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Author Topic: 1.3 Public beta 5.1 AV's  (Read 2002 times)
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.:.FTD.:.squirrel-Gen
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« on: September 21, 2009, 01:07:41 PM »

Sitting in shell, waiting to re-join RD's session after I got kicked out because I joined while someone was being gamestate checked. While sitting in shell, two clients were posting "uh-oh" faking moves for squirrel for a long time. One player lagged out, another had a resync check. Chat lobby stopped flodding and this appears...

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|                DXUT:5516 |12:03:36|112676 | Try to reset the device
DIAG|                 vid:782  |12:03:36|112676 |In Vid::OnLostDevice
DIAG|                 vid:740  |12:03:36|113197 |In Vid::OnResetDevice, pd3dDevice = 0x08DF4880
DIAG|              icroot:193  |12:03:36|113201 |Root window now 640x480
(done)

Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000048h
Message :  Exception
Error occurred at 9/21/2009 12:03:46.
E:\Program Files\Battlezone II1.3pb5.1\bzone.exe, run by Ethan Lail.
E:\Program Files\Battlezone II1.3pb5.1\bzone.exe, run by Ethan Lail.
CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
     AMD64 Family 15 Model 67 Stepping 3
Process Memory :   1561 MB free out of   2048 MB total
Physical memory:   2573 MB free out of   4094 MB total
Page(swap) file:   6707 MB free out of   8398 MB total
This exe is using 149 MB, peak use 177 MB

Fault address:  00A388B6 01:001478B6 E:\Program Files\Battlezone II1.3pb5.1\bzone.exe

Registers:
EAX:00000000
EBX:BEE5C19F
ECX:00000068
EDX:34A903E8
ESI:0000007A
EDI:00000048
CS:EIP:0023:00A388B6
SS:ESP:002B:00606054  EBP:00606064
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010246

Call stack:
Address   Return    Function            SourceFile
00A388B6  00000000  00A3B477  MapCluster::Default+0x00000023
00A3B477  00000000  009FFD37  TerrainClass::Load+0x0000042F
009FFD37  00000000  009A5D26  LoadGame+0x00000195
009A5D26  00000000  009E528B  RequestSTJoinLoad+0x0000007A
009E528B  00000000  009E5666  NetManager::STJoinHandlers::UnpackAndLoadSTJoinBuffer+0x00000299
009E5666  00000000  009CCFC5  NetManager::STJoinHandlers::HandleServer_Gamestate+0x00000042
009CCFC5  00000000  009CD5E5  NetManager::InPacketManager::DispatchOnePacket+0x0000018E
009CD5E5  00000000  009DC840  NetManager::InPacketManager::MainThreadProcess+0x000000E2
009DC840  00000000  00949101  NetManager::Process+0x000000A8
00949101  00000000  00AC488F  ShellHandler::Process+0x0000001E
00AC488F  00000000  00AC4D24  RunCodes::Process+0x000001BF
00AC4D24  00000000  00939EAC  Main::MessagePump+0x00000064
00939EAC  00000000  00939BAB  HandledMain+0x0000041C
00939BAB  00000000  009372CF  HandledMain+0x0000011B
009372CF  00000000  00A7035F  WinMain+0x00000059
00A7035F  00000000  7664ECCB  fabs+0x00000191
7664ECCB  00000000  77DCD24D  BaseThreadInitThunk+0x0000000E
77DCD24D  00000000  77DCD45F  RtlCreateUserProcess+0x0000008C
77DCD45F  00000000  00000000  RtlCreateProcessParameters+0x0000004E

« Last Edit: September 21, 2009, 01:26:35 PM by TheJamsh » Logged

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« Reply #1 on: September 28, 2009, 05:35:26 PM »

Everytime my friend starts up Battlezone, he gets one of these;

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |                 vid:255  |14:22:42|4047   |Bitmap::Create
ERR |                 vid:258  |14:22:42|4047   |.\bitmap.cpp(323):  failed with DX Error 0x8876086C(-2005530516) == 'D3DERR_INVALIDCALL'
ERR |       ConsoleHelper:28   |14:22:42|4047   |DX Error(0x8876086C) noted.
DIAG|              bitmap:327  |14:22:42|4125   |D3DXCreateTexture(0x00000000, 256, 256, 1, 0, 21, MANAGED) FAILED, dxError = 0x8876086C
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 9/27/2009 14:22:44.
C:\Program Files\Battlezone II\bzone.exe, run by Calin.
C:\Program Files\Battlezone II\bzone.exe, run by Calin.
CPU: 1 processor(s),               Intel(R) Pentium(R) 4 CPU 1.80GHz
     x86 Family 15 Model 2 Stepping 4
Process Memory :   1868 MB free out of   2048 MB total
Physical memory:   1652 MB free out of   2047 MB total
Page(swap) file:   3638 MB free out of   3944 MB total
This exe is using 30 MB, peak use 30 MB

Fault address:  0059C290 01:0019B290 C:\Program Files\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:000000CF
ECX:00000001
EDX:00040000
ESI:7FC60128
EDI:00000100
CS:EIP:001B:0059C290
SS:ESP:0023:05FFFE28  EBP:073C0CAC
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
0059C290  00000000  0059AB81  Font::Read+0x000002B0
0059AB81  00000000  005A8FC3  FontSys::Create+0x000000F1
005A8FC3  00000000  00449F02  IFace::Init+0x000000E3
00449F02  00000000  00449E6E  HandledMain+0x00000472
00449E6E  00000000  00449BAB  HandledMain+0x000003DE
00449BAB  00000000  004472CF  HandledMain+0x0000011B
004472CF  00000000  0058035F  WinMain+0x00000059
0058035F  00000000  7C817077  fabs+0x00000191
7C817077  00000000  00000000  RegisterWaitForInputIdle+0x00000049
Logged
GSH
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« Reply #2 on: September 28, 2009, 06:00:22 PM »

1) Use 1.3pb5.1, as it's newer than ta5.
2) You might need to reboot after installing ta5/pb5.1 - DX9 updates sometimes need a reboot
3) Try updating your graphics card drivers. List system specs if you need help with this.

