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Commando
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« Reply #15 on: January 08, 2009, 02:01:12 PM » |
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I worked 12 hours on the ModLog yesterday and got past the CraftClass section. I still have half way to go if not more. I wish I would have been informed sooner that I had forgotten to post the .sh6 file which happened to be the only important file  . Once I get the ModLog recreated, I'll upload that file to a public site for anyone to edit, add to, etc.
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Commando
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« Reply #16 on: January 09, 2009, 09:26:50 AM » |
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BBB hasn't been here since the 25th of December so I have no idea where he disappeared to. If GBD knows how to make the weapon icons and can write up a document with plenty of screenshots, that would be great.
I have a general idea how to do it, but not detailed enough to actually instruct others on how to make them.
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Commando
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« Reply #17 on: January 09, 2009, 10:39:58 AM » |
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Hmm, it looks like a few DeployableClass settings got lost when RD proofread the file. Particularly those under Idle Attack.
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Commando
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« Reply #18 on: January 09, 2009, 11:21:57 AM » |
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For anyone interested, the current recreated version can be downloaded at http://www.bzuniverse.com/~betadudes/unprotected/ModLog/modlog_1_9_09b.7z. It is nowhere near being complete. It will give you an idea of how far I am in recreating the ModLog. There were a few blatant typos I caught along the way, which I corrected. As far as I can tell, there are also a few settings that my private ModLog had but the publicly released one did not.
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Red Devil
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« Reply #19 on: January 09, 2009, 12:55:47 PM » |
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Thanks...  Which ones are those? I included all the files that were in the original and had to recreate the.chm from them, modeling it after an older version. You added the new subheadings for the ODF settings, so maybe they got misplaced or were not in the original. Hmm, it looks like a few DeployableClass settings got lost when RD proofread the file. Particularly those under Idle Attack.
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What box???
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Commando
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« Reply #20 on: January 09, 2009, 01:10:38 PM » |
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No telling, even my latest private build seems to be missing pages and had some minor issues so I have no idea.
Once I get the ModLog recreated, I'll upload the source file this time. I meant to do it last time, but I guess I got distracted in the process.
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Commando
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« Reply #21 on: January 10, 2009, 10:33:30 PM » |
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New version. Got half way though GameObjectClass. I corrected two pages, mainly GameObjectClass::damageEffect# and GameObjectClass::HasSeparateChunks. The examples on those pages indicated that the settings went under [CraftClass] when they really go under [GameObjectClass] for this particular instance of the setting. You can get it http://www.bzuniverse.com/~betadudes/unprotected/ModLog/modlog_1_10_09g3.7z.
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TheJamsh
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« Reply #22 on: January 11, 2009, 07:14:23 AM » |
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you can put those sections under [craftclass] too cant you? i thought the entires under CC will win if they are present
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Commando
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« Reply #23 on: January 11, 2009, 09:41:52 AM » |
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Yes, the ones under CraftClass will override those under GameObjectClass. My pages for the GameObjectClass settings just had the wrong header. My modlog uses separate pages for the CraftClass settings and the GameObjectClass settings.
When I copied my CraftClass settings for GameObjectClass, I forgot to change the header from [CraftClass] to [GameObjectClass] for those pages.
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ScarleTomato
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« Reply #26 on: January 13, 2009, 05:09:06 PM » |
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Yes! I've found it extremely helpful! Excellent stuff. Wish there was one for pre 1.3 stuff, but what an endless task that would be. 
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Commando
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« Reply #27 on: January 13, 2009, 05:13:02 PM » |
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Yeah, I'd be willing to post a page consisting of all settings that go under each Chunk, for example [GameObjectClass], [CraftClass], [HoverCraftClass], etc if I could get such a list. Especially a complete list.
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TheJamsh
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« Reply #28 on: January 13, 2009, 05:53:15 PM » |
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i guess youd have to ask around for them
ive been modding for ages and i still see new ones pop up here and there that existed in the stock game!
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Commando
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« Reply #29 on: January 13, 2009, 05:55:30 PM » |
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Yeah but there are some in stock odfs that do nothing. For example.
[BarracksClass] pilotHold = 500.
No such setting exists in code. That is what GSH told me.
It would be interesting seeing if there are any settings in bz2 that noone knows about because they are never used. That and it will help weed out the nonexistent settings like above.
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