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Commando
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« on: April 26, 2009, 09:53:17 PM » |
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Post your AVs here. This will help prevent the general bugs thread from getting too big and will make it easier for GSH to spot AVs that occured in TA5.
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Purplehaze
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« Reply #1 on: April 27, 2009, 05:19:31 PM » |
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Not from me This is from the topic via the latter Here it is, it Av'ed while I was joining a game with a friend.
---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h Message : Exception Error occurred at 4/26/2009 16:59:24. C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe, run by Dad. C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe, run by Dad. CPU: 1 processor(s), ? ? Process Memory : 1874 MB free out of 2048 MB total Physical memory: 300 MB free out of 1023 MB total Page(swap) file: 1192 MB free out of 2310 MB total This exe is using 35 MB, peak use 47 MB
Fault address: 00577ADF 01:00196ADF C:\Users\Dad\Desktop\Battlezone II Clean File\bzone.exe
Registers: EAX:00000000 EBX:0459C6CC ECX:00000001 EDX:77849A94 ESI:7FC60120 EDI:00000100 CS:EIP:001B:00577ADF SS:ESP:0023:0226FAC8 EBP:04597068 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010212
Call stack: Address Return Function SourceFile 00577ADF 00000000 005763D1 Font::Read+0x000002AF 005763D1 00000000 00584513 FontSys::Create+0x000000F1 00584513 00000000 0042969A IFace::Init+0x000000E3 0042969A 00000000 00429606 HandledMain+0x0000044C 00429606 00000000 00429343 HandledMain+0x000003B8 00429343 00000000 00426BDF HandledMain+0x000000F5 00426BDF 00000000 0055B90F WinMain+0x00000059 0055B90F 00000000 76A64911 fabs+0x00000191 76A64911 00000000 7782E4B6 BaseThreadInitThunk+0x00000012 7782E4B6 00000000 7782E489 RtlInitializeExceptionChain+0x00000063 7782E489 00000000 00000000 RtlInitializeExceptionChain+0x00000036
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Hey you, Yeah you, In that window, hop outta there. wasd
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Vid
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« Reply #2 on: April 28, 2009, 01:19:33 PM » |
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My first one in TA5!
---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h Message : Exception Error occurred at 4/28/2009 13:13:50. D:\Program Files\BZ2TA\bzone.exe, run by JEP. D:\Program Files\BZ2TA\bzone.exe, run by JEP. CPU: 1 processor(s), AMD Athlon(tm) 64 Processor 3700+ x86 Family 15 Model 39 Stepping 1 Process Memory : 1880 MB free out of 2048 MB total Physical memory: 1478 MB free out of 2048 MB total Page(swap) file: 3395 MB free out of 3943 MB total This exe is using 10 MB, peak use 23 MB
Fault address: 0059F047 01:0019E047 D:\Program Files\BZ2TA\bzone.exe
Registers: EAX:00000000 EBX:00000000 ECX:00000000 EDX:00000000 ESI:00000000 EDI:18008130 CS:EIP:001B:0059F047 SS:ESP:0023:0209FE10 EBP:0209FE28 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206
Call stack: Address Return Function SourceFile 0059F047 00000000 0059F743 Close_RAD_3D+0x00000027 0059F743 00000000 0044A194 BinkHelper::Decompress_frame+0x00000073 0044A194 00000000 00449D9F movie_is_playing+0x0000005F 00449D9F 00000000 00449860 DoPlayMovie+0x00000035 00449860 00000000 00449606 HandledMain+0x00000612 00449606 00000000 00449343 HandledMain+0x000003B8 00449343 00000000 00446BDF HandledMain+0x000000F5 00446BDF 00000000 0057B90F WinMain+0x00000059 0057B90F 00000000 7C816FD7 fabs+0x00000191 7C816FD7 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Happened when I opened bzone.exe, I might have clicked it 3 times instead of 2. After the AV, I couldn't run bzone.exe again, so I found it in task manager and killed the process. Bad move. Computer started to run extremely lagged, taking 30sec+ to open start menu, or try to run a program. Fixed after a 5min start > log off.
