Battlezone Universe
July 29, 2010, 04:35:56 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: BZUniverse Home - BZ2MD - BZScrap - TimeDisruptor
 
   Home   Help Rules Search Groups Calendar Login Register  
Pages: 1 ... 8 9 [10] 11 12
  Print  
Author Topic: Creating a plot for the 1.3 Community Project: Part 2  (Read 2429 times)
0 Members and 1 Guest are viewing this topic.
ScrapPool
Rattler
*****
Gender: Male
Posts: 52


That's not a paradox.


View Profile
« Reply #135 on: August 24, 2009, 07:31:11 PM »

Why not play the campaign as a member of the third powerful Cthonian faction?

Or, more broadly, why not play the campaign as a non-human/scion entity?

Could be interesting, at least as an idea to vet.


That would wreck the storyline because they're supposed to get wiped out before the real fighting starts...

 * experimentation? [with biometal? with another, foreign substance? with native fauna?]
  * colonization? pets/slaves? [--> then they rebelled?]
  * to be a superweapon? [in conjunction with biometal?] [but they failed/escaped/were set free because they were too powerful?

   * a fusion of biometal and human and Cthonian? (has this been done before?)
   * a fusion of biometal and human and something else -- native plant/animal?
   * a fusion of biometal and human and some non-living entity: stone? metal?

Feel free to add on/subtract reasons and such. Also, feel free to submit reason D. And Reason IV.

Discuss. What do you think?

OH MY. These suggestions fit in rather well with a little proposal I was cooking up for something of a bend.
Im excited now.

The blend goes something like this: it could be presented as a three "act" or "part" story.

PART I: EXTINCTION OF THE THIRD FACTION AND HIDING OF THE DRIVE.

This would be the first part, it would be concerned with the extinction of the Third Cthonian faction in a fight with other cthonians over their superior technology.

This part is rather vague to me... and so I kind of want to nod to Mr. X's history of the third faction for this part... but it might be centered around the hadeas trying to get their hands on a significant piece of third faction technology: the Alcubierre drive. The third faction hides it successfully or something, and then are killed off (but not before activating their gravity well to bring the cthonian moon down, more on that later).

One might play as a third faction cthonian (in the "past").

PART II: CERBERI HUNTING AND DISCOVERY OF THE DRIVE

Part 2, we jump ahead to the future (possibly after Perfidious, just so that that story might remain in tact) and we join the scions (player=the ambassador from full circle, on EDF oversight duties) as they are hunting the last of the Cerberi.
Our scions follow the retreating cerberi through Hadean space portals, fighting and exterminating them, until finally the cerberi discover a rather more-ancient, burried protal, activate it, and retreat through. The scions follow, and once they reach the other side, discover a wold filled with cthonian relics. Here they exterminate the very last remenants of the cerberi, but at the end, discover the Alcubierre drive hidden by the third faction in the distant past. At this point, all seems calm and concluded, and the scion forces return to mire with their prize.

NOTE: There is potential, before the cerberi start to retreat through hadean portals, that they have spread to SOL worlds, eg, Mars, the Moon, Europa, Titan, etc, and so, we could, for a few missions, go cerberi hunting on the worlds from BZ1 as scions! This possibility excites me the most.

PART III: CONSTRUCTION OF THE ARK III AND MODIFIED "FULL CIRCLE"

The third faction's Alcubierre drive is the centerpiece for the construction of the ARK III...

Resume plot of Full Circle to conclusion with the following suggested modifications:

The ARK is brought out of warp by the gravity well activated by the third faction on the cthonian homeworld.
Cthonians DO NOT reverse engineer biometal, instead they use fallen peices of the ARK as their source, just as the scions do.

There are some other suggested modifications to full circle that I wanted to include but I cant remember what they are at this time... they were really good too... if yall could er... re suggest them, id like to have them in here....

IMO: -this plot reconciles the "portals/no portals" discussion, because portals are included, but are not the main recurring theme of the story.
        -this plot reconciles the "cerberi/no cerberi" discussion, because there are cerberi, but they are exterminated.  cheesy
        -we would (eventually) get to play as each of the three proposed races of cthonians, in addition to the scions. (the third faction by default, and either the hadeans or olympians when you are prompted to join each of these factions in the eventualities of FULL CIRCLE)
        -we would get to re-visit mars, titan, europa and even the moon as we go cerberi hunting. and so, this plot could solve one's desire to return to those worlds.

