Battlezone Universe
September 09, 2010, 12:51:26 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: BZUniverse Home - BZ2MD - BZScrap - TimeDisruptor
 
   Home   Help Rules Search Groups Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: BZ2 texture problems  (Read 688 times)
0 Members and 1 Guest are viewing this topic.
appel
Sabre
*****
Posts: 278



View Profile
« on: January 04, 2010, 01:04:43 AM »

I always get this problem on my PC. I have a Geforce 8800 GT.

Textures get all messed up sometimes, and after that it takes me a minute to exit BZ2 and revert to desktop (or minimize), have to restart PC to fix.

This happens ONLY in BZ2. Both in 1.3 and 1.2.

Just did a fresh WinXP install, fresh 1.3 install, fresh (latest) video driver install, and after 1 minute of playing that's what I got.

Logged
Nielk1
Sky Eye
*
Gender: Male
Posts: 4739


Check out my website!


View Profile WWW
« Reply #1 on: January 04, 2010, 01:08:15 AM »

Does it freeze right before then when it unfreezes it is like that? If I minimize and maximize it fixes that and new drivers made it tons less common (but they nuke pre 1.3ta5).
Logged


Click on the image...
appel
Sabre
*****
Posts: 278



View Profile
« Reply #2 on: January 04, 2010, 01:15:23 AM »

Does it freeze right before then when it unfreezes it is like that? If I minimize and maximize it fixes that and new drivers made it tons less common (but they nuke pre 1.3ta5).

It never "unfreezes". If it happens in a game, I need to restart BZ2 to make it go away, but I need to restart PC to somehow "reset" my video card as it takes it a minute to switch between 2D and 3D pipeline mode.
Logged
AHadley
Global Moderator
***
Gender: Male
Posts: 2383


Senior Beverage Attendant


View Profile
« Reply #3 on: January 04, 2010, 02:29:31 AM »

Looks like a really bad Paint reskin.

I had something like that, but it wasn't drivers and it wasn't to that extend, so I'm going to be useless here.
Logged


Take it to PM: That way, you don't make a mess and us mods can't don't have to come kick butt.
Nielk1
Sky Eye
*
Gender: Male
Posts: 4739


Check out my website!


View Profile WWW
« Reply #4 on: January 04, 2010, 04:31:34 AM »

I have it happen in other games, all be it less often. I have an 8600. Just ask Steeveeo about "texture crashes". He knows what that refers too.
Logged


Click on the image...
mrtwosheds
Attila
*****
Posts: 2043



View Profile WWW
« Reply #5 on: January 04, 2010, 06:07:52 AM »

Never seen anything like that on my gforce 6600.
Logged
GSH
Moderator
**
Gender: Male
Posts: 4880


View Profile WWW
« Reply #6 on: January 04, 2010, 10:42:08 AM »

Post your battlezone.log file from 5.1, at least the Direct3D driver section.

My 8800GTX 640MB hasn't ever shown this issue. I do recommend making sure you have latest drivers & DirectX installed. Yes, it's still 'DirectX 9.0c', but there's been quarterly updates to 9.0c for years and they haven't ever changed the version #. Really annoying, as people 'think' they have latest, and don't.

-- GSH
Logged
TwinShadow
Guest
« Reply #7 on: January 04, 2010, 12:41:40 PM »

Looks like a driver crash. I had something similar happen a while back on my Radeon HD3850. Restart of the computer seemed to have helped that. (though, your issue may vary somewhat)
Logged
Steeveeo
Attila
*****
Gender: Male
Posts: 1942


SRV Dev-Leader and Exp. ODF Designer


View Profile
« Reply #8 on: January 04, 2010, 09:37:43 PM »

I've never seen that happen in BZ2 under ta5, but in pb4a and lower, if I had skies set to high everything would disappear.

However, this does happen constantly in Garrysmod, which I call "Texture Dyslexia," as all the textures seem to go bonkers and swap with one another, sometimes even overlays. Alttabbing seems to fix this as it appears to restart the DX9 system when maximizing.
Logged


(Click it for more art, y'know you wanna!)

Gone to college, but I now have internet.
GreenHeart
Attila
*****
Posts: 1717


20th Century Development


View Profile WWW
« Reply #9 on: January 09, 2010, 02:56:08 AM »

i wonder if your graphic card don't support the dxt format.

If updating your video drivers dont' work then try the  /nodxt in the commandline





- Converted all textures used in BZ2 to DXT format,
pre-mipmapped. This should provide a general memory savings as DXT is
a compressed format, and improve image quality by using a slower,
offline, mipmap algorithm. Load times should also be improved, as
there's a lot less work to do after the file is read into memory.  If
you really want to not use DXT textures, put "/nodxt" on the
commandline. (If a modder shipped only .dxtbz2 textures, that will
have no effect.)  Please let me know if you notice anything, positive
or not. Please also note that setting medium/small textures will make
things look pretty ugly, as usual. Any modern graphics card should be
able to handle large textures w/o issues.
Logged

Signature:
Many failures will take place in the process of attempting to accomplish your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.
GSH
Moderator
**
Gender: Male
Posts: 4880


View Profile WWW
« Reply #10 on: January 10, 2010, 02:27:31 PM »

The "/nodxt" commandline flag has NOT worked for many public betas now. It's in render*.cfg.

-- GSH
Logged
TheJamsh
Attila
*****
Gender: Male
Posts: 4103



View Profile
« Reply #11 on: January 10, 2010, 03:42:58 PM »

this has probably already been said, but do you have bumpmaps switched OFF? this used to happen to me until i turned them off.
Logged


Click Me!
.:.FTD.:.squirrel-Gen
Global Moderator
***
Gender: Male
Posts: 1769



View Profile WWW
« Reply #12 on: January 11, 2010, 03:42:22 AM »

Bumpmaps didn't exist in 1.2. (He said this occurs in 1.2 as well) That kind of looks cool if it was playable. :p


I imagine you've tried different resolutions and graphic settings?

Edit: what are all of your graphic settings just out of curiosity? That's a lot of FPS for that type of graphics card.
« Last Edit: January 11, 2010, 03:46:41 AM by .:.FTD.:.squirrel-Gen » Logged

fight till death our forums -> http://www.ftd-clan.com
appel
Sabre
*****
Posts: 278



View Profile
« Reply #13 on: January 11, 2010, 07:51:13 AM »

Bumpmaps didn't exist in 1.2. (He said this occurs in 1.2 as well) That kind of looks cool if it was playable. :p


I imagine you've tried different resolutions and graphic settings?

Edit: what are all of your graphic settings just out of curiosity? That's a lot of FPS for that type of graphics card.

The 3D settings are set to "performance" in the nvidia control panel.

In 1.2 I got all graphics set to lowest, except light-source to one and sky to medium.

In 1.3 I'm using the default graphic settings, but I increased the resolution.
Logged
Red Spot
Bull Dog
*****
Gender: Male
Posts: 636



View Profile
« Reply #14 on: January 11, 2010, 09:10:32 AM »

Try setting the settings to 'application controlled'. Seems to work for me, in most games. I even have BZ1 running like that without any 'graphical' issues.

If you set specific settings in the control panel and have different settings ingame that might cause some problems, perhaps. Afaik it is also adviced by Nvidia to set things to application controlled .. iirc.
Logged

*Something intelligent, yet funny*
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!