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QF Mod released
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Topic: QF Mod released (Read 3812 times)
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bb1
Attila
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Posts: 1638
Gargamel
Re: QF Mod released
«
Reply #75 on:
August 19, 2009, 01:44:25 PM »
That doesn't explain empty weapon slots in ships, though.
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"The most beautiful flowers grow only in the hoot of Godzilla."
-Cracked.com
.:.FTD.:.TopGun-Lt_Gen
Thunderbolt
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Posts: 131
*Sabre at Heart*
Re: QF Mod released
«
Reply #76 on:
August 19, 2009, 02:04:45 PM »
True. But I hope that the walkers get in there some how.
TopGun
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.:.FTD.:.TopGun-Lt_Gen
Nielk1
Sky Eye
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Posts: 4588
Check out my website!
Re: QF Mod released
«
Reply #77 on:
August 19, 2009, 03:46:47 PM »
If they do get an armory it might be best it not be a catapult one but a simple 'build the powerup on the pad' type.
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.:.FTD.:.TopGun-Lt_Gen
Thunderbolt
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Posts: 131
*Sabre at Heart*
Re: QF Mod released
«
Reply #78 on:
August 19, 2009, 03:58:50 PM »
That would be cool. But I have not seen any armories like that. I trust that when the QF is revamped I know you guys will make them look and be great.
TopGun
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bigbadbogie
Attila
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Posts: 2295
R.I.P Lizard. R.I.P Fleshstorm 3. Long live QF2!!!
Re: QF Mod released
«
Reply #79 on:
October 27, 2009, 07:14:06 PM »
Oh... BTW... for anyone who doesn't check BZ2MD, QF2 is back and better than ever.
It probably won't be done until sometime next year though...
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- 1.3 Patch Tester.
My mods:
Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest
Under development:
- QF2: Essence to a Theif
TheJamsh
Attila
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Posts: 3977
Re: QF Mod released
«
Reply #80 on:
October 27, 2009, 08:13:07 PM »
In regard to the armory thing, i have plans for one for one of my races that builds only on the pad. Done by using a factory class, and scrap class. Enough said i think.
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CivBase
Thunderbolt
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Posts: 104
Sup?
Re: QF Mod released
«
Reply #81 on:
November 07, 2009, 03:57:04 PM »
I tried the installer and it doesn't seem to be able to locate any of the QF files that need to be installed. I even tried downloading it a second time.
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bigbadbogie
Attila
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Posts: 2295
R.I.P Lizard. R.I.P Fleshstorm 3. Long live QF2!!!
Re: QF Mod released
«
Reply #82 on:
November 07, 2009, 04:04:15 PM »
What is the bet that you are using either Vista or Windows 7.
If you are using Vista, run the program as Admin.
If W7.... we still haven't fixed that problem yet.
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- 1.3 Patch Tester.
My mods:
Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest
Under development:
- QF2: Essence to a Theif
AHadley
Global Moderator
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Posts: 2248
Grr.
Re: QF Mod released
«
Reply #83 on:
November 07, 2009, 04:30:53 PM »
People will need to start providing archives of mods, i think.
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CivBase
Thunderbolt
Gender:
Posts: 104
Sup?
Re: QF Mod released
«
Reply #84 on:
November 07, 2009, 04:32:31 PM »
Yup, Windows 7
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