-- GSH
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bigbadbogie
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« Reply #3 on: September 28, 2009, 06:27:33 PM »

Quote
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52

That is pb5.1.
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« Reply #4 on: September 29, 2009, 12:19:58 PM »

Shouldn't have posted in TA5's board then. Moving.
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MickeyIII
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« Reply #5 on: October 13, 2009, 06:18:56 PM »

Ok, I've installed a fresh copy of Battlezone 2, applied the pb 1.3tech alpha5.1 patch successfully with no errors.  The first time I run the game it runs excellently, BUT...after I put all of the graphics as high as the game allows, which don't freak out about that, my computer plays games like DOOM3, Oblivion + Shivering Isles, Street Fighter IV, Gears of War, and Unreal Tournament 3 at full blast with no problems, plus many more, but anyway, after I do put graphics all the way up, and restart Battlezone 2, as soon as I double click the icon and the Activision Intro is ABOUT to come up, it just sits there with a black screen, doing absolutely nothing until I press any key...No error message came up, just a filled Battlezone 2 Log File under MyDocuments...

here it is:
{----------------Battlezone II Log File-------------------------------------------------

DIAG|            maininit:491  |16:42:54|7      |Version Information Section
DIAG|            maininit:492  |16:42:54|8      | BZ2 build PublicBeta5.1
DIAG|            maininit:503  |16:42:54|8      |Session started Tue Oct 13 16:42:54 2009
DIAG|            maininit:509  |16:42:54|8      |CPU: 2 processors, type 586
DIAG|            maininit:510  |16:42:54|9      |CPU: Intel(R) Core(TM)2 Duo CPU     T8300  @ 2.40GHz
DIAG|            maininit:511  |16:42:54|9      |CPU: x86 Family 6 Model 23 Stepping 6
DIAG|            maininit:514  |16:42:54|9      |Executed by JOHN_P_MAUS-PC\John_P_Maus on Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2
DIAG|                DXUT:2083 |16:42:54|547    | DXUT pause on change device
DIAG|                DXUT:1343 |16:42:54|548    | DXUT pause on minimize
DIAG|                DXUT:1516 |16:42:54|548    | DXUT pause on minimize
DIAG|                 vid:507  |16:42:55|839    |In Vid::OnCreateDevice, pd3dDevice = 0x0A958F00
DIAG|                 vid:524  |16:42:55|839    |d3d: supports range based fog
DIAG|                 vid:537  |16:42:55|839    |d3d: supports border address mode
DIAG|                 vid:583  |16:42:55|839    |d3d: Has EMBM texture format support
DIAG|                 vid:608  |16:42:55|840    |D3D Adapter Identifier info:
DIAG|                 vid:609  |16:42:55|840    | Driver:                nvd3dum.dll
DIAG|                 vid:610  |16:42:55|840    | Description:           NVIDIA GeForce 8400M GS        
DIAG|                 vid:611  |16:42:55|840    | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:612  |16:42:55|840    | DriverVersion:         0x0007000F000B1DDC
DIAG|                 vid:613  |16:42:55|840    | VendorId:              0x000010DE
DIAG|                 vid:614  |16:42:55|840    | DeviceId:              0x00000427
DIAG|                 vid:615  |16:42:55|840    | SubSysId:              0x022E1028
DIAG|                 vid:616  |16:42:55|840    | Revision:              0x000000A1
DIAG|                 vid:618  |16:42:55|840    |Dumping D3D9 Device Caps:
DIAG|                 vid:620  |16:42:55|840    | DeviceType:            0x00000001
DIAG|                 vid:621  |16:42:55|840    | AdapterOrdinal:        0
DIAG|                 vid:622  |16:42:55|840    | Caps:                  0x00020000
DIAG|                 vid:623  |16:42:55|840    | Caps2:                 0xE0020000
DIAG|                 vid:624  |16:42:55|840    | Caps3:                 0x000003A0
DIAG|                 vid:625  |16:42:55|840    | PresentationIntervals: 0x8000000F
DIAG|                 vid:626  |16:42:55|840    | CursorCaps:            0x00000001
DIAG|                 vid:627  |16:42:55|840    | DevCaps:               0x001BBEF0
DIAG|                 vid:628  |16:42:55|840    | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:629  |16:42:55|840    | RasterCaps:            0x07732191
DIAG|                 vid:630  |16:42:55|840    | ZCmpCaps:              0x000000FF
DIAG|                 vid:631  |16:42:55|840    | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:632  |16:42:55|840    | DestBlendCaps:         0x00003FFF
DIAG|                 vid:633  |16:42:55|840    | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:634  |16:42:55|840    | ShadeCaps:             0x00084208
DIAG|                 vid:635  |16:42:55|840    | TextureCaps:           0x0001ECC5
DIAG|                 vid:636  |16:42:55|840    | TextureFilterCaps:     0x03030700
DIAG|                 vid:637  |16:42:55|841    | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:638  |16:42:55|841    | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:639  |16:42:55|841    | TextureAddressCaps:    0x0000003F
DIAG|                 vid:640  |16:42:55|841    | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:641  |16:42:55|841    | LineCaps:              0x0000001F
DIAG|                 vid:642  |16:42:55|841    | MaxTextureWidth:       8192
DIAG|                 vid:643  |16:42:55|841    | MaxTextureHeight:      8192
DIAG|                 vid:644  |16:42:55|841    | MaxVolumeExtent:       2048
DIAG|                 vid:645  |16:42:55|841    | MaxTextureRepeat:      8192
DIAG|                 vid:646  |16:42:55|841    | MaxTextureAspectRatio: 8192
DIAG|                 vid:647  |16:42:55|841    | MaxAnisotropy:         16
DIAG|                 vid:648  |16:42:55|841    | StencilCaps:           0x000001FF
DIAG|                 vid:649  |16:42:55|841    | FVFCaps:               0x00180008
DIAG|                 vid:650  |16:42:55|841    | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:651  |16:42:55|841    | MaxTextureBlendStages: 8
DIAG|                 vid:652  |16:42:55|841    | MaxSimultaneousTextures: 8
DIAG|                 vid:653  |16:42:55|841    | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:654  |16:42:55|841    | MaxActiveLights:       10
DIAG|                 vid:665  |16:42:55|841    | MaxUserClipPlanes:     8
DIAG|                 vid:666  |16:42:55|841    | MaxVertexBlendMatrices: 4
DIAG|                 vid:667  |16:42:55|841    | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:668  |16:42:55|841    | MaxPrimitiveCount:     8388607
DIAG|                 vid:669  |16:42:55|841    | MaxVertexIndex:        16777215
DIAG|                 vid:670  |16:42:55|841    | MaxStreams:            16
DIAG|                 vid:671  |16:42:55|841    | MaxStreamStride:       255
DIAG|                 vid:672  |16:42:55|841    | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:673  |16:42:55|841    | MaxVertexShaderConst:  256
