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Wraith
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« Reply #30 on: August 04, 2009, 09:52:25 PM » |
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That AV wraith isnt old and strangely is becoming more and more common. Its tread related, and believed fixed in latest private builds
Interesting but weird i guess.
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TheJamsh
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« Reply #31 on: August 06, 2009, 03:48:36 AM » |
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Yeh to tell the truth it really is  , in fact i discovered it entirely by fluke...
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 Click Me!
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.:.FTD.:.squirrel-Gen
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« Reply #32 on: August 12, 2009, 01:07:26 PM » |
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I was host. Well I was killing a turret in MPI canyons. That's about all I can say. Star_fox had just died 10 seconds before the crash. ---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): DIAG| iconsole:530 |12:04:57|149930 |[CONSOLE] SetPlan(stock13_if3.aip, 6) DIAG| Planners:3278 |12:04:57|149930 |SetAIP - cfg(stock13_if3.aip) team(6)
DIAG| iconsole:530 |12:05:00|152226 |[CONSOLE] >> Received Guardian from OmgWtfWutLoL?! DIAG| iconsole:530 |12:05:26|178231 |[CONSOLE] star_fox Scout destroyed by Team Computer. (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 11C70000h Message : Exception Error occurred at 8/12/2009 12:05:42. E:\Program Files\Battlezone II1.3TA5\bzone.exe, run by Ethan Lail. E:\Program Files\Battlezone II1.3TA5\bzone.exe, run by Ethan Lail. CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 6400+ AMD64 Family 15 Model 67 Stepping 3 Process Memory : 1621 MB free out of 2048 MB total Physical memory: 2241 MB free out of 4094 MB total Page(swap) file: 6455 MB free out of 8366 MB total This exe is using 168 MB, peak use 168 MB
Fault address: 012D2678 01:00111678 E:\Program Files\Battlezone II1.3TA5\bzone.exe
Registers: EAX:11C70000 EBX:07377570 ECX:107DE154 EDX:000003A0 ESI:000001D0 EDI:11C6FE18 CS:EIP:0023:012D2678 SS:ESP:002B:0065F340 EBP:0065F374 DS:002B ES:002B FS:0053 GS:002B Flags:00010206
Call stack: Address Return Function SourceFile 012D2678 00000000 0138A1D4 Tractor_Control_Helper13::Render+0x000001E1 0138A1D4 00000000 0138A1D4 MeshObj::Render+0x00000044 0138A1D4 00000000 0138A1EC MeshObj::Render+0x00000044 0138A1EC 00000000 0138A1EC MeshObj::Render+0x0000005C 0138A1EC 00000000 0138A1EC MeshObj::Render+0x0000005C 0138A1EC 00000000 0138A1EC MeshObj::Render+0x0000005C 0138A1EC 00000000 0138A1EC MeshObj::Render+0x0000005C 0138A1EC 00000000 0138A1D4 MeshObj::Render+0x0000005C 0138A1D4 00000000 0138C226 MeshObj::Render+0x00000044 0138C226 00000000 0138BECE FamilyNode::Render+0x00000026 0138BECE 00000000 012407F1 MeshEnt::Render+0x0000007E 012407F1 00000000 01209233 GameObject::Render+0x00000052 01209233 00000000 012BA910 MeshEnt::Render+0x00000012 012BA910 00000000 012408FD ENTITY::RenderScene+0x00000076 012408FD 00000000 012C97DA GameObject::RenderScene+0x00000107 012C97DA 00000000 012C9AB5 Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9 012C9AB5 00000000 012CA2C0 Resolution_Layer_Class::Render+0x00000083 012CA2C0 00000000 012BA956 SceneManagerClass::Render+0x0000003A 012BA956 00000000 01292A42 Submit_All_Entities+0x0000001A 01292A42 00000000 01208AC0 TargetCam::Render+0x0000084F 01208AC0 00000000 01208BA7 Simulate_Cockpit+0x000006B5 01208BA7 00000000 01212184 Render_Internal_View+0x00000082 01212184 00000000 0138D53F ViewCockpit::Process+0x00000674 0138D53F 00000000 012135F2 RunCodes::Process+0x000001BF 012135F2 00000000 