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Author Topic: 1.3 Public beta 5.1 AV's  (Read 2240 times)
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Attila
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« Reply #45 on: July 23, 2010, 07:03:13 PM »

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|      STJoinHandlers:421  |15:29:53|110599 |-- Resynchronized gamestate to server at timestep 3074
DIAG|      STJoinHandlers:421  |15:32:13|251174 |-- Resynchronized gamestate to server at timestep 4482
DIAG|      STJoinHandlers:421  |15:48:30|1227947|-- Resynchronized gamestate to server at timestep 14242
ERR |            FileUtil:2800 |15:49:23|1281063|Trying to load into a small buffer (64 > 32). FATAL ERROR.
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
Message :  Exception
Error occurred at 7/23/2010 15:49:24.
C:\games\Bz2 1.3\bzone.exe, run by desktop.
C:\games\Bz2 1.3\bzone.exe, run by desktop.
CPU: 8 processor(s), Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
     Intel64 Family 6 Model 26 Stepping 4
Process Memory :   1488 MB free out of   2048 MB total
Physical memory:   6370 MB free out of  12278 MB total
Page(swap) file:  18492 MB free out of  24728 MB total
This exe is using 191 MB, peak use 191 MB

Fault address:  012EE7E6 01:0010D7E6 C:\games\Bz2 1.3\bzone.exe

Registers:
EAX:DEADBEEF
EBX:00000001
ECX:00000000
EDX:00000000
ESI:00000020
EDI:00000040
CS:EIP:0023:012EE7E6
SS:ESP:002B:0068F1E4  EBP:0068F1F4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
012EE7E6  00000000  0126363D  inpstring+0x0000007A
0126363D  00000000  01271F65  GameObject::Load+0x00000093
01271F65  00000000  012626B4  NavBeacon::Load+0x00000055
012626B4  00000000  012EFE66  GameObject::LoadAll+0x000004F0
012EFE66  00000000  01295DA7  LoadGame+0x000002C4
01295DA7  00000000  012378CA  RestoreWorld+0x00000057
012378CA  00000000  012381BB  MoveOneTurn+0x000004C2
012381BB  00000000  013B488F  MissionHandler::State::RunState::Process+0x000004A0
013B488F  00000000  01235D42  RunCodes::Process+0x000001BF
01235D42  00000000  013B488F  MissionHandler::Process+0x00000011
013B488F  00000000  013B4D24  RunCodes::Process+0x000001BF
013B4D24  00000000  01229EAC  Main::MessagePump+0x00000064
01229EAC  00000000  01229BAB  HandledMain+0x0000041C
01229BAB  00000000  012272CF  HandledMain+0x0000011B
012272CF  00000000  0136035F  WinMain+0x00000059
0136035F  00000000  7629ECCB  fabs+0x00000191
7629ECCB  00000000  76F5D24D  BaseThreadInitThunk+0x0000000E
76F5D24D  00000000  76F5D45F  RtlCreateUserProcess+0x0000008C
76F5D45F  00000000  00000000  RtlCreateProcessParameters+0x0000004E


happend promptly after promptly destroying cloaket in a deathmatch
« Last Edit: July 27, 2010, 02:09:50 AM by VSMIT » Logged
VSMIT
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« Reply #46 on: July 27, 2010, 02:10:47 AM »

Please keep this thread to the posting of AV logs and discussions thereof ONLY.