DIAG|                 vid:674  |16:42:55|841    | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:675  |16:42:55|841    | DevCaps2:              0x00000051
DIAG|                 vid:676  |16:42:55|841    | Reserved5:             0x00000000
DIAG|                 vid:677  |16:42:55|841    | MasterAdapterOrdinal:  0
DIAG|                 vid:678  |16:42:55|841    | AdapterOrdinalInGroup: 0
DIAG|                 vid:679  |16:42:55|841    | NumberOfAdaptersInGroup: 1
DIAG|                 vid:680  |16:42:55|841    | DeclTypes:             0x0000030F
DIAG|                 vid:681  |16:42:55|841    | NumSimultaneousRTs:    4
DIAG|                 vid:682  |16:42:55|841    | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:683  |16:42:55|841    | VertexTextureFilterCaps: 0x01010100
DIAG|                 vid:684  |16:42:55|841    | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:685  |16:42:55|841    | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:686  |16:42:55|841    | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:687  |16:42:55|841    | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:690  |16:42:55|841    | MaxPointSize:          8192.00
DIAG|                 vid:691  |16:42:55|841    | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:692  |16:42:55|841    | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:693  |16:42:55|841    | MaxVertexW:            10000000000.00
DIAG|                 vid:694  |16:42:55|841    | GuardBandLeft:         -100000000.00
DIAG|                 vid:695  |16:42:55|841    | GuardBandTop:          -100000000.00
DIAG|                 vid:696  |16:42:55|841    | GuardBandRight:        100000000.00
DIAG|                 vid:697  |16:42:55|841    | GuardBandBottom:       100000000.00
DIAG|                 vid:698  |16:42:55|841    | ExtentsAdjust:         0.00
DIAG|                 vid:740  |16:42:55|841    |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
DIAG|                DXUT:2570 |16:42:55|842    | DXUT unpause on change device done
DIAG|               setup:89   |16:42:55|850    |Drive type : Fixed
DIAG|               setup:159  |16:42:55|850    |Startup directory : C:\Program Files\Battlezone II
DIAG|                 vid:1192 |16:42:55|1141   |Vid::SetMode - ord(0) fmt(22), w(1440), h(900) bbCount 2
DIAG|                 vid:1212 |16:42:55|1141   | bFmt(21), MSType(Cool, MSQual(2), DSFmt(75), Win(0)
DIAG|                 vid:1223 |16:42:55|1141   | Refresh(60), Interval(0), Flags(2)
DIAG|                 vid:1224 |16:42:55|1141   | hWnds = 001802BC 001802BC 001802BC 001802BC
DIAG|                DXUT:2083 |16:42:55|1141   | DXUT pause on change device
DIAG|                 vid:782  |16:42:55|1324   |In Vid::OnLostDevice
DIAG|                DXUT:1383 |16:42:55|1327   | DXUT unpause on restore
DIAG|                DXUT:1482 |16:42:55|1327   | DXUT unpause on restore
DIAG|                DXUT:2570 |16:42:55|1328   | DXUT unpause on change device done
DIAG|                 vid:1232 |16:42:55|1328   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1238 |16:42:55|1328   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5434 |16:42:55|1330   | AttemptAcquire device = 0x0A958F00, lost = 1, paused = 0
DIAG|                DXUT:5448 |16:42:55|1330   | noticed device lost
DIAG|                DXUT:5452 |16:42:55|1330   | Coop level check failed.
DIAG|                DXUT:5516 |16:42:55|1330   | Try to reset the device
DIAG|                 vid:740  |16:42:56|1789   |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
DIAG|                 vid:1248 |16:42:56|1790   |Attempted acquire & render, lost = 0 0
DIAG|               input:1069 |16:42:56|1881   |Double click time=550 ms, threshold=4,4
DIAG|               input:1090 |16:42:56|1881   |3 button mouse, Left=0 Right=1
DIAG|               input:143  |16:42:56|1882   |Keyboard repeat delay=[500] speed=[31]
DIAG|      MissionHandler:1271 |16:42:56|1955   |Expanded game UI file of 'bzgame_moves_1440x900.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:124  |16:42:56|2569   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:131  |16:42:56|2569   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:131  |16:42:56|2569   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:131  |16:42:56|2570   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:137  |16:42:56|2570   | dwPrimaryBuffers = 1
DIAG|              dsutil:138  |16:42:56|2570   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:139  |16:42:56|2570   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:140  |16:42:56|2570   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:141  |16:42:56|2570   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:142  |16:42:56|2570   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:143  |16:42:56|2570   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:144  |16:42:56|2570   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:145  |16:42:56|2570   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:146  |16:42:56|2570   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:147  |16:42:56|2570   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:148  |16:42:56|2570   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:149  |16:42:56|2570   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:182  |16:42:56|2570   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:197  |16:42:56|2570   | Audio buffers will be placed in: Auto
DIAG|              dsutil:210  |16:42:56|2570   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:213  |16:42:56|2570   |Done with audio caps log
DIAG|            AudioSys:323  |16:42:56|2571   |Audio: DirectSound8 setup complete
DIAG|            mcimovie:208  |16:43:07|13288  |Movie opened C:\Program Files\Battlezone II\\movies\intro.bik
DIAG|             vidrend:1191 |16:43:07|13288  |Got D3DERR_DEVICELOST after device->Present(). Need to rebuild .
DIAG|                DXUT:5434 |16:43:07|13288  | AttemptAcquire device = 0x0A958F00, lost = 1, paused = 0
DIAG|                DXUT:5448 |16:43:07|13288  | noticed device lost
DIAG|                DXUT:5452 |16:43:07|13288  | Coop level check failed.
DIAG|                DXUT:5516 |16:43:07|13288  | Try to reset the device
DIAG|                 vid:782  |16:43:07|13288  |In Vid::OnLostDevice
DIAG|                 vid:740  |16:43:08|13989  |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
DIAG|              icroot:193  |16:43:08|13990  |Root window now 640x480
ERR |    ExceptionHandler:243  |16:43:08|14017  |---- Battlezone II Log File ----
ERR |    ExceptionHandler:243  |16:43:08|14039  |//=====================================================
ERR |    ExceptionHandler:243  |16:43:08|14061  |App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
ERR |    ExceptionHandler:243  |16:43:08|14083  |Windows version: Windows Version: 6.0.6002 'Service Pack 2' PlatformID=2