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« Last Edit: April 28, 2009, 01:30:00 PM by Vid »
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Dark Scion Soldier
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« Reply #3 on: April 28, 2009, 08:33:17 PM » |
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Playing IA: Dropzone: fighting 2 sabres,killed them. Noticed the terrain looking like a grid layout (squares rather seamless terrain) then console puts out "DX Error noted.." ---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30 Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): ERR | ConsoleHelper:28 |19:28:09|4810841|DX Error(0x8007000E) noted. ERR | vid:256 |19:28:10|4811212|VertexBuffer::Create(0x001FE020 (65281 * 32), 0x00000208, 0x000001C4, 0 ERR | vid:259 |19:28:10|4811212|.\VertexBuffer.cpp(369): failed with DX Error 0x8007000E(-2147024882) == 'E_OUTOFMEMORY' ERR | ConsoleHelper:28 |19:28:10|4811212|DX Error(0x8007000E) noted. (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h Message : Exception Error occurred at 4/28/2009 19:28:12. C:\Program Files\Battlezone II\BZ2Edit.exe, run by Craig. C:\Program Files\Battlezone II\BZ2Edit.exe, run by Craig. CPU: 1 processor(s), AMD Athlon(tm) XP 3200+ x86 Family 6 Model 10 Stepping 0 Process Memory : 1354 MB free out of 2048 MB total Physical memory: 51 MB free out of 1024 MB total Page(swap) file: 1551 MB free out of 2464 MB total This exe is using 398 MB, peak use 400 MB
Fault address: 00585B45 01:00184B45 C:\Program Files\Battlezone II\BZ2Edit.exe
Registers: EAX:00000000 EBX:00000010 ECX:00000220 EDX:00000000 ESI:16E9A950 EDI:00001000 CS:EIP:001B:00585B45 SS:ESP:0023:0206F4F0 EBP:0206F4F8 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206
Call stack: Address Return Function SourceFile 00585B45 00000000 00585998 VertexBuffer::Lock+0x00000046 00585998 00000000 005AD9B2 VertexBuffer::GetDynamicLock+0x0000002D 005AD9B2 00000000 005AE860 IFace::RenderBorder+0x0000001F 005AE860 00000000 005A58BD IFace::RenderBeveled+0x0000004D 005A58BD 00000000 005ABBE2 IControl::RenderCtrlBackground+0x00000483 005ABBE2 00000000 005A5ADD ICButton::RenderSelf+0x0000004A 005A5ADD 00000000 005A5269 IControl::Render+0x00000014 005A5269 00000000 005AF480 IControl::RenderChildren+0x000000C2 005AF480 00000000 005A0A3F ICRoot::Render+0x0000008D 005A0A3F 00000000 00448928 IFace::Render3D+0x0000005D 00448928 00000000 004495FC Update_Rotator_Matrix+0x00000055 004495FC 00000000 0045EC1D Render_Editor_View+0x00000147 0045EC1D 00000000 00576510 ViewEditor::Process+0x0000057C 00576510 00000000 0045FF28 RunCodes::Process+0x0000019E 0045FF28 00000000 004640C9 ViewManager::Process+0x000000A6 004640C9 00000000 00576510 MissionHandler::State::EditState::Process+0x00000065 00576510 00000000 004619BE RunCodes::Process+0x0000019E 004619BE 00000000 00576510 MissionHandler::Process+0x00000011 00576510 00000000 00575F68 RunCodes::Process+0x0000019E 00575F68 00000000 00449D60 Main::MessagePump+0x00000051 00449D60 00000000 00449A4F HandledMain+0x0000043B 00449A4F 00000000 004470E2 HandledMain+0x0000012A 004470E2 00000000 005BAED7 WinMain+0x00000059 005BAED7 00000000 7C817077 memcmp+0x00000191 7C817077 00000000 00000000 RegisterWaitForInputIdle+0x00000049
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Aquatic: *on hold* 52% done overall.