Thank you.
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I find that if I don't have a signature, some people disregard the last couple of lines of a long post.
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hosolon
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« Reply #47 on: August 04, 2010, 12:56:34 AM »

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|      STJoinHandlers:421  |23:49:19|1397631|-- Resynchronized gamestate to server at timestep 23143
DIAG|      STJoinHandlers:421  |23:49:37|1415234|-- Resynchronized gamestate to server at timestep 23205
DIAG|            runcodes:154  |23:51:36|1534195|[View] Entering run code [FORWARD]
DIAG|            runcodes:154  |23:51:43|1541324|[View] Entering run code [COCKPIT]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000027Ch
Message :  Exception
Error occurred at 8/3/2010 23:54:08.
C:\Program Files\BZ2 pb5.1\bzone.exe, run by Joseph.
C:\Program Files\BZ2 pb5.1\bzone.exe, run by Joseph.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.20GHz
     x86 Family 15 Model 2 Stepping 9
Process Memory :   1497 MB free out of   2048 MB total
Physical memory:   1455 MB free out of   2047 MB total
Page(swap) file:   3419 MB free out of   3943 MB total
This exe is using 138 MB, peak use 162 MB

Fault address:  00401884 01:00000884 C:\Program Files\BZ2 pb5.1\bzone.exe

Registers:
EAX:0F1CF0A0
EBX:00000000
ECX:0F08FBA0
EDX:113C1FF0
ESI:0F08FB98
EDI:00A15D04
CS:EIP:001B:00401884
SS:ESP:0023:05FFFB18  EBP:05FFFB28
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
00401884  00000000  00457530  AiMission::Update+0x0000018D
00457530  00000000  004580A9  MoveOneTurn+0x00000128
004580A9  00000000  005D488F  MissionHandler::State::RunState::Process+0x0000038E
005D488F  00000000  00455D42  RunCodes::Process+0x000001BF
00455D42  00000000  005D488F  MissionHandler::Process+0x00000011
005D488F  00000000  005D4D24  RunCodes::Process+0x000001BF
005D4D24  00000000  00449EAC  Main::MessagePump+0x00000064
00449EAC  00000000  00449BAB  HandledMain+0x0000041C
00449BAB  00000000  004472CF  HandledMain+0x0000011B
004472CF  00000000  0058035F  WinMain+0x00000059
0058035F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Logged

"if you want to make an apple pie from scratch you must first invent the universe." ~Carl Sagan
hosolon
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« Reply #48 on: August 04, 2010, 12:40:03 PM »

BZ is now av ing for me when a game ends (but not when i leave i.e. /leave) anyways here is the latest


---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|              icroot:193  |11:37:16|414208 |Root window now 640x480
DIAG|           PlayerMgr:1435 |11:37:16|414285 |About to open stats file GameStats\Game Ended 2010-08-04 1137.txt
DIAG|           PlayerMgr:1441 |11:37:16|414298 |Stats file opened

DIAG|           PlayerMgr:1415 |11:37:16|414299 |Closing stats file

(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000001Ch
Message :  Exception
Error occurred at 8/4/2010 11:37:20.
C:\Program Files\BZ2 pb5.1\bzone.exe, run by Joseph.
C:\Program Files\BZ2 pb5.1\bzone.exe, run by Joseph.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.20GHz
     x86 Family 15 Model 2 Stepping 9
Process Memory :   1545 MB free out of   2048 MB total
Physical memory:   1545 MB free out of   2047 MB total
Page(swap) file:   3499 MB free out of   3943 MB total
This exe is using 80 MB, peak use 131 MB