ERR |    ExceptionHandler:243  |16:43:08|14104  |Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:243  |16:43:08|14128  |DIAG|                DXUT:5516 |16:43:07|13288  | Try to reset the device
ERR |    ExceptionHandler:243  |16:43:08|14150  |DIAG|                 vid:782  |16:43:07|13288  |In Vid::OnLostDevice
ERR |    ExceptionHandler:243  |16:43:08|14172  |DIAG|                 vid:740  |16:43:08|13989  |In Vid::OnResetDevice, pd3dDevice = 0x0A958F00
ERR |    ExceptionHandler:243  |16:43:08|14193  |DIAG|              icroot:193  |16:43:08|13990  |Root window now 640x480
ERR |    ExceptionHandler:243  |16:43:08|14217  |(done)

ERR |    ExceptionHandler:243  |16:43:08|14239  |Exception code: C0000005 (ACCESS VIOLATION) READING from 00000004h
ERR |    ExceptionHandler:243  |16:43:08|14261  |Message :  Exception
ERR |    ExceptionHandler:243  |16:43:08|14304  |Error occurred at 10/13/2009 16:43:10.
ERR |    ExceptionHandler:243  |16:43:08|14337  |C:\Program Files\Battlezone II\bzone.exe, run by John_P_Maus.
ERR |    ExceptionHandler:243  |16:43:08|14361  |C:\Program Files\Battlezone II\bzone.exe, run by John_P_Maus.
ERR |    ExceptionHandler:243  |16:43:08|14383  |CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU     T8300  @ 2.40GHz
ERR |    ExceptionHandler:243  |16:43:08|14406  |     x86 Family 6 Model 23 Stepping 6
ERR |    ExceptionHandler:243  |16:43:08|14426  |Process Memory :   1689 MB free out of   2048 MB total
ERR |    ExceptionHandler:243  |16:43:08|14450  |Physical memory:   1838 MB free out of   3070 MB total
ERR |    ExceptionHandler:243  |16:43:08|14472  |Page(swap) file:   5025 MB free out of   6340 MB total
ERR |    ExceptionHandler:243  |16:43:08|14495  |This exe is using 52 MB, peak use 58 MB

