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Author Topic: Merry Christmas: IA\MPI: GH Snowman Version 1.3G Released.  (Read 1711 times)
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GreenHeart
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« on: December 26, 2008, 12:52:06 AM »

I know i'm abit late to say Merry Christmas however i've been working hard to get this map released for Christmas.

The new map called 'IA\MPI Snowman V1.3G can be found on Bzcommand's Download Section.


Enjoy the new map & let me know if i missed any bugs caused by that map...


P.S. Don't forget to look under the Christmas Tree on that map.

EDIT: Uploaded New version to fix afew issues.

EDIT2: Added tweak to christmas tree for proformance on slower systems. 


Please post the version that your playing in the server message until everyone upgrade.
(this should be the last version unless something else comes up).
« Last Edit: January 02, 2009, 11:47:46 PM by GreenHeart » Logged

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Steeveeo
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« Reply #1 on: December 26, 2008, 12:59:02 AM »

I helped! ^_^

Downloading the finished product, I cant wait to blow up the tree! Evil
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GreenHeart
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« Reply #2 on: December 26, 2008, 01:23:45 AM »

Uploaded Version1.1b:   Fixed type o & presents now spawn.
« Last Edit: December 26, 2008, 03:45:30 AM by GreenHeart » Logged

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Dataanti
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« Reply #3 on: December 26, 2008, 12:25:32 PM »

YAY TY SANTA  wink im gonna make a new years map but i need to remember it first, i was planning to make a x mas map but i forgot Sad
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Dataanti
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« Reply #4 on: December 26, 2008, 01:35:48 PM »

OMG I LUV THE FIRE WORKS!!!!! ITS JUST WHAT I WANTED FOR X_MAS GBD HOW DID U KNOW

but this map is really hard, 1 of the hardest
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GreenHeart
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« Reply #5 on: December 26, 2008, 02:51:58 PM »

This map is really hard, 1 of the hardest

Their is a few pieces of repawning scrap out in the field that re-appears every so often.  If everyone thinks this map is too hard then i'll can add a second base pool since their is no room anywhere else.

Note: AI seemed to protect the christmas tree area in version 1.0, so beware when going near the christmas tree. 
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Axeminister
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« Reply #6 on: December 26, 2008, 03:11:21 PM »

Right after I extracted this map to root dir (1.3pb4a)I went to launch a mpi. But the game just kept searching for sessions. I finally clicked cancel to change my mind and run an IA game,, and my pc froze. I had to turn off the power to my pc. But when I booted up and just ran an IA the map ran fine and I beat it on easy. Afterwards I restarted pb4a and went to mltiplayer and it found sessions and ran fine. I only mention this because pb4a never did this to me before the map. I love the map though.
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GreenHeart
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« Reply #7 on: December 26, 2008, 04:09:50 PM »

I haven't encountered any problems with launch this map so far & i'm starting to like this map myself.
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Centerline
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« Reply #8 on: December 26, 2008, 04:32:05 PM »

I just grabbed the map and I'm getting these errors in my battlezone.log:

ERR |         EntityClass:455  |15:16:59|1003426|ERROR: Object "fireblueGBD.odf" has no valid class label
ERR |         EntityClass:455  |15:16:59|1003433|ERROR: Object "firegreenGBD.odf" has no valid class label

Centerline...
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GreenHeart
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« Reply #9 on: December 26, 2008, 04:44:29 PM »

I just grabbed the map and I'm getting these errors in my battlezone.log:

ERR |         EntityClass:455  |15:16:59|1003426|ERROR: Object "fireblueGBD.odf" has no valid class label
ERR |         EntityClass:455  |15:16:59|1003433|ERROR: Object "firegreenGBD.odf" has no valid class label

Centerline...
ok, thanks


Those are just from the firework effects.


EDIT: Released version 1.3  (ChangeLog)
                 *Fixed math typo with random presents.
                 *Fixed fireworks error found in battlezone.log
                 *Added afew missing inf file.
« Last Edit: December 26, 2008, 06:10:39 PM by GreenHeart » Logged

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« Reply #10 on: December 26, 2008, 11:35:56 PM »

Feature request

1.  Have the dll spawn animals, based on what the player selects in the animal listbox, at specific pathpoints labeled "animal##" or "critter##" depending on which sounds better to whoever is tweaking the dll.  For example "animal01", "animal22".

2.  Have the spawn location of the animals randomized.

3.  Have an option to have respawning animals when one gets killed, it is replaced by a newly spawned animal of the same type.

4.  Place the animals on team 0 that way defenses will ignore them.  This way they can kill bunched up pilots on the map that get caught near the recycler or other structures.

5.  I would suggest giving the animals a limit of greater than 8 if it isn't hard-coded to 8.  Since MPI maps are typically large, a limit of 32 or 64 may be good.
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Commando
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« Reply #11 on: December 26, 2008, 11:59:00 PM »

I'd love to see support for at least two human teams in the dll, that might require GSH adding in support for a third textbox for team 3.  I don't know the vars used for the team list, I'll have to look into that late tomorrow when I get a chance.
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Steeveeo
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« Reply #12 on: December 27, 2008, 04:41:19 AM »

GAH! Just noticed this:

You spelled my name wrong every time you referenced me (that I have found)! cheesy

Its Steeveeo! Two double Es, not one double and a single...

EDIT: BTW, did you take out the scrooge-anchors...the don't stop the killer anymore...
« Last Edit: December 27, 2008, 06:17:55 AM by Steeveeo » Logged


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ScarleTomato
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as in red.


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« Reply #13 on: December 31, 2008, 12:53:43 AM »

great map! Chain pickup AVes me though. Otherwise awesome!
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GreenHeart
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« Reply #14 on: January 02, 2009, 01:29:30 AM »

Uploaded New Version:  IA\MPI Snowman V1.3F (Note: Snowman is only for pb4\pb4a, including all previous versions)
Bzcommand's Download Section.
« Last Edit: January 02, 2009, 05:26:27 PM by GreenHeart » Logged

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