Fault address:  005DEB73 01:001DDB73 C:\Program Files\BZ2 pb5.1\bzone.exe

Registers:
EAX:00000000
EBX:01425A18
ECX:00000000
EDX:1C47D692
ESI:00000000
EDI:0000000B
CS:EIP:001B:005DEB73
SS:ESP:0023:05FFFA1C  EBP:05FFFC38
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
005DEB73  00000000  004DFC74  VarSys::VarItem::SetStr+0x00000003
004DFC74  00000000  004E7E7C  MPVehicleMgr::Cleanup+0x00000053
004E7E7C  00000000  004E8D0A  NetManager::Commands::ProcessNetVarb+0x00000A96
004E8D0A  00000000  005DE678  NetManager::Commands::Process+0x00000011
005DE678  00000000  005DEBCF  VarSys::VarItem::TriggerCallBack+0x00000018
005DEBCF  00000000  004EF10C  VarSys::VarItem::SetStr+0x0000005F
004EF10C  00000000  004EF23C  NetManager::NetVars::SetShellSVar2+0x0000011F
004EF23C  00000000  004EFA7F  NetManager::NetVars::SetShellSVar+0x00000028
004EFA7F  00000000  004DD107  NetManager::NetVars::HandleShellVarbs+0x000000D3
004DD107  00000000  004DD5E5  NetManager::InPacketManager::DispatchOnePacket+0x000002D0
004DD5E5  00000000  004EC840  NetManager::InPacketManager::MainThreadProcess+0x000000E2
004EC840  00000000  00459101  NetManager::Process+0x000000A8
00459101  00000000  005D488F  ShellHandler::Process+0x0000001E
005D488F  00000000  005D4D24  RunCodes::Process+0x000001BF
005D4D24  00000000  00449EAC  Main::MessagePump+0x00000064
00449EAC  00000000  00449BAB  HandledMain+0x0000041C
00449BAB  00000000  004472CF  HandledMain+0x0000011B
004472CF  00000000  0058035F  WinMain+0x00000059
0058035F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Logged

"if you want to make an apple pie from scratch you must first invent the universe." ~Carl Sagan
Dominare
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« Reply #49 on: August 17, 2010, 08:20:10 PM »

I can load BZ2, but it will crash every single time after around 10-15 seconds in the menu screen, always with an error as follows:

Code:
---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.0.2195 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|              icroot:193  |20:12:56|4700   |Root window now 640x480
ERR |                 vid:255  |20:13:03|11916  |VertexBuffer::Create(0x001BE400 (65280 * 28), 0x00000208, 0x00000144, 0
ERR |                 vid:258  |20:13:03|11916  |.\VertexBuffer.cpp(498):  failed with DX Error 0x8007000E(-2147024882) == 'E_OUTOFMEMORY'
ERR |       ConsoleHelper:28   |20:13:03|11916  |DX Error(0x8007000E) noted.
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 8/17/2010 20:13:06.
C:\Users\vista\Documents\BZ2\bzone.exe, run by vista.
C:\Users\vista\Documents\BZ2\bzone.exe, run by vista.
CPU: 4 processor(s), Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz
     Intel64 Family 6 Model 15 Stepping 11
Process Memory :     79 MB free out of   2048 MB total
Physical memory:   6530 MB free out of   8190 MB total
Page(swap) file:   9932 MB free out of  12209 MB total
This exe is using 113 MB, peak use 115 MB

Fault address:  00AE0E5C 01:001BFE5C C:\Users\vista\Documents\BZ2\bzone.exe

Registers:
EAX:00000000
EBX:0B6E0048
ECX:000007E0
EDX:00000000
ESI:0B6E00C0
EDI:00001000
CS:EIP:0023:00AE0E5C
SS:ESP:002B:0063F6E8  EBP:0063F770
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00AE0E5C  00000000  00ABC7EE  VertexBuffer::Lock+0x0000003C
00ABC7EE  00000000  00AC20E3  Font::Draw+0x000001DE
00AC20E3  00000000  00B1412C  IControl::RenderCtrlText+0x000001E3
00B1412C  00000000  00AC0420  ICStatic::RenderSelf+0x0000005C
00AC0420  00000000  0063F800  IControl::RenderChildren+0x000000C0
0063F800  00000000  0063FA0C   0000:00000000
0063FA0C  00000000  00AC042F   0000:00000000
00AC042F  00000000  0063F920  IControl::RenderChildren+0x000000CF
0063F920  00000000  0063FB2C   0000:00000000
0063FB2C  00000000  00B05701   0000:00000000
00B05701  00000000  0063FA40  ICRoot::Render+0x000000D1
0063FA40  00000000  00000000   0000:00000000

I've searched around and can't find anything similar to this specific error anywhere (either here or elsewhere online). What really confuses me is the type of error - out of memory. I have an ATI HD 4850 with 512mb of video ram, so something obviously isn't right. The above is with all default settings, 640x480 etc. I can't ever actually get into game because it crashes before I can navigate the menus.