01216EB7 ViewManager::Process+0x000000A1 01216EB7 00000000 012173D1 MissionHandler::RenderOneFrame+0x0000006E 012173D1 00000000 0138D53F MissionHandler::State::RunState::Process+0x00000427 0138D53F 00000000 01215004 RunCodes::Process+0x000001BF 01215004 00000000 0138D53F MissionHandler::Process+0x00000011 0138D53F 00000000 0138D9D4 RunCodes::Process+0x000001BF 0138D9D4 00000000 01209644 Main::MessagePump+0x00000064 01209644 00000000 01209343 HandledMain+0x000003F6 01209343 00000000 01206BDF HandledMain+0x000000F5 01206BDF 00000000 0133B90F WinMain+0x00000059 0133B90F 00000000 75B0ECCB fabs+0x00000191 75B0ECCB 00000000 7787D24D BaseThreadInitThunk+0x0000000E 7787D24D 00000000 7787D45F RtlCreateUserProcess+0x0000008C 7787D45F 00000000 00000000 RtlCreateProcessParameters+0x0000004E
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TheJamsh
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« Reply #33 on: August 19, 2009, 01:48:47 PM » |
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exactly the same 13_Tractor_Control_Helper.
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Logged
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 Click Me!
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sabrebattletank
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« Reply #34 on: August 26, 2009, 10:34:05 PM » |
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---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): ERR | ConsoleHelper:28 |22:30:57|965603 |DX Error(0x8876086C) noted. ERR | vid:256 |22:30:57|965604 |VertexBuffer::Create(0x001FE000 (65280 * 32), 0x00000208, 0x00000112, 0 ERR | vid:259 |22:30:57|965604 |.\VertexBuffer.cpp(369): failed with DX Error 0x8876086C(-2005530516) == 'D3DERR_INVALIDCALL' ERR | ConsoleHelper:28 |22:30:57|965604 |DX Error(0x8876086C) noted. (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h Message : Exception Error occurred at 8/26/2009 22:30:58. C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe, run by Bill. C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe, run by Bill. CPU: 2 processor(s), ? ? Process Memory : 1695 MB free out of 2048 MB total Physical memory: 1826 MB free out of 3992 MB total Page(swap) file: 4938 MB free out of 8160 MB total This exe is using 127 MB, peak use 154 MB
Fault address: 011DABCC 01:001B9BCC C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe
Registers: EAX:00000000 EBX:7ECB0029 ECX:00000520 EDX:00000000 ESI:0A554CB0 EDI:00001000 CS:EIP:0023:011DABCC SS:ESP:002B:0067F050 EBP:0067F0F4 DS:002B ES:002B FS:0053 GS:002B Flags:00010202
Call stack: Address Return Function SourceFile 011DABCC 00000000 011DB05D VertexBuffer::Lock+0x0000003C 011DB05D 00000000 011CA654 VertexBuffer::GetDynamicLock+0x0000002D 011CA654 00000000 011C91B0 Mesh::Render+0x00000584 011C91B0 00000000 011EBEE1 Mesh::Render+0x00000040 011EBEE1 00000000 010A07F1 MeshEnt::Render+0x00000091 010A07F1 00000000 01069233 GameObject::Render+0x00000052 01069233 00000000 0111A910 MeshEnt::Render+0x00000012 0111A910 00000000 010A08FD ENTITY::RenderScene+0x00000076 010A08FD 00000000 011297DA GameObject::RenderScene+0x00000107 011297DA 00000000 01129AB5 Resolution_Layer_Class::Entity_List_Class::Render+0x000000B9 01129AB5 00000000 0112A2C0 Resolution_Layer_Class::Render+0x00000083 0112A2C0 00000000 0111A956 SceneManagerClass::Render+0x0000003A 0111A956 00000000 01068CE9 Submit_All_Entities+0x0000001A 01068CE9 00000000 010729AC Render_External_View+0x00000136 010729AC 00000000 011ED53F ViewForward::Process+0x00000356 011ED53F 00000000 010735F2 RunCodes::Process+0x000001BF 010735F2 00000000 01076EB7 ViewManager::Process+0x000000A1 01076EB7 00000000 010773D1 MissionHandler::RenderOneFrame+0x0000006E 010773D1 00000000 011ED53F MissionHandler::State::RunState::Process+0x00000427 