Battlezone Universe
July 29, 2010, 04:21:49 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: BZUniverse Home - BZ2MD - BZScrap - TimeDisruptor
 
   Home   Help Rules Search Groups Calendar Login Register  
Pages: 1 2 [3] 4
  Print  
Author Topic: 1.3 Public Beta 5.1 Bugs and Issues  (Read 2800 times)
0 Members and 1 Guest are viewing this topic.
AHadley
Global Moderator
***
Gender: Male
Posts: 2248


Grr.


View Profile
« Reply #30 on: October 31, 2009, 07:13:03 AM »

First,  I took out an atilla the other day and it's head decided it would nod up and down rather fast before it died. Death animations are screwed, basically.

Second, the Core tunnels seem to be better now. NK1's custom RW ones are still a bit grey, but the tops on all the ones I've seen (by the pink tracks) seems to be a bit dark to me.

Thirly, I also had a rather interesting total crash the other day. In order:
Code:
1) Internal Exception

2) Runtime Error

3) Access Violation - Unable to load console font

Fixed by replacing data.pak with a duplicate from my 1.01 7z (thanks N1) so it may have got corrupted somehow. I didn't open it so I have no idea what caused it, it might be relevant.
Logged
TheJamsh
Attila
*****
Gender: Male
Posts: 3977



View Profile
« Reply #31 on: October 31, 2009, 09:31:09 AM »

I had played around with lighting types for the core tunnels before they were sent in. Glad they work properly now.
Logged


Click Me!
ScarleTomato
Bull Dog
*****
Gender: Male
Posts: 984


as in red.


View Profile
« Reply #32 on: October 31, 2009, 07:59:45 PM »

not really a bug with the stock game but the option to select the commbunker from a base number messes up in multiworld. I get kicked out of it about 2 seconds after selecting it and lose my controls. The best way ive found to get my controls back is to give up base command and then take it back.
Logged
TheJamsh
Attila
*****
Gender: Male
Posts: 3977



View Profile
« Reply #33 on: October 31, 2009, 08:06:53 PM »

Yeh GSH tried fixing that multiple times, but even with what he describes as some "utterly rude hacks" it still refused to work correctly... Hence why for my variant i had to make a different version for IA.
Logged


Click Me!
Clavin12
Attila
*****
Gender: Male
Posts: 1624


The Fae: In Production


View Profile
« Reply #34 on: October 31, 2009, 10:13:23 PM »

Is it normal for when the scion forge is destroyed for it to build a dower in its place and then another kiln even if it already has a dower?
Logged

C l a v i n 1 2
VSMIT
Global Moderator
***
Gender: Male
Posts: 1031



View Profile
« Reply #35 on: November 01, 2009, 01:59:44 AM »

Is it normal for when the scion forge is destroyed for it to build a dower in its place and then another kiln even if it already has a dower?
...

What?
Logged

I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
Quote from: Lizard
IQ's have really dropped around here just recently, must be something in the water.
Clavin12
Attila
*****
Gender: Male
Posts: 1624


The Fae: In Production


View Profile
« Reply #36 on: November 01, 2009, 09:13:52 AM »

in a couple of instant missions I've don't I'll destroy their forge and they'll build a dower in its place even if they already have one. Afterwords they build a kiln in a different spot.
Logged

C l a v i n 1 2
AHadley
Global Moderator
***
Gender: Male
Posts: 2248


Grr.


View Profile
« Reply #37 on: November 01, 2009, 11:46:34 AM »

Dowers are limited to one IIRC. This shouldn't be happening.
Logged
Clavin12
Attila
*****
Gender: Male
Posts: 1624


The Fae: In Production


View Profile
« Reply #38 on: November 01, 2009, 12:46:11 PM »

well it is and thus if it shouldn't be happening it is a bug, correct?
Logged

C l a v i n 1 2
AHadley
Global Moderator
***
Gender: Male
Posts: 2248


Grr.


View Profile
« Reply #39 on: November 01, 2009, 12:48:13 PM »

Of course.
Logged
bb1
Attila
*****
Gender: Male
Posts: 1638

Gargamel


View Profile
« Reply #40 on: December 09, 2009, 12:40:12 PM »

Crash while playing Instant Surprise thug varient. BZLog

ERR |Debug           |               debug:298  |18:38:50|86     |Symbol database is too small, current 20000, required 23251

Radeon 5850, AMD955be, DDR3 memory if that matters.
Logged

"The most beautiful flowers grow only in the hoot of Godzilla."

-Cracked.com
Red Devil
Administrator
*****
Posts: 11978


There's more than one point of view...


View Profile WWW
« Reply #41 on: December 09, 2009, 01:42:33 PM »

Your install is jacked.  That error is due to mixing install files, usually by copy/paste, click-and-drag.
Logged

What box???
GSH
Moderator
**
Gender: Male
Posts: 4802


View Profile WWW
« Reply #42 on: December 09, 2009, 02:02:18 PM »

If you get the 'symbol database is too small' message, that does NOT appear in the 1.3pb5.1 source code or exe. Your bzone.exe is pre-1.3pb4 (or pre-1.3pb4a, not sure). Reinstall 1.3pb5.1, and right-click on bzone.exe and get properties. Ensure that for version, it notes that it's 1.3pb5.1.

-- GSH
Logged
hybirdisdf
Thunderbolt
*****
Posts: 123



View Profile
« Reply #43 on: December 29, 2009, 04:54:30 AM »



This is a jungle mpi.It said gtow1 and gtow2 cannot be found.
Logged
Red Devil
Administrator
*****
Posts: 11978


There's more than one point of view...


View Profile WWW
« Reply #44 on: December 29, 2009, 11:50:47 AM »

Thanks, I keep forgetting about that...
Logged

What box???
Pages: 1 2 [3] 4
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!