Here's what I've already tried:

- Doing a clean install/patch
- Updated my video card drivers
- Updated my installs of DirectX and Visual C runtimes
- Running BZ2 on one core only with RunFirst
- Running BZ2 in compatibility mode for win2k, winXP and I even tried win95.

What gets me the most is that I remember running BZ2 (tech alpha 5) on this machine in the past (I haven't made any hardware changes since). I have tried reverting to tech alpha 5, but that produces the same error as above. I'm out of ideas at this point Sad

I can see that my available process memory is much, much lower than in the crash logs everyone else is posting - 79mb out of 2048mb total. I have no idea why BZ2 is eating up so much memory on my system, especially in the menu.

Thanks in advance!


« Last Edit: August 17, 2010, 08:24:53 PM by Dominare » Logged
hosolon
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« Reply #50 on: August 28, 2010, 04:01:55 PM »

Was playing FS2. I had quit a MPI that I had hosted and this shows up



---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|         UPNPManager:87   |14:58:28|5081775|UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0
DIAG|         UPNPManager:87   |14:58:29|5082384|UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0
DIAG|         UPNPManager:87   |14:58:49|5102932|UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0
DIAG|         UPNPManager:87   |14:58:49|5102935|UPNP stop redirect requested, but can't due to gotEverything = 0, firstSocket = 0
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 4675E600h
Message :  Exception
Error occurred at 8/28/2010 14:58:52.
C:\Program Files\BZ2 pb5.1\bzone.exe, run by Joseph.
C:\Program Files\BZ2 pb5.1\bzone.exe, run by Joseph.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.20GHz
     x86 Family 15 Model 2 Stepping 9
Process Memory :   1226 MB free out of   2048 MB total
Physical memory:    930 MB free out of   2047 MB total
Page(swap) file:   2979 MB free out of   3943 MB total
This exe is using 390 MB, peak use 450 MB

Fault address:  1801E35E 07:0000035E C:\Program Files\BZ2 pb5.1\binkw32.dll

Registers:
EAX:00000000
EBX:0DA89504
ECX:0DA8E144
EDX:0DA768E8
ESI:00000140
EDI:4675E620
CS:EIP:001B:1801E35E
SS:ESP:0023:05FFF524  EBP:00000028
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010202

Call stack:
Address   Return    Function            SourceFile
1801E35E  00000000  1800CD8C  ARGB16+0xFFFFFFFF
1800CD8C  00000000  18007B2C  YUV_blit+0x0000012C
18007B2C  00000000  005A4075  BinkCopyToBufferRect+0x0000033C
005A4075  00000000  005A2190  BinkHelper::Decompress_frame+0x00000165
005A2190  00000000  005A277F  MovieClass::Play+0x00000080
005A277F  00000000  005F40F2  IControl::RenderCtrlBackground+0x0000057F
005F40F2  00000000  005A0420  ICStatic::RenderSelf+0x00000022
005A0420  00000000  05FFFB60  IControl::RenderChildren+0x000000C0
05FFFB60  00000000  05FFFD6C   0000:00000000
05FFFD6C  00000000  005E5701   0000:00000000
005E5701  00000000  05FFFC80  ICRoot::Render+0x000000D1
05FFFC80  00000000  00000000   0000:00000000
Logged

"if you want to make an apple pie from scratch you must first invent the universe." ~Carl Sagan
Vearie
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« Reply #51 on: August 28, 2010, 04:14:29 PM »

binkw32.dll

Looks like it had a problem loading the FS2 video in the main menu.

Did that AV occur while you were leaving to the main or to the gamespy list?
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