ERR |    ExceptionHandler:243  |16:43:08|14515  |Fault address:  011D49BF 01:001A39BF C:\Program Files\Battlezone II\bzone.exe
ERR |    ExceptionHandler:243  |16:43:08|14539  |
Registers:
ERR |    ExceptionHandler:243  |16:43:08|14561  |EAX:00000000
EBX:00000000
ECX:0042F568
EDX:76FC5E74
ESI:00000384
EDI:000005A0
ERR |    ExceptionHandler:243  |16:43:08|14584  |CS:EIP:001B:011D49BF
ERR |    ExceptionHandler:243  |16:43:08|14606  |SS:ESP:0023:0042F58C  EBP:0042F5A4
ERR |    ExceptionHandler:243  |16:43:09|14626  |DS:0023  ES:0023  FS:003B  GS:0000
ERR |    ExceptionHandler:243  |16:43:09|14650  |Flags:00210202
ERR |    ExceptionHandler:243  |16:43:09|14673  |

----------------------END of Battlezone II Log File---------------------------------------------------------------------}

Although I enjoy programming games, well at least trying to, in XNA,C++,Visual Basic,and Dark Basic Professional,  I don't fully understand this log file, or any Windows log file at that.  As you can see, my debugging skills stink shocked

I tried using compatibility mode for 95, 98/98SE, and XP, yet no success, then I tried to do the same while running in Admin Mode, still no luck...

I tried 3 times to Uninstall Battlezone 2,Delete ALL files that I know for sure has to do with Battlezone 2, except for the Patch's installer, and deleted what I know from the Windows registry, did a fresh install successfully, even restarted the computer after installing just to be sure, installed the patch, restarted to be double sure, ran it, changed prefs., got out, ran it again, get the above log....and over, and over, and over.

This is my current Dell XPS M1530 Setup:
Windows Vista Home Premium
DirectX 10(both the DX10 SDK and DX9 SDK are installed)
Intel Core 2 Duo each @~2.4Ghz
3GB of RAM
nVidia Geforce 8400M GS with about 1400MB of Display Memory and 128MB of Dedicated Memory(Yes, it's DX10 capable)
the laptop monitor supports 1440X900X32 from this VidioCard

so I would think that it should be more than enough, sense this is my first time having a problem with this Patch.

Help would be greatly appreciated...

MickeyIII
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« Reply #6 on: October 13, 2009, 08:16:59 PM »

When you install it, you must install the software that it prompts you to.  That may be your problem, especially if you didn't install the Dx9 that it came with.
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« Reply #7 on: October 13, 2009, 08:45:03 PM »

Also, please make sure you're running the latest drivers for your nVidia card. Do not trust the drivers that Windows distributes. Instead, go to http://www.nvidia.com/ and select them from their list.

If you put /safemode on the commandline, BZ2 will drop back to the simplest settings (640x480, no FSAA, etc). I suspect that there's some option that is making your card unhappy. Your job is to figure out what option it is, and probably just avoid it if the latest drivers don't help.

-- GSH
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« Reply #8 on: October 14, 2009, 05:56:21 PM »

Ok, I will try to use that OLDER dx9 and see if that works, even though I have latest of 9 AND 10!  As for the other software, I let it go through all of that, even though I have the entire Visual Studio 2008 from Microsoft's VS 2008 express edition page.  And, this first happened when I had the latest nVidia drivers, THEN I went with the ones DELL says, "You have to have our drivers or we won't help you with ANY problems until ALL of your system drivers and configuration are in the way we gave them to you!"  Every time I change something like updating drivers, stupid DELL!, I'm temporarily voiding the 3 year warranty that my Dad paid for on this computer, which was technically given to me for College.  I wish he had let me pick what I wanted withing the $1,400 budget he set for getting me this, but oh well, I'm stuck until I can have enough money to build my self a Desktop computer that runs just as good as Alienware for UNDER $3,000.  We figured out a way to build it like that.

Anyway, the thing about the trying all the options is one of those "maybe Yes that's what's doing it"/"no that's not it" sort of things.  "Yes" because I have more on my hard drive than before I had the virus and reinstalled windows, but "No" because I've done it before about 2 weeks ago on pb1.3ta5 with ALL of the graphics all the way UP, and it ran at about 45 FPS.  Looked awesome!

Never the less, I will try EVERY suggestion that has been made to me and I will turn off FSAA just to see if that does it, because in Oblivion, Unreal Tournament 3, etc...I can't have that on or it's a slide show.  Plus the FSAA quality being set at 2 on 8x FSAA might do it, though I've done it before.

Thanks for the replies, and will let y'all know how things go.

MickeyIII
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« Reply #9 on: October 14, 2009, 06:30:56 PM »

Unreal Tournament 3

YES
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« Reply #10 on: October 14, 2009, 08:35:15 PM »

Ok, I figured out what it was, I CAN have every thing on High EXCEPT FSAA Quality MUST be at 0 while the FSSA Factor is on 8x!  Forgot that's what I did last time, so thank you for your advise, GSH, for telling me to try adjusting different options at a time!