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Commando
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« Reply #4 on: April 28, 2009, 11:23:51 PM » |
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---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): DIAG| icroot:193 |22:21:48|19574506|Root window now 1920x1080 DIAG| runcodes:154 |22:21:48|19574508|[Mission] Entering run code [RUN] DIAG| Planners:3278 |22:21:51|19577076|SetAIP - cfg(Insaneif1.aip) team(6)
DIAG| STJoinHandlers:421 |22:21:51|19577090|-- Resynchronized gamestate to server at timestep 5739 (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 104E0000h Message : Exception Error occurred at 4/28/2009 22:21:54. C:\Battlezone II 1.3\bzone.exe, run by William. C:\Battlezone II 1.3\bzone.exe, run by William. CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz x86 Family 6 Model 23 Stepping 6 Process Memory : 1695 MB free out of 2048 MB total Physical memory: 1639 MB free out of 2815 MB total Page(swap) file: 3513 MB free out of 4703 MB total This exe is using 119 MB, peak use 182 MB
Fault address: 00512678 01:00111678 C:\Battlezone II 1.3\bzone.exe
Registers: EAX:104E0000 EBX:0AE97610 ECX:1539F014 EDX:000002E0 ESI:00000170 EDI:0CEC94D8 CS:EIP:001B:00512678 SS:ESP:0023:0209F5C8 EBP:0209F5FC DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206
Call stack: Address Return Function SourceFile 00512678 00000000 005CA1D4 Tractor_Control_Helper13::Render+0x000001E1 005CA1D4 00000000 005CA1D4 MeshObj::Render+0x00000044 005CA1D4 00000000 005CA1EC MeshObj::Render+0x00000044 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1D4 MeshObj::Render+0x0000005C 005CA1D4 00000000 005CC226 MeshObj::Render+0x00000044 005CC226 00000000 005CBECE FamilyNode::Render+0x00000026 005CBECE 00000000 004807F1 MeshEnt::Render+0x0000007E 004807F1 00000000 00449233 GameObject::Render+0x00000052 00449233 00000000 004FA910 MeshEnt::Render+0x00000012 004FA910 00000000 004808FD ENTITY::RenderScene+0x00000076 004808FD 00000000 005097DA GameObject::RenderScene+0x00000107 005097DA 00000000 00509AB5 Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9 00509AB5 00000000 0050A2C0 Resolution_Layer_Class::Render+0x00000083 0050A2C0 00000000 004FA956 SceneManagerClass::Render+0x0000003A 004FA956 00000000 00448A68 Submit_All_Entities+0x0000001A 00448A68 00000000 00448BA7 Simulate_Cockpit+0x0000065D 00448BA7 00000000 00452184 Render_Internal_View+0x00000082 00452184 00000000 005CD53F ViewCockpit::Process+0x00000674 005CD53F 00000000 004535F2 RunCodes::Process+0x000001BF 004535F2 00000000 00456EB7 ViewManager::Process+0x000000A1 00456EB7 00000000 004573D1 MissionHandler::RenderOneFrame+0x0000006E 004573D1 00000000 005CD53F MissionHandler::State::RunState::Process+0x00000427 005CD53F 00000000 00455004 RunCodes::Process+0x000001BF 00455004 00000000 005CD53F MissionHandler::Process+0x00000011 005CD53F 00000000 005CD9D4 RunCodes::Process+0x000001BF 005CD9D4 00000000 00449644 Main::MessagePump+0x00000064 00449644 00000000 00449343 HandledMain+0x000003F6 00449343 00000000 00446BDF HandledMain+0x000000F5 00446BDF 00000000 0057B90F WinMain+0x00000059 0057B90F 00000000 7C817077 fabs+0x00000191 7C817077 00000000 00000000 RegisterWaitForInputIdle+0x00000049
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TheJamsh
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« Reply #5 on: April 29, 2009, 04:13:34 AM » |
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@ Dark Scion Soldier
if you noticed 'grid like' terrain (usually small gaps betweenthe terrain tiles show this) it probably means youre having issues with .dxt textures. i turned them off in my render.cfg file and use the /nodxt commandline option which prevented this happening for me.
The AV doesn't seem DXT related though. Im not a callstack geniues, so GSH would be the only one to tell you what the AV's about.
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 Click Me!
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Dark Scion Soldier
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« Reply #6 on: April 29, 2009, 05:01:30 PM » |
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Hmm DXT is the only way the EDF skins will work...but I'll try to replicate the error.
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Aquatic: *on hold* 52% done overall.
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AHadley
Global Moderator
  
Gender: 
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Grr.
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« Reply #7 on: April 29, 2009, 05:09:39 PM » |
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EDF skins? As in Black Rooks?
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Dark Scion Soldier
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« Reply #8 on: April 29, 2009, 05:11:18 PM » |
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No, as in FE's isdf skins.
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Aquatic: *on hold* 52% done overall.