011ED53F 00000000 01075004 RunCodes::Process+0x000001BF 01075004 00000000 011ED53F MissionHandler::Process+0x00000011 011ED53F 00000000 011ED9D4 RunCodes::Process+0x000001BF 011ED9D4 00000000 01069644 Main::MessagePump+0x00000064 01069644 00000000 01069343 HandledMain+0x000003F6 01069343 00000000 01066BDF HandledMain+0x000000F5 01066BDF 00000000 0119B90F WinMain+0x00000059 0119B90F 00000000 75D2E4A5 fabs+0x00000191 75D2E4A5 00000000 7781CFED BaseThreadInitThunk+0x0000000E 7781CFED 00000000 7781D1FF RtlCreateUserProcess+0x0000008C 7781D1FF 00000000 00000000 RtlCreateProcessParameters+0x0000004E
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Wraith
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« Reply #35 on: September 04, 2009, 02:08:36 AM » |
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Just got this av with gravity set on 220% 32 bots on volcano map and only was in for two or three minutes.
---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): DIAG| STJoinHandlers:421 |00:57:10|82379 |-- Resynchronized gamestate to server at timestep 1521 DIAG| STJoinHandlers:421 |00:57:26|97647 |-- Resynchronized gamestate to server at timestep 1681 WARN| TrackedVehicle:1005 |00:57:51|123448 |FIXME: tracked physics going bezerk line 1002 ( -1.#J from -1.#J -1.#J -1.#J) i=0 DIAG| runcodes:154 |00:57:52|123710 |[View] Entering run code [FORWARD] (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 94B6E37Eh Message : Exception Error occurred at 9/4/2009 00:57:54. C:\Program Files\BattlezoneII\bzone.exe, run by Wraith. C:\Program Files\BattlezoneII\bzone.exe, run by Wraith. CPU: 2 processor(s), Intel(R) Pentium(R) 4 CPU 3.00GHz x86 Family 15 Model 2 Stepping 9 Process Memory : 1776 MB free out of 2048 MB total Physical memory: 1437 MB free out of 2047 MB total Page(swap) file: 3362 MB free out of 3944 MB total This exe is using 89 MB, peak use 90 MB
Fault address: 0053CDA9 01:0013BDA9 C:\Program Files\BattlezoneII\bzone.exe
Registers: EAX:94B6E35E EBX:00000001 ECX:0AC7A900 EDX:00000000 ESI:0A8EB928 EDI:00000000 CS:EIP:001B:0053CDA9 SS:ESP:0023:0209FA00 EBP:0209FA28 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010282
Call stack: Address Return Function SourceFile 0053CDA9 00000000 0053CB0B ShortPath::Make+0x0000003B 0053CB0B 00000000 00538CB9 ShortPath::Find+0x00000099 00538CB9 00000000 005390EC GoodScrapPosition+0x0000034F 005390EC 00000000 00435362 FindPath+0x000002E4 00435362 00000000 00434A93 UnitTask::InitGoto+0x000000CD 00434A93 00000000 00432AF9 UnitTask::Execute+0x00000102 00432AF9 00000000 004328D4 UnitProcess::DoState+0x00000068 004328D4 00000000 004018C9 UnitProcess::Execute+0x000000A2 004018C9 00000000 004567C0 AiMission::Update+0x000001F7 004567C0 00000000 004572CD MoveOneTurn+0x00000128 004572CD 00000000 005CD53F MissionHandler::State::RunState::Process+0x00000323 005CD53F 00000000 00455004 RunCodes::Process+0x000001BF 00455004 00000000 005CD53F MissionHandler::Process+0x00000011 005CD53F 00000000 005CD9D4 RunCodes::Process+0x000001BF 005CD9D4 00000000 00449644 Main::MessagePump+0x00000064 00449644 00000000 00449343 HandledMain+0x000003F6 00449343 00000000 00446BDF HandledMain+0x000000F5 00446BDF 00000000 0057B90F WinMain+0x00000059 0057B90F 00000000 7C817077 fabs+0x00000191 7C817077 00000000 00000000 RegisterWaitForInputIdle+0x00000049
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TheJamsh
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« Reply #36 on: September 08, 2009, 09:43:04 AM » |
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@ wraith. If youre messing with gravity and allowing tracked vehicles be careful. tracked vehicle pathing isnt brilliant as it is, try not to screw them over too much. Especially with 32 bots over internet and ridiculous gravity.