@TheJamsh:  I thought that everybody was a Quake fan...I hardly ever come across an Unreal Fan!  Cheers!!!
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« Reply #11 on: December 04, 2009, 11:27:00 PM »

Two avs the first one is old which i forgot to post and just got one as well.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |14:17:32|3001019|[View] Entering run code [SATELLITE]
DIAG|            runcodes:154  |14:17:39|3008816|[View] Entering run code [COCKPIT]
DIAG|            runcodes:154  |14:21:48|3257586|[View] Entering run code [SATELLITE]
DIAG|            runcodes:154  |14:21:57|3266490|[View] Entering run code [COCKPIT]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000114Ch
Message :  Exception
Error occurred at 11/21/2009 14:42:18.
C:\Program Files\BattlezoneIIta51\bzone.exe, run by Wraith.
C:\Program Files\BattlezoneIIta51\bzone.exe, run by Wraith.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.00GHz
     x86 Family 15 Model 2 Stepping 9
Process Memory :   1614 MB free out of   2048 MB total
Physical memory:   1156 MB free out of   2047 MB total
Page(swap) file:   3093 MB free out of   3944 MB total
This exe is using 155 MB, peak use 163 MB

Fault address:  004CDA41 01:000CCA41 C:\Program Files\BattlezoneIIta51\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000001
EDX:0C78A1D0
ESI:12764CD0
EDI:120AC130
CS:EIP:001B:004CDA41
SS:ESP:0023:05FFEAD8  EBP:00000000
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00010246

Call stack:
Address   Return    Function            SourceFile

Thats all that showed for it and this one was on 11-21-09 at 2:43 pm. Happened when i was a pilot and got killed by a gun tower while sitting on a tech center or a training center. I was scions as well and the map was scrap pit.

2nd av first froze with an internal exception and got the Microsoft Visual C++ Runtime Library and

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |               debug:717  |22:13:30|15223  |IFaceVar is not valid
DIAG|                DXUT:1516 |22:13:36|21278  | DXUT pause on minimize
ERR |                 log:1784 |22:13:52|37204  |abort() requested from '.\debug.cpp':730
DIAG|                 log:1785 |22:13:52|37224  |End of line...
(done)

Exception code: 40000015 {Fatal Application Exit}
%hs

Message :  Unhandled Exception
Error occurred at 12/4/2009 22:14:20.
C:\Program Files\BattlezoneIIta51\bzone.exe, run by Wraith.
C:\Program Files\BattlezoneIIta51\bzone.exe, run by Wraith.
CPU: 2 processor(s),               Intel(R) Pentium(R) 4 CPU 3.00GHz
     x86 Family 15 Model 2 Stepping 9
Process Memory :   1776 MB free out of   2048 MB total
Physical memory:   1444 MB free out of   2047 MB total
Page(swap) file:   3268 MB free out of   3944 MB total
This exe is using 31 MB, peak use 34 MB

Fault address:  005E2270 01:001E1270 C:\Program Files\BattlezoneIIta51\bzone.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90E514
ESI:0C870328
EDI:0C870680
CS:EIP:7571001B:005E2270
SS:ESP:27200023:05FFF914  EBP:05FFF920
DS:0023  ES:C870023  FS:5E003B  GS:C870000
Flags:00000202

Call stack:
Address   Return    Function            SourceFile
005E2270  00000000  005E13E5  BZ2Abort+0x000000B0
005E13E5  00000000  00597929  Debug::Error::Err+0x00000115
00597929  00000000  00596616  IFaceVar::GetItem+0x00000039
00596616  00000000  00596E47  ICListSlider::GetSliderValue+0x00000066
00596E47  00000000  005A0420  ICSlider::RenderSelf+0x00000017
005A0420  00000000  0059CBAD  IControl::RenderChildren+0x000000C0

This one happened just by joining a dm map called circle and i did enter the game and then it froze.

Drivers are updated to the best they can and I have all settings set to low.
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« Reply #12 on: December 26, 2009, 03:44:44 PM »

[size=pt]ERR |    ExceptionHandler:243  |14:35:57|4495   |---- Battlezone II Log File ----
ERR |    ExceptionHandler:243  |14:35:57|4524   |//=====================================================
ERR |    ExceptionHandler:243  |14:35:57|4543   |App version: Patch 1.3PublicBeta5.1 EDITOR Sep  1 2009 21:40:43
ERR |    ExceptionHandler:243  |14:35:57|4566   |Windows version: Windows Version: 5.1.2600 'Service Pack 2' PlatformID=2

ERR |    ExceptionHandler:243  |14:35:58|4585   |Last few battlezone.log lines (may or may not be relevant):
ERR |    ExceptionHandler:243  |14:35:58|4616   |DIAG|         ParameterDB:213  |14:35:57|4220   | 1 : ibzeptap.odf
ERR |    ExceptionHandler:243  |14:35:58|4635   |DIAG|         ParameterDB:213  |14:35:57|4220   | 2 : ibzeplat.odf
ERR |    ExceptionHandler:243  |14:35:58|4658   |DIAG|         ParameterDB:213  |14:35:57|4220   | 3 : ivzecons.odf
ERR |    ExceptionHandler:243  |14:35:58|4676   |DIAG|         ParameterDB:213  |14:35:57|4220   | 4 : ibzrec_st.odf
ERR |    ExceptionHandler:243  |14:35:58|4699   |(done)

ERR |    ExceptionHandler:243  |14:35:58|4728   |Exception code: C0000005 (ACCESS VIOLATION) READING from 000003C8h
ERR |    ExceptionHandler:243  |14:35:58|4750   |Message :  Exception
ERR |    ExceptionHandler:243  |14:35:58|4768   |Error occurred at 12/27/2009 14:36:00.
ERR |    ExceptionHandler:243  |14:35:58|4791   |C:\Program Files\BzII\BZ2Edit.exe, run by Josiah.
ERR |    ExceptionHandler:243  |14:35:58|4820   |C:\Program Files\BzII\BZ2Edit.exe, run by Josiah.
ERR |    ExceptionHandler:243  |14:35:58|4843   |CPU: 2 processor(s), Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz
ERR |    ExceptionHandler:243  |14:35:58|4866   |     x86 Family 6 Model 15 Stepping 6
ERR |    ExceptionHandler:243  |14:35:58|4885   |Process Memory :   1745 MB free out of   2048 MB total
ERR |    ExceptionHandler:243  |14:35:58|4916   |Physical memory:   2818 MB free out of   3328 MB total
ERR |    ExceptionHandler:243  |14:35:58|4935   |Page(swap) file:   4790 MB free out of   5211 MB total
ERR |    ExceptionHandler:243  |14:35:58|4958   |This exe is using 79 MB, peak use 79 MB