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General BlackDragon
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« Reply #9 on: April 29, 2009, 10:47:32 PM » |
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While working on shell stuff, I have gotten this twice today:
ERR | debug:715 |21:45:02|17401 |.\varsys.cpp(129) ERR | debug:716 |21:45:02|17401 |Sat Dec 13 11:49:13 2008 ERR | debug:717 |21:45:02|17401 |Unable to create 'iface.dyndata.0980FDE0.selected' since hash 0x977F83AD already exists ERR | log:1784 |21:45:04|19367 |abort() requested from '.\debug.cpp':730 DIAG| log:1785 |21:45:04|19367 |End of line... ERR | ExceptionHandler:243 |21:45:04|19902 |---- Battlezone II Log File ---- ERR | ExceptionHandler:243 |21:45:04|19903 |//===================================================== ERR | ExceptionHandler:243 |21:45:04|19903 |App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 ERR | ExceptionHandler:243 |21:45:04|19903 |Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
ERR | ExceptionHandler:243 |21:45:04|19904 |Last few battlezone.log lines (may or may not be relevant): ERR | ExceptionHandler:243 |21:45:04|19904 |ERR | debug:716 |21:45:02|17401 |Sat Dec 13 11:49:13 2008 ERR | ExceptionHandler:243 |21:45:04|19905 |ERR | debug:717 |21:45:02|17401 |Unable to create 'iface.dyndata.0980FDE0.selected' since hash 0x977F83AD already exists ERR | ExceptionHandler:243 |21:45:04|19905 |ERR | log:1784 |21:45:04|19367 |abort() requested from '.\debug.cpp':730 ERR | ExceptionHandler:243 |21:45:04|19906 |DIAG| log:1785 |21:45:04|19367 |End of line... ERR | ExceptionHandler:243 |21:45:04|19907 |(done)
ERR | ExceptionHandler:243 |21:45:04|19908 |Exception code: 40000015 {Fatal Application Exit} %hs
ERR | ExceptionHandler:243 |21:45:04|19908 |Message : Unhandled Exception ERR | ExceptionHandler:243 |21:45:04|19908 |Error occurred at 4/29/2009 21:45:06. ERR | ExceptionHandler:243 |21:45:04|19909 |C:\Program Files\Battlezone II 1.3 pb5\bzone.exe, run by BlackDragon. ERR | ExceptionHandler:243 |21:45:04|19909 |C:\Program Files\Battlezone II 1.3 pb5\bzone.exe, run by BlackDragon. ERR | ExceptionHandler:243 |21:45:04|19910 |CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ ERR | ExceptionHandler:243 |21:45:04|19911 | x86 Family 15 Model 107 Stepping 2 ERR | ExceptionHandler:243 |21:45:04|19911 |Process Memory : 1805 MB free out of 2048 MB total ERR | ExceptionHandler:243 |21:45:04|19912 |Physical memory: 1343 MB free out of 2047 MB total ERR | ExceptionHandler:243 |21:45:04|19913 |Page(swap) file: 3079 MB free out of 3940 MB total ERR | ExceptionHandler:243 |21:45:04|19913 |This exe is using 73 MB, peak use 81 MB
ERR | ExceptionHandler:243 |21:45:04|19914 |Fault address: 005DAAE0 01:001D9AE0 C:\Program Files\Battlezone II 1.3 pb5\bzone.exe ERR | ExceptionHandler:243 |21:45:04|19914 | Registers: ERR | ExceptionHandler:243 |21:45:04|19915 |EAX:00000000 EBX:00000001 ECX:00000000 EDX:7C90EB94 ESI:977F83AD EDI:01BDCA40 ERR | ExceptionHandler:243 |21:45:04|19915 |CS:EIP:7571001B:005DAAE0 ERR | ExceptionHandler:243 |21:45:04|19916 |SS:ESP:27200023:0209F42C EBP:0209F438 ERR | ExceptionHandler:243 |21:45:04|19916 |DS:0023 ES:977F0023 FS:5D003B GS:977F0000 ERR | ExceptionHandler:243 |21:45:04|19917 |Flags:00000202 ERR | ExceptionHandler:243 |21:45:04|19918 | Call stack: ERR | ExceptionHandler:243 |21:45:04|19918 |Address Return Function SourceFile ERR | ExceptionHandler:243 |21:45:04|19920 |005DAAE0 00000000 005D8C95 BZ2Abort+0x000000B0 ERR | ExceptionHandler:243 |21:45:04|19921 |005D8C95 00000000 005D7F95 Debug::Error::Err+0x00000115 ERR | ExceptionHandler:243 |21:45:05|19952 |005D7F95 00000000 005A1904 VarSys::CreateVarItem+0x00000065 ERR | ExceptionHandler:243 |21:45:05|19974 |005A1904 00000000 005A2B59 ICListBox::ICListBox+0x000001D4 ERR | ExceptionHandler:243 |21:45:05|19976 |005A2B59 00000000 0059E5D3 IFace::CreateControl+0x00000039 ERR | ExceptionHandler:243 |21:45:05|19976 |0059E5D3 00000000 0059AF4A