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Logged
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 Click Me!
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sabrebattletank
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« Reply #37 on: September 21, 2009, 09:22:11 PM » |
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---- Battlezone II Log File ---- //===================================================== App version: Patch 1.3TechAlpha5 Apr 23 2009 13:36:08 Windows version: Windows Version: 6.0.6001 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant): ERR | ConsoleHelper:28 |21:09:02|3634854|DX Error(0x8876086C) noted. ERR | vid:256 |21:09:02|3634855|VertexBuffer::Create(0x0023DC00 (65280 * 36), 0x00000208, 0x00000152, 0 ERR | vid:259 |21:09:02|3634855|.\VertexBuffer.cpp(369): failed with DX Error 0x8876086C(-2005530516) == 'D3DERR_INVALIDCALL' ERR | ConsoleHelper:28 |21:09:02|3634855|DX Error(0x8876086C) noted. (done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h Message : Exception Error occurred at 9/21/2009 21:09:04. C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe, run by Bill. C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe, run by Bill. CPU: 2 processor(s), ? ? Process Memory : 1676 MB free out of 2048 MB total Physical memory: 1622 MB free out of 3992 MB total Page(swap) file: 5445 MB free out of 8160 MB total This exe is using 150 MB, peak use 183 MB
Fault address: 003BABCC 01:001B9BCC C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe
Registers: EAX:00000000 EBX:7ECB0141 ECX:00002D24 EDX:00000000 ESI:09E30B50 EDI:00001000 CS:EIP:0023:003BABCC SS:ESP:002B:01EFF050 EBP:01EFF120 DS:002B ES:002B FS:0053 GS:002B Flags:00010206
Call stack: Address Return Function SourceFile 003BABCC 00000000 003BB05D VertexBuffer::Lock+0x0000003C 003BB05D 00000000 00342732 VertexBuffer::GetDynamicLock+0x0000002D 00342732 00000000 0033E048 RenderDome+0x000002A4 0033E048 00000000 0033E092 Build_Dome+0x000004D9 0033E092 00000000 00247CCB Submit_Dome+0x00000043 00247CCB 00000000 002486D4 Draw_Sky+0x00000058 002486D4 00000000 00248BB0 Simulate_Cockpit+0x000002C9 00248BB0 00000000 00252184 Render_Internal_View+0x0000008B 00252184 00000000 003CD53F ViewCockpit::Process+0x00000674 003CD53F 00000000 002535F2 RunCodes::Process+0x000001BF 002535F2 00000000 00256EB7 ViewManager::Process+0x000000A1 00256EB7 00000000 002573D1 MissionHandler::RenderOneFrame+0x0000006E 002573D1 00000000 003CD53F MissionHandler::State::RunState::Process+0x00000427 003CD53F 00000000 00255004 RunCodes::Process+0x000001BF 00255004 00000000 003CD53F MissionHandler::Process+0x00000011 003CD53F 00000000 003CD9D4 RunCodes::Process+0x000001BF 003CD9D4 00000000 00249644 Main::MessagePump+0x00000064 00249644 00000000 00249343 HandledMain+0x000003F6 00249343 00000000 00246BDF HandledMain+0x000000F5 00246BDF 00000000 0037B90F WinMain+0x00000059 0037B90F 00000000 7630E4A5 fabs+0x00000191 7630E4A5 00000000 77AFCFED BaseThreadInitThunk+0x0000000E 77AFCFED 00000000 77AFD1FF RtlCreateUserProcess+0x0000008C 77AFD1FF 00000000 00000000 RtlCreateProcessParameters+0x0000004E
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