ERR |    ExceptionHandler:243  |14:35:58|4977   |Fault address:  0048C801 01:0008B801 C:\Program Files\BzII\BZ2Edit.exe
ERR |    ExceptionHandler:243  |14:35:58|5000   |
Registers:
ERR |    ExceptionHandler:243  |14:35:58|5029   |EAX:00000001
EBX:00000000
ECX:00000000
EDX:0CAA06A8
ESI:00000001
EDI:00000000
ERR |    ExceptionHandler:243  |14:35:58|5051   |CS:EIP:001B:0048C801
ERR |    ExceptionHandler:243  |14:35:58|5075   |SS:ESP:0023:05FCF734  EBP:05FCF74C
ERR |    ExceptionHandler:243  |14:35:58|5093   |DS:0023  ES:0023  FS:003B  GS:0000
ERR |    ExceptionHandler:243  |14:35:58|5125   |Flags:00010202
ERR |    ExceptionHandler:243  |14:35:58|5179   |
Call stack:
ERR |    ExceptionHandler:243  |14:35:58|5209   |Address   Return    Function            SourceFile
ERR |    ExceptionHandler:243  |14:35:58|5233   |0048C801  00000000  0048C671  GameObject::InitLights+0x00000034
ERR |    ExceptionHandler:243  |14:35:58|5263   |0048C671  00000000  0047C639  GameObject::Init+0x000002D0
ERR |    ExceptionHandler:243  |14:35:58|5284   |0047C639  00000000  004BA508  Craft::Init+0x00000013
ERR |    ExceptionHandler:243  |14:35:58|5309   |004BA508  00000000  00494133  TurretCraft::Init+0x0000011E
ERR |    ExceptionHandler:243  |14:35:58|5326   |00494133  00000000  0048E70A  GameObjectClass::Build+0x00000050
ERR |    ExceptionHandler:243  |14:35:58|5350   |0048E70A  00000000  0050AFC6  GameObject::LoadAll+0x000004D5
ERR |    ExceptionHandler:243  |14:35:58|5379   |0050AFC6  00000000  0050AB75  LoadGame+0x000002C5
ERR |    ExceptionHandler:243  |14:35:58|5401   |0050AB75  00000000  004623BC  LoadGame+0x00000104
ERR |    ExceptionHandler:243  |14:35:58|5425   |004623BC  00000000  0057B204  InitHandler::Process+0x000003B9
ERR |    ExceptionHandler:243  |14:35:58|5443   |0057B204  00000000  0057AC5C  RunCodes::Process+0x0000019E
ERR |    ExceptionHandler:243  |14:35:58|5475   |0057AC5C  00000000  0044A6C8  Main::MessagePump+0x00000051
ERR |    ExceptionHandler:243  |14:35:58|5493   |0044A6C8  00000000  0044A3B7  HandledMain+0x00000461
ERR |    ExceptionHandler:243  |14:35:58|5517   |0044A3B7  00000000  0044788D  HandledMain+0x00000150
ERR |    ExceptionHandler:243  |14:35:58|5535   |0044788D  00000000  005C2C6B  WinMain+0x00000059
ERR |    ExceptionHandler:243  |14:35:58|5566   |005C2C6B  00000000  7C816D4F  memcmp+0x00000191
ERR |    ExceptionHandler:243  |14:35:59|5585   |7C816D4F  00000000  00000000  RegisterWaitForInputIdle+0x00000049
ERR |    ExceptionHandler:243  |14:35:59|5608   |
[/size]

I opened BzII, and it quit w/o throwing up the window, so I pasted from the .log file...
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« Reply #13 on: February 15, 2010, 07:04:58 AM »

AV'ed out during a 5-player MPI on Ground Zero with Papagon2, Tits_McGee, Gratis, and Kaurion

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 6.1.7600 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
DIAG|            runcodes:154  |12:00:07|4040033|[View] Entering run code [COCKPIT]
DIAG|            runcodes:154  |12:00:30|4063420|[View] Entering run code [FORWARD]
DIAG|            runcodes:154  |12:01:05|4098132|[View] Entering run code [COCKPIT]
DIAG|            runcodes:154  |12:02:12|4164827|[View] Entering run code [FORWARD]
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 0000003Ch
Message :  Exception
Error occurred at 2/15/2010 12:02:34.
C:\Games\Battlezone II\bzone.exe, run by Anthony.
C:\Games\Battlezone II\bzone.exe, run by Anthony.
CPU: 1 processor(s), Intel(R) Pentium(R) 4 CPU 2.80GHz
     x86 Family 15 Model 4 Stepping 1
Process Memory :   1367 MB free out of   2048 MB total
Physical memory:    121 MB free out of   1023 MB total
Page(swap) file:    541 MB free out of   2178 MB total
This exe is using 217 MB, peak use 223 MB