IControl::Setup+0x000004E3 ERR | ExceptionHandler:243 |21:45:05|19977 |0059AF4A 00000000 005CE779 IControl::Configure+0x0000001A ERR | ExceptionHandler:243 |21:45:05|19978 |005CE779 00000000 005CE237 Main::ScopeHandler+0x00000109 ERR | ExceptionHandler:243 |21:45:05|19979 |005CE237 00000000 005CE7AD Main::Exec+0x000000A7 ERR | ExceptionHandler:243 |21:45:05|19979 |005CE7AD 00000000 005CE237 Main::ScopeHandler+0x0000013D ERR | ExceptionHandler:243 |21:45:05|19980 |005CE237 00000000 005CE7AD Main::Exec+0x000000A7 ERR | ExceptionHandler:243 |21:45:05|19981 |005CE7AD 00000000 005CE237 Main::ScopeHandler+0x0000013D ERR | ExceptionHandler:243 |21:45:05|19981 |005CE237 00000000 00457C1A Main::Exec+0x000000A7 ERR | ExceptionHandler:243 |21:45:05|19982 |00457C1A 00000000 005CD47D ShellHandler::Enter+0x000000BB ERR | ExceptionHandler:243 |21:45:05|19983 |005CD47D 00000000 005CD9D4 RunCodes::Process+0x000000FD ERR | ExceptionHandler:243 |21:45:05|19984 |005CD9D4 00000000 00449644 Main::MessagePump+0x00000064 ERR | ExceptionHandler:243 |21:45:05|19984 |00449644 00000000 00449343 HandledMain+0x000003F6 ERR | ExceptionHandler:243 |21:45:05|19985 |00449343 00000000 00446BDF HandledMain+0x000000F5 ERR | ExceptionHandler:243 |21:45:05|19986 |00446BDF 00000000 0057B90F WinMain+0x00000059 ERR | ExceptionHandler:243 |21:45:05|19987 |0057B90F 00000000 7C816D4F fabs+0x00000191 ERR | ExceptionHandler:243 |21:45:05|19987 |7C816D4F 00000000 00000000 RegisterWaitForInputIdle+0x00000049 ERR | ExceptionHandler:243 |21:45:05|19988 |
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*****General BlackDragon*****
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AHadley
Global Moderator
  
Gender: 
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Grr.
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« Reply #10 on: April 30, 2009, 03:00:40 AM » |
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No, as in FE's isdf skins.
That is the black rooks. Got this at first run on my laptop ---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): DIAG| DXUT:5516 |23:16:54|20950 | Try to reset the device DIAG| vid:743 |23:16:54|20950 |In Vid::OnLostDevice DIAG| vid:701 |23:16:54|21090 |In Vid::OnResetDevice, pd3dDevice = 0x021DB7E0 DIAG| icroot:193 |23:16:54|21093 |Root window now 640x480 (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h Message : Exception Error occurred at 4/29/2009 23:16:56. C:\Program Files\Battlezone II\bzone.exe, run by Anthony Hadley. C:\Program Files\Battlezone II\bzone.exe, run by Anthony Hadley. CPU: 1 processor(s), Intel(R) Pentium(R) III Mobile CPU 866MHz x86 Family 6 Model 11 Stepping 1 Process Memory : 1802 MB free out of 2048 MB total Physical memory: 74 MB free out of 256 MB total Page(swap) file: 346 MB free out of 620 MB total This exe is using 32 MB, peak use 34 MB
Fault address: 0059F047 01:0019E047 C:\Program Files\Battlezone II\bzone.exe
Registers: EAX:00000000 EBX:00000000 ECX:00000000 EDX:00000000 ESI:00000000 EDI:18008130 CS:EIP:001B:0059F047 SS:ESP:0023:0209FE10 EBP:0209FE28 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206
Call stack: Address Return Function SourceFile 0059F047 00000000 0059F743 Close_RAD_3D+0x00000027 0059F743 00000000 0044A194 BinkHelper::Decompress_frame+0x00000073 0044A194 00000000 00449D9F movie_is_playing+0x0000005F 00449D9F 00000000 00449860 DoPlayMovie+0x00000035 00449860 00000000 00449606 HandledMain+0x00000612 00449606 00000000 00449343 HandledMain+0x000003B8 00449343 00000000 00446BDF HandledMain+0x000000F5 00446BDF 00000000 0057B90F WinMain+0x00000059 0057B90F 00000000 7C817077 fabs+0x00000191 7C817077 00000000 00000000 RegisterWaitForInputIdle+0x00000049
[code] [/code]
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VSMIT
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« Reply #11 on: April 30, 2009, 03:31:56 AM » |
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It may be that your laptop's graphics chipset doesn't support DX9. Do you run other games on it?
