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appel
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« on: January 04, 2010, 01:04:43 AM » |
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I always get this problem on my PC. I have a Geforce 8800 GT. Textures get all messed up sometimes, and after that it takes me a minute to exit BZ2 and revert to desktop (or minimize), have to restart PC to fix. This happens ONLY in BZ2. Both in 1.3 and 1.2. Just did a fresh WinXP install, fresh 1.3 install, fresh (latest) video driver install, and after 1 minute of playing that's what I got. 
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Nielk1
Sky Eye

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« Reply #1 on: January 04, 2010, 01:08:15 AM » |
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Does it freeze right before then when it unfreezes it is like that? If I minimize and maximize it fixes that and new drivers made it tons less common (but they nuke pre 1.3ta5).
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appel
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« Reply #2 on: January 04, 2010, 01:15:23 AM » |
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Does it freeze right before then when it unfreezes it is like that? If I minimize and maximize it fixes that and new drivers made it tons less common (but they nuke pre 1.3ta5).
It never "unfreezes". If it happens in a game, I need to restart BZ2 to make it go away, but I need to restart PC to somehow "reset" my video card as it takes it a minute to switch between 2D and 3D pipeline mode.
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AHadley
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« Reply #3 on: January 04, 2010, 02:29:31 AM » |
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Looks like a really bad Paint reskin.
I had something like that, but it wasn't drivers and it wasn't to that extend, so I'm going to be useless here.
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 Take it to PM: That way, you don't make a mess and us mods can't don't have to come kick butt.
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Nielk1
Sky Eye

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« Reply #4 on: January 04, 2010, 04:31:34 AM » |
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I have it happen in other games, all be it less often. I have an 8600. Just ask Steeveeo about "texture crashes". He knows what that refers too.
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mrtwosheds
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« Reply #5 on: January 04, 2010, 06:07:52 AM » |
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Never seen anything like that on my gforce 6600.
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GSH
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« Reply #6 on: January 04, 2010, 10:42:08 AM » |
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Post your battlezone.log file from 5.1, at least the Direct3D driver section.
My 8800GTX 640MB hasn't ever shown this issue. I do recommend making sure you have latest drivers & DirectX installed. Yes, it's still 'DirectX 9.0c', but there's been quarterly updates to 9.0c for years and they haven't ever changed the version #. Really annoying, as people 'think' they have latest, and don't.
-- GSH
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TwinShadow
Guest
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« Reply #7 on: January 04, 2010, 12:41:40 PM » |
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Looks like a driver crash. I had something similar happen a while back on my Radeon HD3850. Restart of the computer seemed to have helped that. (though, your issue may vary somewhat)
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Steeveeo
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« Reply #8 on: January 04, 2010, 09:37:43 PM » |
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I've never seen that happen in BZ2 under ta5, but in pb4a and lower, if I had skies set to high everything would disappear.
However, this does happen constantly in Garrysmod, which I call "Texture Dyslexia," as all the textures seem to go bonkers and swap with one another, sometimes even overlays. Alttabbing seems to fix this as it appears to restart the DX9 system when maximizing.
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 (Click it for more art, y'know you wanna!) Gone to college, but I now have internet.
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GreenHeart
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« Reply #9 on: January 09, 2010, 02:56:08 AM » |
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i wonder if your graphic card don't support the dxt format.
If updating your video drivers dont' work then try the /nodxt in the commandline
- Converted all textures used in BZ2 to DXT format, pre-mipmapped. This should provide a general memory savings as DXT is a compressed format, and improve image quality by using a slower, offline, mipmap algorithm. Load times should also be improved, as there's a lot less work to do after the file is read into memory. If you really want to not use DXT textures, put "/nodxt" on the commandline. (If a modder shipped only .dxtbz2 textures, that will have no effect.) Please let me know if you notice anything, positive or not. Please also note that setting medium/small textures will make things look pretty ugly, as usual. Any modern graphics card should be able to handle large textures w/o issues.
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Signature: Many failures will take place in the process of attempting to accomplish your goal. It don't matter how many times you fail, Its how much you've learned each time since its apart of the learning process.
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GSH
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« Reply #10 on: January 10, 2010, 02:27:31 PM » |
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The "/nodxt" commandline flag has NOT worked for many public betas now. It's in render*.cfg.
-- GSH
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TheJamsh
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« Reply #11 on: January 10, 2010, 03:42:58 PM » |
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this has probably already been said, but do you have bumpmaps switched OFF? this used to happen to me until i turned them off.
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 Click Me!
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.:.FTD.:.squirrel-Gen
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« Reply #12 on: January 11, 2010, 03:42:22 AM » |
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Bumpmaps didn't exist in 1.2. (He said this occurs in 1.2 as well) That kind of looks cool if it was playable. :p
I imagine you've tried different resolutions and graphic settings?
Edit: what are all of your graphic settings just out of curiosity? That's a lot of FPS for that type of graphics card.
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« Last Edit: January 11, 2010, 03:46:41 AM by .:.FTD.:.squirrel-Gen »
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appel
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« Reply #13 on: January 11, 2010, 07:51:13 AM » |
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Bumpmaps didn't exist in 1.2. (He said this occurs in 1.2 as well) That kind of looks cool if it was playable. :p
I imagine you've tried different resolutions and graphic settings?
Edit: what are all of your graphic settings just out of curiosity? That's a lot of FPS for that type of graphics card.
The 3D settings are set to "performance" in the nvidia control panel. In 1.2 I got all graphics set to lowest, except light-source to one and sky to medium. In 1.3 I'm using the default graphic settings, but I increased the resolution.
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Red Spot
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« Reply #14 on: January 11, 2010, 09:10:32 AM » |
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Try setting the settings to 'application controlled'. Seems to work for me, in most games. I even have BZ1 running like that without any 'graphical' issues.
If you set specific settings in the control panel and have different settings ingame that might cause some problems, perhaps. Afaik it is also adviced by Nvidia to set things to application controlled .. iirc.
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*Something intelligent, yet funny*
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