The one bit this plot does not include, and the one discussion this does not resolve is the time portals. But you already know that I am anti-time portals. So their exclusion in this draft is very explicable. HOWEVER, I BELIEVE that if the cerberi are causing trouble and inciting damaging shenanigans as they are retreating through these hadean space portals, that the same plot-sense effect is achieved (as if they were traveling through time), and that is: lets follow these guys through this portal and stop them from causing trouble. Same thing as the time cop, but without the time portal. Know what I'm sayin?



ANYWAYS this is really just an amalgam of suggestions and things we all want to see...
Its primary drawback is its potential sheer size and length. This would be no short mod... Although if we have something like 5 missions per part, (something i think is highly possible) the potential  size of this story could be rather nominal.
« Last Edit: August 24, 2009, 07:43:05 PM by ScrapPool » Logged

Clavin12
Attila
*****
Gender: Male
Posts: 1624


The Fae: In Production


View Profile
« Reply #136 on: August 24, 2009, 09:07:51 PM »

I think thats a vunderfal suggestion.
Logged

C l a v i n 1 2
bb1
Attila
*****
Gender: Male
Posts: 1638

Gargamel


View Profile
« Reply #137 on: August 24, 2009, 09:21:40 PM »

5 missions per part would seem excessive. Which part is the bulk? Spacing some out could be possible, with the main plot getting the most exploration.

So a boring old ambassador, huh? That has as much fun as the farmers and cowboys you get in all the other mods. I'm still going to stick with a green person who can't fly his tank right, if only to make the intro bore-snore missions more accurate and FEEL like intro missions.

Logged

"The most beautiful flowers grow only in the hoot of Godzilla."

-Cracked.com
Clavin12
Attila
*****
Gender: Male
Posts: 1624


The Fae: In Production


View Profile
« Reply #138 on: August 24, 2009, 09:24:33 PM »

What if we made the main character a man but from another country like russia, france, or scotland. A Jamaican would be fun. A Jamaican psychologist.
Logged

C l a v i n 1 2
bb1
Attila
*****
Gender: Male
Posts: 1638

Gargamel


View Profile
« Reply #139 on: August 24, 2009, 09:35:15 PM »

You have to get the VO to be able to do things like that. He could be Indian if I could get my calc Prof to do it. Which won't happen.
Logged

"The most beautiful flowers grow only in the hoot of Godzilla."

-Cracked.com
bigbadbogie
Attila
*****
Gender: Male
Posts: 2295


R.I.P Lizard. R.I.P Fleshstorm 3. Long live QF2!!!


View Profile WWW
« Reply #140 on: August 24, 2009, 09:36:59 PM »

I can do an Indian accent.  tongue
Logged

- 1.3 Patch Tester.

My mods:

Complete:
- QF1: Queens Filchers Mod
- Fleshstorm 2: The Harvest


Under development:
- QF2: Essence to a Theif
Clavin12
Attila
*****
Gender: Male
Posts: 1624


The Fae: In Production


View Profile
« Reply #141 on: August 24, 2009, 09:40:21 PM »

I could do it if i practiced. it was a kind of a joke.
Logged

C l a v i n 1 2
sabrebattletank
Attila
*****
Gender: Male
Posts: 1453


What do I put here?


View Profile
« Reply #142 on: August 24, 2009, 10:07:26 PM »

WAIT: I GOT IT.

Biometal is alive-ish, correct? But how "ish" was never really settled?

What if it was bio-metal that made the Ark crash into the moon, to secure it's own discovery?

Bi0-metal itself is kind of an enigma. Why can't it be a bigger thing, maybe even an inter-universal problem? Perhaps use this analogy: Think of the universe like a tree: bio-metal is a vine, crawling, spreading itself through warring factions across the universe, pitting life against life until bio-metal is the only thing left.