VSMIT.
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I find that if I don't have a signature, some people disregard the last couple of lines of a long post. IQ's have really dropped around here just recently, must be something in the water.
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TheJamsh
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« Reply #12 on: April 30, 2009, 07:04:13 AM » |
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AHadley you had a seriously bad framerate in our test game yesterday (around 30 fps max getting down to 10 fps at times). Try updating drivers or something... or dont play it on a laptop  my laptop is relatively new and expensive and doesn't play BZ2 very well at all. my older desktop with a 7500 LE card plays better than my ATI HD2600 card... bit annoying.
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 Click Me!
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mrtwosheds
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« Reply #13 on: April 30, 2009, 08:41:01 AM » |
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---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): DIAG| runcodes:154 |13:36:18|1487807|[Mission] Entering run code [RUN] DIAG| Planners:3278 |13:36:18|1488191|SetAIP - cfg(stock13_ii0.aip) team(6)
DIAG| STJoinHandlers:421 |13:36:18|1488202|-- Resynchronized gamestate to server at timestep 0 DIAG| Planners:3278 |13:36:52|1521778|SetAIP - cfg(stock13_ii3.aip) team(6)
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 0FF50000h Message : Exception Error occurred at 4/30/2009 13:36:56. D:\BattlezoneIIA3\bzone.exe, run by MrTwosheds. D:\BattlezoneIIA3\bzone.exe, run by MrTwosheds. CPU: 2 processor(s), Intel(R) Pentium(R) 4 CPU 3.00GHz x86 Family 15 Model 4 Stepping 3 Process Memory : 1755 MB free out of 2048 MB total Physical memory: 494 MB free out of 1021 MB total Page(swap) file: 1956 MB free out of 2457 MB total This exe is using 116 MB, peak use 117 MB
Fault address: 005125A1 01:001115A1 D:\BattlezoneIIA3\bzone.exe
Registers: EAX:1212E4A4 EBX:0C7D5720 ECX:0FF50000 EDX:000003C0 ESI:0000001E EDI:0FEDCBA8 CS:EIP:001B:005125A1 SS:ESP:0023:0209F590 EBP:0209F5C4 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010202
Call stack: Address Return Function SourceFile 005125A1 00000000 005CA1D4 Tractor_Control_Helper13::Render+0x0000010A 005CA1D4 00000000 005CA1D4 MeshObj::Render+0x00000044 005CA1D4 00000000 005CA1EC MeshObj::Render+0x00000044 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1EC MeshObj::Render+0x0000005C 005CA1EC 00000000 005CA1D4 MeshObj::Render+0x0000005C 005CA1D4 00000000 005CC226 MeshObj::Render+0x00000044 005CC226 00000000 005CBECE FamilyNode::Render+0x00000026 005CBECE 00000000 004807F1 MeshEnt::Render+0x0000007E 004807F1 00000000 00449233 GameObject::Render+0x00000052 00449233 00000000 004FA910 MeshEnt::Render+0x00000012 004FA910 00000000 004808FD ENTITY::RenderScene+0x00000076 004808FD 00000000 005097DA GameObject::RenderScene+0x00000107 005097DA 00000000 00509AB5 Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9 00509AB5 00000000 0050A2C0 Resolution_Layer_Class::Render+0x00000083 0050A2C0 00000000 004FA956 SceneManagerClass::Render+0x0000003A 004FA956 00000000 00448A79 Submit_All_Entities+0x0000001A 00448A79 00000000 00448BA7 