Fault address:  01230E35 01:0001FE35 C:\Games\Battlezone II\bzone.exe

Registers:
EAX:00000000
EBX:00000042
ECX:0F9908E0
EDX:0048F0BC
ESI:00000000
EDI:00000024
CS:EIP:001B:01230E35
SS:ESP:0023:0048F8E4  EBP:0048F908
DS:0023  ES:0023  FS:003B  GS:0000
Flags:00210246

Call stack:
Address   Return    Function            SourceFile
01230E35  00000000  01242ED7  PersonProcess::DoUState1+0x00000008
01242ED7  00000000  01242C04  UnitProcess::DoState+0x00000116
01242C04  00000000  012118EE  UnitProcess::Execute+0x000000A2
012118EE  00000000  01267530  AiMission::Update+0x000001F7
01267530  00000000  0126803E  MoveOneTurn+0x00000128
0126803E  00000000  013E488F  MissionHandler::State::RunState::Process+0x00000323
013E488F  00000000  01265D42  RunCodes::Process+0x000001BF
01265D42  00000000  013E488F  MissionHandler::Process+0x00000011
013E488F  00000000  013E4D24  RunCodes::Process+0x000001BF
013E4D24  00000000  01259EAC  Main::MessagePump+0x00000064
01259EAC  00000000  01259BAB  HandledMain+0x0000041C
01259BAB  00000000  012572CF  HandledMain+0x0000011B
012572CF  00000000  0139035F  WinMain+0x00000059
0139035F  00000000  76FD1194  fabs+0x00000191
76FD1194  00000000  7727B3F5  BaseThreadInitThunk+0x00000012
7727B3F5  00000000  7727B3C8  RtlInitializeExceptionChain+0x00000063
7727B3C8  00000000  00000000  RtlInitializeExceptionChain+0x00000036

Logged
sabrebattletank
Attila
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Gender: Male
Posts: 1453


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« Reply #14 on: March 03, 2010, 10:38:55 PM »

Laptop ran out of battery, and on resume, I got this little guy.

---- Battlezone II Log File ----
//=====================================================
App version: Patch 1.3PublicBeta5.1 Sep  1 2009 21:37:52
Windows version: Windows Version: 6.1.7600 '' PlatformID=2

Last few battlezone.log lines (may or may not be relevant):
ERR |       ConsoleHelper:28   |22:34:48|1834607|DX Error(0x8876086C) noted.
ERR |                 vid:255  |22:34:48|1834818|VertexBuffer::Create(0x0023DC00 (65280 * 36), 0x00000208, 0x00000152, 0
ERR |                 vid:258  |22:34:48|1834818|.\VertexBuffer.cpp(498):  failed with DX Error 0x8876086C(-2005530516) == 'D3DERR_INVALIDCALL'
ERR |       ConsoleHelper:28   |22:34:48|1834818|DX Error(0x8876086C) noted.
(done)

Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message :  Exception
Error occurred at 3/3/2010 22:34:50.
C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe, run by Bill.
C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe, run by Bill.
CPU: 2 processor(s), ?
     ?
Process Memory :   1494 MB free out of   2048 MB total
Physical memory:   1399 MB free out of   3993 MB total
Page(swap) file:   3969 MB free out of   7983 MB total
This exe is using 167 MB, peak use 221 MB

Fault address:  00CA0E5C 01:001BFE5C C:\Users\Bill\Desktop\BZ2\1.3 TA5\bzone.exe

Registers:
EAX:00000000
EBX:7ECA0141
ECX:00002D24
EDX:00000000
ESI:0EB61A10
EDI:00001000
CS:EIP:0023:00CA0E5C
SS:ESP:002B:0068F090  EBP:0068F16C
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206

Call stack:
Address   Return    Function            SourceFile
00CA0E5C  00000000  00CA14AD  VertexBuffer::Lock+0x0000003C
00CA14AD  00000000  00C24A97  VertexBuffer::GetDynamicLock+0x0000002D
00C24A97  00000000  00C203B8  RenderDome+0x00000293
00C203B8  00000000  00C20403  Build_Dome+0x00000508
00C20403  00000000  00B283B6  Submit_Dome+0x00000042
00B283B6  00000000  00B28DAD  Draw_Sky+0x00000058
00B28DAD  00000000  00B29336  Simulate_Cockpit+0x000002CF
00B29336  00000000  00B32EB0  Render_Internal_View+0x0000008B
00B32EB0  00000000  00CB488F  ViewCockpit::Process+0x00000674
00CB488F  00000000  00B34312  RunCodes::Process+0x000001BF
00B34312  00000000  00B37C27  ViewManager::Process+0x000000A1
00B37C27  00000000  00B38142  MissionHandler::RenderOneFrame+0x0000006E
00B38142  00000000  00CB488F  MissionHandler::State::RunState::Process+0x00000427
00CB488F  00000000  00B35D42  RunCodes::Process+0x000001BF
00B35D42  00000000  00CB488F  MissionHandler::Process+0x00000011
00CB488F  00000000  00CB4D24  RunCodes::Process+0x000001BF
00CB4D24  00000000  00B29EAC  Main::MessagePump+0x00000064
00B29EAC  00000000  00B29BAB  HandledMain+0x0000041C
00B29BAB  00000000  00B272CF  HandledMain+0x0000011B
00B272CF  00000000  00C6035F  WinMain+0x00000059
00C6035F  00000000  74DF3677  fabs+0x00000191
74DF3677  00000000  76F19D72  BaseThreadInitThunk+0x00000012
76F19D72  00000000  76F19D45  RtlInitializeExceptionChain+0x00000063
76F19D45  00000000  00000000  RtlInitializeExceptionChain+0x00000036

Logged

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