It repeats a common theme in Battlezone: You can't control bio-metal. (Furies, Scions, ect) Also: What was thought to be a blessing turns out to be a curse.
« Last Edit: August 25, 2009, 12:06:29 AM by sabrebattletank » Logged

Rocket
Thunderbolt
*****
Gender: Male
Posts: 157


Never Judge an enemy by the size of the radar blip


View Profile
« Reply #143 on: August 24, 2009, 11:43:08 PM »

i think the theme of bz1 was that the races are fine until they reach too high, and their inventions of biometal are destroyed by their creators, and the creators are destroyed by biometal, and then biometal is found again.... rolleyes

but it's an interesting idea, actually making biometal an actual race basically...

i always thought of it as a building material with little microchips in it though....
Logged

Hidden Defenders Mod
bb1
Attila
*****
Gender: Male
Posts: 1638

Gargamel


View Profile
« Reply #144 on: August 24, 2009, 11:53:17 PM »

Microchips aren't very -bio- in the biometal sense. The dark and scary side of biometal.

If it weren't too late, it would be fun watching all the biometal revolt. It is mostly just "regular" biometal that doesn't have any initiative or whatnot until a strand of DNA touches it. Then it becomes BI-EVIL-METAL
Logged

"The most beautiful flowers grow only in the hoot of Godzilla."

-Cracked.com
Rocket
Thunderbolt
*****
Gender: Male
Posts: 157


Never Judge an enemy by the size of the radar blip


View Profile
« Reply #145 on: August 25, 2009, 02:56:21 AM »

Microchips aren't very -bio- in the biometal sense. The dark and scary side of biometal.

If it weren't too late, it would be fun watching all the biometal revolt. It is mostly just "regular" biometal that doesn't have any initiative or whatnot until a strand of DNA touches it. Then it becomes BI-EVIL-METAL

that sounds creepy...
Logged

Hidden Defenders Mod
TheJamsh
Attila
*****
Gender: Male
Posts: 3977



View Profile
« Reply #146 on: August 25, 2009, 03:01:24 AM »

sounds great though
Logged


Click Me!
Nielk1
Sky Eye
*
Gender: Male
Posts: 4588


Check out my website!


View Profile WWW
« Reply #147 on: August 25, 2009, 03:43:05 AM »

Talking to TS I thought of something. The Hadeans in FE are after Mire and Earth because their locations are where critical space time nexuses are so they can take over the galaxy and beyond. So, how about this possibility:

The Cthonian offshoot is found and war is waged on them by the Hadeans. They escape in time or something, but the Hadeans think they killed them all. It is from this that the Hadeans develop their portal technology. Their rude understanding of the system makes them think they can transport even farther using the space time nexuses, when in reality this is what opens the gates for time travel. Of course this does not allow for any good control of the time travel.

I came to this in discussion with TS after being told why the Hadeans would not attack anyone before the Humans and Scions of Earth and Mire. What if the first attack is the source of their knowledge of the Nexuses that make them attack us?

I mean, if you knew there was a possibility of intergalactic portals, you would try to make them. the EDF and Scions are kinda just hanging, trying to kill the last of the Cerberi at this point.
Logged


Click on the image...
Mr X
Bull Dog
*****
Gender: Male
Posts: 531


Scavs do the funniest things.


View Profile
« Reply #148 on: August 25, 2009, 06:39:21 AM »

Maybe it was the third faction who created the cereberi super computer and the dark planet to prevent anyone from using the portals.

I suppose if biometal is alive in a sense, that if you put enough of it together it would develop an intelligence, maybe even a personality.

It could be that biometal was the the result of the third cthonian faction trying to make a machine that could imitate life flawlessly. Maybe the Cereberi super computer was the product of this and they hid it to stop it from falling into the wrong hands, but unfortunately they never finished it and it was too strongly influeced by certain parts of its personality.

The third faction hid along with it a device to activate the nexii (if thats the plural) and travel back in time to the battle for the third faction's homeworld.
Logged

Sign up for the BZ2 tournament:
http://www.bzuniverse.com/forum/index.php/topic,10101.0.html
starting January 2010!
sabrebattletank
Attila
*****
Gender: Male
Posts: 1453


What do I put here?


View Profile
« Reply #149 on: August 25, 2009, 09:40:14 AM »

I still like the idea that biometal itself is orchestrating things, pitting faction against faction.
Logged

Pages: 1 ... 8 9 [10] 11 12
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!