 'build the powerup on the pad' type.
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« Reply #78 on: August 19, 2009, 03:58:50 PM »

That would be cool. But I have not seen any armories like that. I trust that when the QF is revamped I know you guys will make them look and be great.


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bigbadbogie
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« Reply #79 on: October 27, 2009, 07:14:06 PM »

Oh... BTW... for anyone who doesn't check BZ2MD, QF2 is back and better than ever.

It probably won't be done until sometime next year though...
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- 1.3 Patch Tester.

My mods:

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- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest


Under development:
- QF2: Essence to a Theif
TheJamsh
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« Reply #80 on: October 27, 2009, 08:13:07 PM »

In regard to the armory thing, i have plans for one for one of my races that builds only on the pad. Done by using a factory class, and scrap class. Enough said i think.
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CivBase
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« Reply #81 on: November 07, 2009, 03:57:04 PM »

I tried the installer and it doesn't seem to be able to locate any of the QF files that need to be installed.  I even tried downloading it a second time.
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bigbadbogie
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« Reply #82 on: November 07, 2009, 04:04:15 PM »

What is the bet that you are using either Vista or Windows 7.

If you are using Vista, run the program as Admin.

If W7.... we still haven't fixed that problem yet.
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- 1.3 Patch Tester.

My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest


Under development:
- QF2: Essence to a Theif
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« Reply #83 on: November 07, 2009, 04:30:53 PM »

People will need to start providing archives of mods, i think.
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CivBase
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« Reply #84 on: November 07, 2009, 04:32:31 PM »

Yup, Windows 7
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