Simulate_Cockpit+0x0000066E 00448BA7 00000000 00452184 Render_Internal_View+0x00000082 00452184 00000000 005CD53F ViewCockpit::Process+0x00000674 005CD53F 00000000 004535F2 RunCodes::Process+0x000001BF 004535F2 00000000 00456EB7 ViewManager::Process+0x000000A1 00456EB7 00000000 004573D1 MissionHandler::RenderOneFrame+0x0000006E 004573D1 00000000 005CD53F MissionHandler::State::RunState::Process+0x00000427 005CD53F 00000000 00455004 RunCodes::Process+0x000001BF 00455004 00000000 005CD53F MissionHandler::Process+0x00000011 005CD53F 00000000 005CD9D4 RunCodes::Process+0x000001BF 005CD9D4 00000000 00449644 Main::MessagePump+0x00000064 00449644 00000000 00449343 HandledMain+0x000003F6 00449343 00000000 00446BDF HandledMain+0x000000F5 00446BDF 00000000 0057B90F WinMain+0x00000059 0057B90F 00000000 7C816D4F fabs+0x00000191 7C816D4F 00000000 00000000 RegisterWaitForInputIdle+0x00000049
Occurred shortly after start of mpi chill, 2 players, I was client, was driving a scout and was passed a service truck a few seconds before it happened.
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lastmsg
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« Reply #14 on: April 30, 2009, 04:18:02 PM » |
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---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 EDITOR Apr 23 2009 13:39:30 Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): ERR | debug:717 |16:13:27|7389 |Unable to execute a required file 'bzshell_editor.cfg' DIAG| DXUT:1516 |16:13:31|11694 | DXUT pause on minimize ERR | log:1784 |16:13:39|19184 |abort() requested from '.\debug.cpp':730 DIAG| log:1785 |16:13:39|19186 |End of line... (done)
Exception code: 40000015 {Fatal Application Exit} %hs
Message : Unhandled Exception Error occurred at 4/30/2009 16:13:42. C:\Program Files (x86)\Battlezone II 1.3ta5\BZ2Edit.exe, run by Chase. C:\Program Files (x86)\Battlezone II 1.3ta5\BZ2Edit.exe, run by Chase. CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz Intel64 Family 6 Model 15 Stepping 13 Process Memory : 1768 MB free out of 2048 MB total Physical memory: 1853 MB free out of 4093 MB total Page(swap) file: 6080 MB free out of 8382 MB total This exe is using 66 MB, peak use 68 MB
Fault address: 00C0B685 01:0016A685 C:\Program Files (x86)\Battlezone II 1.3ta5\BZ2Edit.exe
Registers: EAX:00000000 EBX:00CC5038 ECX:00000000 EDX:00000000 ESI:01744338 EDI:00CC4FEC CS:EIP:2E650023:00C0B685 SS:ESP:6574002B:0079F92C EBP:0079F93C DS:174002B ES:CC002B FS:0053 GS:C0002B Flags:00000202
Call stack: Address Return Function SourceFile 00C0B685 00000000 00C0C842 BZ2Abort+0x0000008D 00C0C842 00000000 00C15712 Debug::Error::Err+0x000000F2 00C15712 00000000 00B046D9 Main::Exec+0x00000069 00B046D9 00000000 00C16466 ShellHandler::Enter+0x000000BF 00C16466 00000000 00C15F68 RunCodes::Process+0x000000F4 00C15F68 00000000 00AE9D60 Main::MessagePump+0x00000051 00AE9D60 00000000 00AE9A4F HandledMain+0x0000043B 00AE9A4F 00000000 00AE70E2 HandledMain+0x0000012A 00AE70E2 00000000 00C5AED7 WinMain+0x00000059 00C5AED7 00000000 7653E4A5 memcmp+0x00000191 7653E4A5 00000000 7740CFED BaseThreadInitThunk+0x0000000E 7740CFED 00000000 7740D1FF RtlCreateUserProcess+0x0000008C 7740D1FF 00000000 00000000 RtlCreateProcessParameters+0x0000004E
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